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Research on the Attributions of Digital Game Using AHP

AHP를 활용한 디지털 게임의 속성에 관한 연구

  • 권용만 (가천대학교 컴퓨터공학과)
  • Received : 2016.06.02
  • Accepted : 2016.07.20
  • Published : 2016.07.28

Abstract

Since the game is industrialized in the 1970s, efforts to study attributions throughout the definition of the game has been continued. This study analyzed the importance of 7 attributions including rule, goal, conflict, activity, decision-making, voluntary, art that were collectively organized by Katie Salen & Eric Zimmerman using AHP. For this, we analyzed the data after subjected to pair-wise comparison survey through the gaming industry experts, and the result was confirmed that match the analysis model comparing with the survey of game players. In this analysis of the importance, Goal(24%) is the greatest important in the seven factors mentioned above. Art(16%),Voluntary(15%), Rule(13%) followed after it. So, We can find out which attributes are considered important in the game development process through this Research.

게임이 산업화된 1970년대 이후 게임의 정의를 통하여 그 속성을 연구하려는 노력이 계속되어 왔으며, 본 연구는 Katie Salen과 Eric Zimmerman이 통합적으로 정리한 규칙, 목표, 갈등, 활동, 의사결정, 자발성, 예술성 등 7개의 게임속성에 대하여 AHP 이론에 근거하여 그 중요도를 분석하였다, 이를 위하여 게임업계 전문가를 통한 게임 속성에 대한 쌍대비교 설문을 실시한 후 데이터를 분석하였으며, 게임이용자 등을 대상으로 하는 2차 설문을 통하여 그 결과가 분석모델과 일치함을 확인하였다. 게임속성의 중요도를 분석한 결과, 위에서 언급한 7개의 요인 중 목표(24%)의 중요도가 가장 큰 것으로 나타났으며, 예술성(16%), 자발성(15%), 규칙(13%) 등이 그 뒤를 잇고 있다. 이는 게임개발에 있어서 게임 이용자가 수행해야할 목표를 분명히 제시하는 것과 아울러 이펙트 등의 영상효과를 크게 고려해야 함을 암시하는 것으로, 본 연구는 게임 개발에 있어서 우선적으로 고려할 속성이 무엇이며 그 중요도는 얼마나 되는가를 체계적으로 규명하였다.

Keywords

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