A Study on the Adaptation and Prospects of the 3-dimensional Computer graphics in the field of Fashion Design

웹스페이스 시대에 3차원 컴퓨터 그래픽스를 도입한 의상디자인 분야의 현황 및 전망에 관한 연구

  • Bae Lee-Sa (Fashion Design Center, Ewha Womans University) ;
  • Lee In-Seong (Dept. of Clothing and Textiles, Ewha Womans University)
  • 배리사 (이화여자대학교 의류직물학센터) ;
  • 이인성 (이화여자대학교 의류직물학과)
  • Published : 2005.09.01

Abstract

This study intends to examine extensively on the current situation where the full capacity of 3D CG is not being highlighted because of the lack of the information and the awareness and to look at how the virtual reality technology is being applied ranging from the design of the clothes to the marketing. A set of processes ranging from the development of the clothing design to the marketing will be performed on the web. Designers will design with 3D CG and make the patterns and will hand this over to the producer together with the virtual swatch. But there are important problems to work out. First, it is the problem of the virtual fitting room. Second, it is the absence of the 3D CG, which is easy and convenient for the clothing design. Third, it is to perfect the visual reconstruction. Fourth, it is the security of the distribution system. Fifth, it also calls for the strengthened internet network that can smooth the flow of the tremendous data. Consumer will be able to produce according to their needs and will become designer and producer at the same time, resulting in the achievement of the consumer-oriented marketing in real sense.

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