References
- Hyun-Jea Woo, Jong-Chul Jeong, Moon-Key Lee.'The Design of efficient 3D graphics Rendering Architecture for mobile device 'Proc of KGS pp337-342, Jan,20
- Hyun-Jea Woo, Jong-Chul Jeong, Moon-Key Lee. 'An efficient, pipelined architecture for 3D graphics accelerator', Proc. of IEEK Summer Conference 2003, No.2, pp,1213-1216, July, 2003, Kor
- Hyun-Jea Woo, Jong-Chul Jeong, Moon-Key Lee.'The Design of 3D Graphics Rendering Processor for Portable Devices 'Proc. of 2003 SOC Design Conference ,NOV,20
- Hyun- Jae Woo, Jong-Chul Jeong, Moon-Key Lee, 'An Efficient Pipelined Architecture for 3D Graphics Accelerator', Proc. of IEEK Summer Conference 2002, No.2, pp.357-360, June, 2002, Korea
- Jong-Chul Jeong, Woo-Chan Park, Moon-Key Lee, Tack-Don Han, 'A New Technique to Solve Consistency Problem for 3D Parallel Rasterizer on a Single Chip', Proc. of Chunchon Multimedia Conference, pp.447-450, June, 2001, Chunchon, Korea
- Woong Jeong, Woo-Chan Park, Sung-Ho Kwak, Hoon-Mo Yang, Cheol-Ho Jeong, Tack-Don Han, and Moon-Key Lee, 'A New Pipelined Divider with a Small Lookup Table', Journal of IEEK, Vol. 40, No.9 pp.94-104, Sep. 2003-09-12
- Jong-Chul Jeong, Woong Jeong, Hyun-Jae Woo, Seung-Ho Kwak, Woo-Chan Park, Moon-Key Lee, Tak-don Han, 'A New Pipelined Divider with a Small Lookup Table', Proc. Of 2002 IEEE ASIA-PACIFIC Confemence on AISC, pp.33-36, August 6-8, 2002, Taipei, Taiw https://doi.org/10.1109/APASIC.2002.1031525
- D. Kirk, Unsolved Problems and Opportunities for High-Quality, High-Performance 3-D Graphics on a PC Platform, Proceedings of SIGGRAPH /Eurographics Workshop on Graphics Hardware, Keynote talk, Aug. 1998 https://doi.org/10.1145/285305.285306
- A. Kugler, The Setup for Triangle Rasterization, 11th Eurographics Workshop on Computer Graphics Hardware, pp. 1-10, August 1996
- Intel, Intel740 Graphics Accelerator Software Developer's Manual, Feb. 1998, http://support.intel.com/support/gaphics/intel740/
- J. McCormack, R. McNamara, C. Cianos,N. P. Jouppi, T. Dutton, J. Zurawski, L. Seiler, K Corell, Implementing Neon: A 256-bit Graphics Accelerator, IEEE Micro, pp. 58-69, April 1999 https://doi.org/10.1109/40.755468
- Mesa library, http://www.ssec.wisc.edu/~brianp/Mesa.html
- Quake 3, http://www.idsoftware.com/games/quake/quake3-aren
- M. Kameyarna, '3D Graphics LSI Core for Mobile Phone 'Z3D', Graphics Hardware 2003, pp.60-67
- Jon P. Ewins, Marcus D. Waller, Martin White and Paul F. Lister, 'Mip-Map Level Selection for Texture Mapping,' IEEE Transaction on Visualization and Computer Graphics, Vol.4, No.4, Oct.-Dec. 1998 https://doi.org/10.1109/2945.765326
- Compaq, 'Neon: A (Big) (Fast) Single-Chip 3D Workstation Graphics Accelerator,' July, 1999