Proceedings of the Korean Institute of Intelligent Systems Conference (한국지능시스템학회:학술대회논문집)
- 2003.09a
- /
- Pages.698-701
- /
- 2003
Generation of Emergent Game Character′s Behavior with Evolution Engine
- Hong, Jin-Hyuk (Dept. of Computer Science, Yonsei University) ;
- Cho, Sung-Bae (Dept. of Computer Science, Yonsei University)
- Published : 2003.09.01
Abstract
In recent years, various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since the style of a character's behavior is usually designed by a developer, the style is very static and simple. So such a simple pattern of the character cannot satisfy various users and easily makes them feel tedious. A game should maintain various and complex styles of a character's behavior, but it is very difficult for a developer to design various and complex behaviors of it. In this paper, we adopt the genetic algorithm to produce various and excellent behavior-styles of a character especially focusing on Robocode which is one of promising simulators for artificial intelligence.
Keywords