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Casual Game Production Using Spritekit

스프라이트킷을 활용한 융복합 캐주얼 게임 제작

  • Yoon, Dong-Joon (Dept. of Entertainment Design, Graduate School of Techno Design. Kookmin University) ;
  • Oh, Seung-Hwan (Dept. of Entertainment Design, Graduate School of Techno Design. Kookmin University)
  • 윤동준 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공) ;
  • 오승환 (국민대학교 테크노디자인전문대학원 엔터테인먼트디자인전공)
  • Received : 2015.12.22
  • Accepted : 2016.02.20
  • Published : 2016.02.28

Abstract

This paper will discuss the process behind creating casual games utilizing Spritekits. Casual games, which recently have been on this rise due to the increasing use of personal adhered media and SNS, are significant in that they are leading the way to various changes in the gaming industry whilst making it popular. With this background in mind, and through research on Casual Games, we have divided the production process of Casual Games into three parts and created the game "Round and Round" which utilizes Spritekits. We have sectioned and organized the production process of Casual Games into four parts as followed: information architecture, design, program development, and debugging. This research will propose an easier methodology to approaching the production of casual games and be a guideline for creating games with the minimal amount of personnel.

본 논문은 스프라이트 킷을 활용한 캐주얼 게임의 제작과정을 기술하고 있다. 최근 개인용 근접미디어 및 소셜 네트워크 사용의 보편화로 부상한 캐주얼 게임은 게임 산업의 질적 다변화와 게임의 대중화를 유도했다는 점에서 중요한 의미를 가진다. 이러한 배경에서 캐주얼 게임에 대한 이론적 고찰을 통해 캐주얼 게임 제작 프로세스를 3단계로 나누어 제시하고, 스프라이트 킷을 활용하여 게임 '라운드 앤 라운드'를 제작하였다. 또한 캐주얼 게임 프로덕션 과정을 구조 설계, 화면 구성 및 디자인, 전체프로그램 개발, 디버깅의 단계로 구분하여 정리하였다. 본 연구는 캐주얼 게임제작에 보다 쉽게 접근할 수 있도록 하나의 방법론을 제시함으로써 개인 혹은 소규모 인원들이 게임을 개발하는데 가이드라인이 되고자 하는 본질적인 목적에 부합했다고 판단된다.

Keywords

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