References
- Littman, M. L., "Markov Games as a Framework for Multi-Agent Reinforcement Learning", In Proceedings of the 11th International Conference on Machine Learning, pp. 157-163, 1994.
- Gleicher, M., "Motion Editing with Spacetime Constraints", In Proceedings of the 1997 Symposium on Interactive 3D Graphics, pp. 139-ff, 1997.
- Lee, J., Shin, S. Y., "A Hierarchical Approach to Interactive Motion Editing for Human-like Figures", Proceedings of th e 26th annual conference on Computergraphics and Interactive techniques, pp. 39-48, 1999.
- Popovic, Z., Witkin, A., "Physically Based Motion Transformation", Proceedings of the 26th annual conference on Computer graphics and Interactive techniques, pp. 11-20, 1999.
- Kovar, L., Gleicher, M., "Automated Extraction and Parameterization of Motions in Large Data Sets", ACM Transactions on Graphics, 23(3):559-568, 2004. https://doi.org/10.1145/1015706.1015760
- Kovar, L., Gleicher, M., Pighin, F., "Motion Graphcs", ACM Transactions on Graphics, 21(3):473-482, 2002.
- Lee, J., Chai, J., Reitsma, P.S.A., Hodgins, J.K., Pollard, N.S., "Interactive Control of Avatars Animated with Human Motion Data", ACMTransactions on Graphics, 21(3):491-500,2002.
- Gleicher, M., Shin, H.J., Kovar, L., Jepsen, A., "Snap Together Motion: Assembling Run-Time Animations", In Proceedings of the 2003 Symposium on Interactive 3D graphics, pp. 181-188,2003.
- Lee, J., Lee, K.H., "Precomputing Avatar Behavior from Human Motion Data", In Proceedings of the 2004 Symposium on Computer Animation, pp. 79-87, 2004.
- Treuille, A., Lee, Y., Popovic, Z., "Near-Optimal Character Animation with Continuous Control", ACM Transactions on Graphics, 26(3):7, 2007.
- Lo, W.-Y., Zwicker, M., "Real-Time Planning for Parameterized Human Motion", In Proceedings of the 2008 Symposium on Computer Animation, 2008.
- Zordan, V., Majkowska, A., Chiu, B., Fast, M., "Dynamic Response for Motion Capture Animation", ACM Transactions on Graphics, 24(3):697-701, 2005. https://doi.org/10.1145/1073204.1073249
- Liu, C.K.,Hertzmann, A., Popovic, Z., "Composition of Complex Optimal Multi-Character Motions", Proceedings of the 2006 Symposium on ComputerAnimation, pp. 215-222, 2006.
- Shum, H., Komura, T., Yamazaki, S., "Simulating Competitive Interactions Using Singly Captured Motions", In Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, pp. 65-72, 2007.
- Shum, H., Komura, T., Yamazaki, S., "Simulating Interactions of Avatars in High-Dimensional State Space", In Proceedings of the 2008 Symposium on Interactive 3D graphics and games, pp. 131-138, 2008.
- Shum, H., Komura, T., Shiraishi, M., Yamazaki, S., "Interaction Patches for Multi-Character Animation", ACM Transactions on Graphics, 27(5):114, 2008.
- Kwon, T., Cho, Y.-S., Park, S.I., Shin, S.Y., "Two-Character Motion Analysis and Synthesis", IEEE Transactions on Visualization and Computer Graphics,14(3):707-720,2008. https://doi.org/10.1109/TVCG.2008.22