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Design and implementation of Distance Learning System using 3 Dimensional Animation Control Technology

3차원 애니메이션 제어 기술을 활용한 원격교육시스템 설계 및 개발

  • Im, Choong-Jae (Major of Game and Mobile Engineering, Keimyung University)
  • 임충재 (계명대학교 컴퓨터공학부 게임모바일공학전공)
  • Received : 2016.05.09
  • Accepted : 2016.06.16
  • Published : 2016.06.20

Abstract

Distance learning systems that teacher and learner(s) are located at remote have been in progress in a way that directly transfer the video and audio. To get the interest of learners and effectiveness of education or to overcome the poor network environment, various methods utilizing computer graphics in the distance learning system have been attempted. This paper describes a design and implementation of a distance learning system using 3D animation control technology based on Kinect and network game technology. Distance learning system designed and implemented in this paper is a good example of combining education and game technology. And I expect to be used at various educational contents in the future.

교수자와 학습자가 원격에서 위치하는 원격교육시스템은 영상과 음성을 전달하는 직접적으로 방식으로 진행되어 왔다. 학습자의 흥미와 교육 효과를 얻기 위해서나 열악한 네트워크 환경을 극복하기 위해서, 컴퓨터 그래픽스를 응용한 다양한 방법이 시도되었다. 본 논문은 Kinect 기반의 3차원 애니메이션 제어 기술과 네트워크 게임 기술을 활용한 원격교육시스템의 설계와 구현에 대해서 기술한다. 이 논문에서 설계하고 구현한 원격교육시스템은 교육과 게임 기술이 결합한 좋은 예가 될 것이며, 향후 다양한 교육용 콘텐츠에 응용되기를 기대한다.

Keywords

References

  1. Choongjae Im, "Status, development practices and views of the serious game", Journal of Korea Multimedia Society, Vol 15, No. 2, 2011.
  2. Seong-won Park "A Study on the Development of Game for English Learning", Journal of Korean Society for Computer game, Vol 23, No. 3, 2010.
  3. Choongjae Im, "Design of Realtime Interactive Quiz Broadcasting integrated Game and Broadcasting Technology", Journal of Korean Society for Computer game, Vol. 24, No. 2, 2011.
  4. Seung-hun Lee at el, "Analysis of Core Technologies on Serious Games by their types", Journal of Korean Society for Computer game, Vol. 23, No. 3, 2010.
  5. Choongjae Im, "Design and Implementation of 3 Dimensional Character Video English Conversation System using Game Technology", Journal of Korean Society for Computer game, Vol. 25, No. 2, 2012.