DOI QR코드

DOI QR Code

한국 게임산업의현황과 발전방안에 관한 연구: 법과 제도를 중심으로

Studies on the development scheme and the current state of Korea Game Industry

  • 김재성 (광운대학교 정보콘텐츠 대학원 게임학과) ;
  • 이태영 (광운대학교 정보콘텐츠 대학원 게임학과) ;
  • 김태규 (광운대학교 정보콘텐츠 대학원 게임학과) ;
  • 정형원 (광운대학교 정보콘텐츠 대학원 게임학과)
  • Kim, Jae-Seong (Dept. of Game Studies, Graduate School of Information Contents) ;
  • Lee, Tae-Yeong (Dept. of Game Studies, Graduate School of Information Contents) ;
  • Kim, Tae-Gu (Dept. of Game Studies, Graduate School of Information Contents) ;
  • Jung, Hyung-Won (Dept. of Game Studies, Graduate School of Information Contents)
  • 투고 : 2014.10.29
  • 심사 : 2015.01.20
  • 발행 : 2015.01.28

초록

국내 게임산업은 산업 특성상 매우 중요하고 차세대의 문화 산업으로서 중요한 위치를 차지하였으나, 게임심의와 관련된 문제와 함께 최근 청소년 보호법에서 제시하고 있는 셧다운 제도와 인터넷게임중독예방법안 등 다양한 제도적이고 법적인 문제의 대두와 함께 산업계의 정체가 큰 문제를 일으키고 있는 상황이다. 이러한 점을 해결하고자 게임산업의 현황과 이와 연관된 제도적이고 법률적인 문제점을 연구하였으며, 다양한 연구를 분석하여 그 해결책을 모색하였다. 본 연구는 게임 산업발전에 있어 향후 정부의 정책적 지원과 법 제도 정비에 대한 고려사항이 필수적이고, 효율적인 부서편성을 통해 게임산업 육성에 대한 정부지원이 이루어져야 하며, 신속한 의사결정을 위해서 게임산업을 책임지는 주무부서가 전체를 총괄하여 효율적 배분이 이루어지도록 해야 할 것이라고 판단하였다.

The game industry has a very important position. However, a problem with the game rating and legal issues so called "Internet Game Shutdown System" is with significant impact. So, this study looking for many information on this issue, over the course of the study of solutions was looking for a way to contribute to the game industry. The status of the domestic game industry and the institutional and legal problems were studied. In this study, for the development of the game industry, the government's policy support is needed. And game related-government agencies should be the maintenance of law and institutions and reasonable arrangements for the work of government agencies.

키워드

참고문헌

  1. "International Digital Content Industry Market Research : game piece", Korea IT Industry Promotion Agency, 2006
  2. No Insik, "A study on growth plans for our domestic MMORPG game industry", chunpang university, 2009
  3. "The Rise of Korea Games", Korea Creative Content Agency, 2013.
  4. Jung Ho-Kyoung, "Legal Issues in the On-Line Game Regulation and its Solutions - focused on web board games", Economic regulation and law, Vol.4, No.2, pp.7-40, 2011
  5. Hwang Seonggi, "The Legal Problems surrounding Review and Rating System of Online Game-Focused on the Characteristics and Problems of the Act for the Promotion of Game Industry and its Revising Bill", Media and the Law, Vol.7, No.2, pp.183-216, 2008
  6. Lee Minjae, "Study on regulatory policy and training and development of the online game industry in the country", korea university, 2005
  7. Lee Jongpil, "Current Status and Problems of the game object grade decision", Research IT and Legal, Vol.4, pp.321-342, 2010.2
  8. Park Jonghyeon, "The Significance and Limit of Internet Regulation Policies to Protect Juvenile : On the 'Shut-down' Policy of Internet Games", .Media and the Law, Vol.10, No.2, pp. 129-136, 2011
  9. Min-Kyu Kim, "The Impact on the Cultural Contents Market of the Legal Issue in Korea - Focusing'Open Market'&'Shut-down'in Game Industry", Korea game society, Vol.12, No.2, pp.63-74, 2012 https://doi.org/10.7583/JKGS.2012.12.2.063
  10. Jeon Jongsu, "game addiction And Shut down", communicationbooks, 2012.
  11. Hwang Seonggi, "The Problem in OnlineGame Shutdown Policy", Park-Yeong , 2009
  12. "Trends and Analysis of Content Industry", Korea Creative Content Agency, 2001
  13. "2008 National Audit results report", Republic of Korea National Assembly, 2009
  14. "2010 Spring Conference of Korea Game Society Conference paper", Korea game society, 2010
  15. "Games for open market is 'closed market'?",heraldcorp, 2010.
  16. "Development Direction of image evaluation. Advertising Content of business and professional workforce", Korea Broadcasting Advertising Corp, Vol. 2, No. 9, pp. 151-170, 1999.

피인용 문헌

  1. Legal Issues of Electronic Commerce Chapters of the Korea·US FTA and Tasks of the Digital Contents Industry vol.13, pp.5, 2015, https://doi.org/10.14400/JDC.2015.13.5.21