A Design of a Verification System for a 3D Graphic Geometry Engine

3D 그래픽 가속기를 위한 검증시스템의 설계 및 구현

  • Published : 2005.11.26

Abstract

The geometry stage, which performs the transformation and lighting operations of vertices, became the critical part in 3D graphics pipeline. In this paper, we have planned and designed the Geometry Processor for the better and more efficient way to process the real-time 3D using the floating point unit. We also designed a verification system for Geometry engine. It is implemented with Xilinx-Virtex2 and Visual C++.NET. In the Synopsis, we confirmed 100 MHz performance and 137107 cell area of Geometry Engine.

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