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A Technic to Improve and Implement Virtual Environment Grid Information in War-game Model

워게임모델의 가상환경격자정보 개선과 구축 기법

  • Choi, Beyoung-Moo (Division of Computer Application Technology, Hoseo Gradurate School of Venture) ;
  • Yang, Hae-Sool (Division of Computer Application Technology, Hoseo Gradurate School of Venture)
  • 최병무 (호서밴처전문대학원 컴퓨터응용기술학과) ;
  • 양해술 (호서밴처전문대학원 컴퓨터응용기술학과)
  • Published : 2009.04.30

Abstract

We studied on a technic to improve and implement the virtual environment grid information in the war-game model. The virtual environment data are categorized into ground, sea, and air, and separatedly managed and operated. The data are implemented and managed in the geographical information and topography type information. The geographical information, including grid location coordinate and sea level, are managed in computer files as a grid type. We improved the representation of the sea level by mapping the sea level value of the grid information file into GCV and suggested the dynamic virtual environment implementation technic for the region with the large range of tide. In the experiments, we could know that it is possible to adopt the dynamic virtual environment to the war-game model.

워게임모델에서 가상환경격자정보에 관한 개선과 구축기법을 연구하였다. 가상환경자료는 지상, 해상, 공중으로 구분하여 관리 및 운용한다. 가상환경자료는 지리정보와 지형형태정보로 구축 및 관리한다. 지리정보는 격자(Grid) 형태로서 격자위치좌표와 수심을 파일로 관리한다. 그 격자정보파일의 수심값을 이동가능대표값(GCV)으로 개선하고, 조석차가 심한지역에 대해서 동적가상환경구축기법을 제안하였다. 제안된 시스템 의 구현 및 시험을 통하여 동적 가상환경을 워게임모델에 적용이 가능하다는 것을 알 수 있었다.

Keywords

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