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Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language

게임 제작 원리 학습을 위한 게임의 설계 및 구현 : 스크래치 언어를 중심으로

  • Lee, Hong-Sub (Dept. of Holography 3D Contents, Graduate School, KwangWoon University) ;
  • Jeong, Hyung-Won (Dept. of Information & Contents, College of Natural Science, KwangWoon University) ;
  • Kim, Young-Kyo (Dept. of Defense Acquisition, Graduate School, KwangWoon University)
  • 이홍섭 (광운대학교 대학원 홀로그래피3D콘텐츠학과) ;
  • 정형원 (광운대학교 자연과학대학 정보콘텐츠학과) ;
  • 김영교 (광운대학교 대학원 방위산업학과)
  • Received : 2016.03.26
  • Accepted : 2016.05.20
  • Published : 2016.05.28

Abstract

Computer game is a result of integration of various academic areas, and the production of computer game requires knowledge and experience from various areas. This study demonstrates a game production process using Scratch. The intent was to experience the game development process and the production principle through actually building the core functions of a game using Scratch. As such, the computer game production principle was understood and it was made possible to learn more easily and more enjoyably the functions of multimedia and programming necessary for the production process. As the result, the learning of game production principles using Scratch was found to enhance the interest of the learner, and help with the understanding of game structure and learning software/programming language.

컴퓨터 게임은 다양한 학문 분야 융복합의 결과물로 컴퓨터 게임을 제작하기 위해서는 다방면의 지식과 경험을 필요로 한다. 본 연구에서는 게임 제작 교육의 시간과 비용 그리고 교육 난이도를 낮추어 보다 쉽게 게임 제작 프로젝트 과정을 수행하기 위하여 스크래치를 사용하는 게임 제작 과정을 보여준다. 스크래치를 사용하여 게임의 핵심 기능을 직접 만들어 보며 게임의 개발 과정과 제작 원리를 체험하도록 하였다. 그리하여 컴퓨터 게임의 제작 원리를 이해하고 제작과정에 필요한 프로그래밍과 멀티미디어의 기능을 보다 쉽고 재미있게 학습할 수 있도록 하였다. 교육이 끝난 이후 설문을 통하여 효과성을 검증하였다. 그 결과 스크래치를 사용한 게임 제작 원리의 학습은 게임의 구조를 이해하는데 도움을 주고 학습자의 흥미를 증진시키며 수업의 재미와 만족을 높여주는 것으로 나타났다. 또한 스크래치를 사용한 게임 제작 원리의 학습은 프로그래밍 과목의 학습에도 도움을 주는 것으로 나타났다.

Keywords

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