A Study of the Characteristics of Cybernetics Exhibited in Fashion as a Media of Digital Environment

디지털환경 매체로서 패션에 나타난 사이버네틱스의 특성에 관한 연구

  • Kim Hyun-Soo (Dept. of Clothing and Textiles, Seoul National University) ;
  • Kim Min-Ja (Dept. of Clothing and Textiles, Seoul National University)
  • Published : 2005.07.01

Abstract

The goal of this research, contorted from the perspective of media aesthetics, is to uncover the ways how mechanical/cybersensual fashion products express aesthetic characteristics of cybernetics, by comparing them with digital products designed by an application of cybernetics. The other goal is to provide a cultural and design framework of cybernetics as d digital-environmental medium for fashion in which hightech and human sensibilities are fused. The results urged to explore two new contrasting perceptual possibilities for an understanding of digital technology application: negative and positive feedbacks. Cybernetic optimism, centered on technological dimensions, focuses on a concept of fashion that emphasize instrumental aspects-efficiency and convenience. In contrast, cybernetic pessimism focuses on digital fashion that expresses environmental destruction and the loss of human identity. A comparative analysis of the aesthetics of expression in digital fashion design and digital industrial products from a cybernetic perspective showed that in digital environment society, the combination of negative and positive feedbacks resulted in design products in which internal and external aspects of beauty complemented each other.

Keywords

References

  1. 김숙진, 디지털패션. 정보과학회지, 21(2). 2003, pp. 35-42
  2. 조길수, 김주영외 3인, 디지털 의복. 기술과 산업, 4(1/2). 2000. pp. 148-157
  3. Webster's II: New College Dictionery (999), Boston. New York: Houghton Muiffli Company. p, 377
  4. Davis, F. (1992). Fashion. culture and identity. University of Chocago Press. pp. 7-8
  5. Eco. U. (1972). Social life as a sigh system in robey. London: Jonathan Cape Ltd., p. 59
  6. Lurie, A. (1992). The language of clothes. London: Pandora. pp. 4-5
  7. The language of clothes. pp. 4-5을 Barnard, M. (2002). fashion as communicatin Routledge, pp. 29-33에서 재인용
  8. 김민자 (2004) 복식미 엿보기 복식미학 강의 2 . 서울. 교문사. pp. 92-94
  9. 학원사 편 (1958). Korean Encyclopedia 大白科事典, 서울: 학원사. p. 385
  10. Featherstone. M. and Burrows. R. (1996), Cyberspace/ Cybeibodies/Cyberpunk: Cultures of Techndogicsl Emlxxlimeai. Edited by London' thousandOaks . New Delhi. pp, 21-41
  11. Featherstone. M. and Burrows. R. (1996), Cyberspace/ Cybeibodies/Cyberpunk: Cultures of Techndogicsl Emlxxlimeai. Edited by London' thousandOaks . New Delhi. pp, 30
  12. Wiener. N. (1954). The human use of human beings -cybemetics and society. Doubleday and Company. Inc. Garden City. New York. U.S.A
  13. Wiener. N.(1948). Cvbemetics: Or control and communicstion In the enimsl and the machine. The Technology Press
  14. 최대석 (2003), 디지털시대의 산업디자인학 디자인업 무를 위한 이론과 사례 서울: 홍익출판사
  15. 서혁수 (2003) 디지털제품 디자인의 사용성에 관한 연구 중앙대학교 예술대학원 석사학위논문
  16. 김상윤 (2002) 홈 네트워크 시스템에서의 가전제품의 상호관계에 관한 연구, 국민대 테크노디자인전문 대학 원 석사학위논문
  17. Kag, E. (2000). Thelepresence, Biotelemstics. Transgenic Art Eduardo Kac the Association for Culture and Education
  18. Flusser. V. (987), Die schnift: Hat schreiben aukunft. 4th ed.를 윤종석 (1998). 디지털시대의 글쓰 기 서울: 문예출판사. p. 294에서 재인용
  19. 김민자 (2004). 복식미 엿보기 복식미학 강의 2 . 서울. 교문사. p. 90
  20. 국어국문학회 (2001) 새로 나온 국어대사전. 민중서 관. p. 960
  21. 이동석 (1998) 디지털은 예술의 미래인가 월간미술, 8, pp. 55-56
  22. Quinn. B. (2002), Techno Isshion, Oxford' New York: BERG. pp. 108-1099
  23. Websters II: New College Dictionary (999), Boston . New York: Houghton Mifflin Company. p. 577
  24. 국어국문학회 (2001). 새로 나온 국어대사전. 민중서관. p. 2799
  25. Mann. S.. Existential Technology: Wearable Computing is not the real issue...: Identity and Privacy Issues of Wearable Computing and Existential Technologies. http://wearcam.org/id/id_leonardo.htm
  26. Gottlieb. N. and McLelland. M. (2003), Japanese cyberculiutes. Routledge. pp. 60-71
  27. 김민자 (2004). 복식미 엿보기 복식미학 강의 2 . 서울. 교문사. p. 95
  28. Balsamo, A. (1999), Technologies of the gendered body, Durham and London: Duke Univ. Press
  29. Stone, A. R. (1996), The war of desire and technology at the close of the mecbsnicsl age. Cambridge. Massachusetts and London: MIT Press
  30. Hawthorne. S. & Klein, R. (1999), Cyberbeminism : connectivity. creiique. crestiviiy. Spinifex. pp. 215-220
  31. Sofoulis. Z. (1995), Cyberfeminism: The world. the flesh and the woman-machine relations. Austrelien computers in Education conference. 1
  32. Braiditti. R. (1994). Nomedic subjects: Embodiment and sexual diiterence in contemporary teminist theory, New York: Columbia University Press. pp, 53-54
  33. Raskin. J. (2000). A division of the essocisiion for the computing mschinety. ACM Press를 이건표 (2003) 인간중심인터페이스 서울, 안그라픽스. pp. 8-10 에 서 재인용
  34. 박실회 (2001). 환경친화적 재료를 이용한 농약병 디 자인 개선에 관한 연구 샘분해성 재료를 중심으로, 중앙대학교 예술대학원
  35. 환경부. 2002 . 2 . http://www.me.go.kr
  36. 2004 현대시사용어사전 (2003) 동아일보사. p. 507
  37. Eglash. R. (1998), Cybernetics and American youth subculture. Culture Studies. 12(3), pp, 382-409 https://doi.org/10.1080/095023898335474