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The Effect of Game and Mandala on the Attention of School-aged Children

게임 및 만다라의 융복합적 접근이 학령기 아동의 주의 집중력에 미치는 영향

  • Kim, Soo-Han (Dept. of Physical Therapy, Kaya University) ;
  • Kim, Ko-Un (Dept. of Rehabilitation Science, The Graduate School of Daegue University)
  • 김수한 (가야대학교 물리치료학과) ;
  • 김고운 (대구대학교 대학원 재활과학과 작업치료전공)
  • Received : 2015.06.01
  • Accepted : 2015.08.20
  • Published : 2015.08.28

Abstract

Purpose: The purpose of this study was designed to find out the effect of game and mandala convergence approach on the attention ability of the with school aged children. Method : The subjects of study were 30 children(11 male, 19 female) with school aged children who were attending in A, B community children center located in B city. The intervention was administered for 4 weeks : 3 times a weeks and 12 sessions in total. They were separated into a mandala group(n=10), game group(n=10) and control group(n=10). The experimental group was provided game and mandala program for 4 weeks. Each group examined though FAIR attention and concentration test. Result : The results of this study showed that the game and mandala program was effective to improved attention ability of the school aged children. Conclusion: This study concludes that game and mandala program had effect on the improvement of children's attention.

목적 : 본 연구의 목적은 게임 및 만다라의 융복합적 접근이 학령기 아동들의 주의 집중력에 미치는 영향에 대해 알아보았다. 연구방법 : 연구대상은 B시에 위치한 A, B 아동센터를 방문 하여 주 3회 4주간 총 12회를 실시하였다. FAIR 주의 집중력 검사를 실시하여, 주의가 산만한 만6세~12세 사이의 아동 중 30명을 무작위로 선별하여 대조군을 포함한 3개의 그룹으로 나눈 후 게임과 만다라를 4주 동안 실시한 후 집중력 검사의 변화를 살펴보았다. 결과 : 대조군과 실험군(게임, 만다라)의 주의 집중력 프로그램을 실시한 결과 대응표본 T검정을 통해 실험군에서 평균값의 차이는 유의하게 나타났고, 일원배치분산분석(one-way ANOVA)을 통해 그룹간의 차이를 알아본 결과 실험 후 그룹 간 유의하게 차이를 보였다(P, C값, p<.05). 결론 : 본 연구를 통해서 게임과 만다라의 주의 집중력 프로그램을 실시한 결과, 게임과 만다라 모두 학령기 아동의 주의 집중력향상에 도움이 되었다.

Keywords

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