DOI QR코드

DOI QR Code

An Explorative Study on the Difference between Smartphone Application Selection Factors and Purchase Factors

스마트폰 앱 선택요인과 구매요인의 차이에 대한 탐색적 연구

  • Oh, Sunju (Gyeongsang National University, Division of Management Information System)
  • Received : 2013.08.01
  • Accepted : 2013.09.29
  • Published : 2013.11.30

Abstract

This research focuses on the relationship between influencing factors of users' smartphone application download and consumers' purchase. The results show that there is some difference between them. The factors influencing mobile application download include word of mouth, usability, ease of use, functionality, enjoyment, interoperability, design, and experience while the factors influencing purchase are word of mouth, usability, ease of use, cost, functionality, enjoyment, interoperability, design, experience. An experience factor impacts on both download and purchase. Specially, enjoyment, usability, and functionality have strong effects on purchase. We also found out that mobile application type such as hedonic or utilitarian application also impacts on purchasing application. For utilitarian application, functionality impacts on purchase intension. Therefore this fact suggests that it is very important to understand the accurate purchasing influence of its consumer when setting up the marketing strategy of mobile application.

본 연구는 모바일 어플리케이션 앱 선택과 구매에 대하여 사용자들이 인식하는 영향 요인을 분석하였다. 이를 위하여 스마트폰 앱 사용이 많은 사용자 층을 대상으로 모바일 앱 다운로드 선택 요인을 조사하였다. 또한, 서로 다른 특성을 보이는 유희성 앱과 유용성 앱 등 유형별 앱 구매요인을 조사 분석하고 앱 선택 요인과 각각 비교, 분석하였다. 109개의 표본을 대상으로 분석한 결과, 앱 선택 요인과 구매요인간의 유의한 차이가 발견되었다. 선택시 구전, 유용성, 호환성, 기능, 편리성, 디자인, 경험 등이 영향을 미쳤다. 선택, 구매시 모두 과거의 앱 사용 경험이 강하게 영향을 미쳤으며 구매시에는 앱의 유형에 따라 구매 요인의 차이가 있는 것으로 나타났다. 즉, 유용성 앱의 경우, 유용성, 비용, 기능을 중요시하였으며 유희성 앱의 경우, 즐거움을 많이 고려하는 것으로 나타났다. 본 연구의 결과를 통하여 사용자들의 스마트폰 앱 선택을 구매 결정으로 연계시키기 위한 주요 요인에 대한 이론적 실무적 이해를 높일 수 있으며, 앱 설계와 마케팅시에 영향 요인들을 반영하여 소비자들의 구매를 증진시켜 나갈 수 있으리라 기대된다.

Keywords

References

  1. Baek, S., Ahn, H., Lee, Z., A study on the performance of information search process in term of attributes of apps in appstore and buyer's innovativeness, Journal of Korean society for internet information, Vol. 13, No. 4, pp. 103-119, 2012. https://doi.org/10.7472/jksii.2012.13.4.103
  2. Bhattacherjee, A., Understanding information systems continuance : an expectation‐ confirmation model, MIS Q, Vol. 25, No. 3, pp. 351-370, 2001. https://doi.org/10.2307/3250921
  3. Bhattacherjee, A., Premkumar, G., Understanding changes in belief and attitude toward information technology usage : a theoretical model and longitudinal test, Mis Q, Vol. 28, No. 2, 2004.
  4. Choi, H., Kim, Y., and Kim, J., Driving factors of post adoption behavior in mobile data services, J. Bus. Res., pp. 1212-1217, 2011.
  5. Davis F D., Perceived ease of use, and user acceptance of information technology, MIS Quarterly, Vol. 13, pp. 319-39, 1989. https://doi.org/10.2307/249008
  6. Deanna, S. K., Attitude Formation from Product trial : Distinct Roles of Cognition and Affect for Hedonic and Functional Products, Psychology and Marketing,
  7. Dhar, R., Wertenbroch, K., Consumer Choice between Hedonic and Utilitarian Goods, J Mark Res, Vol. 37, No. 1, pp. 61-71, 2000.
  8. Hair, J. F., Anderson, A. E., Tatham, R. L. and Black, W., Multivariate Data Analysis, 5th edition, New Jersey : Prentice‐Hall, 1998.
  9. Heijden, H., factors influencing the usage of website : The case of generic portal in the Netherlands, Information and Management, Vol. 40, No. 6, pp. 541-549, 2003. https://doi.org/10.1016/S0378-7206(02)00079-4
  10. Kim, H., Lee, H., Choi, S., An explorative study on the determinants of mobile application purchase, The Journal of Society for e-Business Studies, Vol. 16, No. 4, 2011.
  11. Kim, Y., Kim, D., Factors of buying defined on smart phone app. Using AHP, Journal of Digital Interaction Design, Vol. 11, No. 1, 2012.
  12. Korea Creative Contents Agency, Mobile Application Business Status and Forecast, 2012.
  13. Kwon, H., Kim, H., Choi, Y., An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart‐Phone Game, Korea Game Society Studies, Vol. 11, No. 12, 2011.
  14. Liu, Z., Min, Q., Ji, S., A Comprehensive review of research in IT adoption, Wireless communications, networking and mobile computing, WiCOM'08, 2008.
  15. Nunnally, J. C., Psychometric Theory, 2nd Ed., New York, McGrawHill, 1978.
  16. Oliver, R., L., DeSarbo, W., S., Response determinants in satisfaction judgment, Journal of consumer research, Vol. 14, 1988.
  17. Wang, T., Oh, L. and Yuan, Y., User adoption and purchasing intention after free trial : an empirical study of mobile newspapers, Information Systems and e‐Business Management, Vol. 11, No. 2, pp. 189-210, 2013. https://doi.org/10.1007/s10257-012-0197-5
  18. Wakefield, R. L. and Whitten, D., Mobile Computing : A User Study on Hedonic Utilitarian Mobile Device Usage, European Journal of Information Systems, Vol. 15, No. 3, 2006.
  19. Yang, H., Park, C., Kim, B., Service Compatibility and Trust in the Adoption of Mobile Services, Asia Pacific Journal of Information Systems, Vol. 12, No. 3, pp. 89-113, 2006.
  20. http://www.insidemobileapps.com/ 2012/09/18/distimo-u-s-consumers- download-15-free-apps-for-‐ every-paid-app-purchased-in-theiphone- app-store/.

Cited by

  1. A Study on the User’s Sustainable Intention of Mobile Tourism : Focused on Chinese Tourists Visiting Korea vol.9, pp.5, 2018, https://doi.org/10.13106/ijidb.2018.vol9.no5.47.