Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2002.06b
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- Pages.357-360
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- 2002
An efficient pipelined architecture for 3D graphics accelerator
3차원 그래픽 가속기의 효율적인 파이프라인 설계
Abstract
This paper is proposed about an efficient pipelined architecture for 3D graphics accelerator to reduce Cache miss ratio. Because cache miss takes a considerable time, about 20∼30 cycle, we reduce cache miss ratio to use pre-fetch. As a result of simulation, we figure out that the miss ratio of cache depends on the size of tile, cache memory and auxiliary cache memory. We can save 6.6% cache miss ratio maximumly.
Keywords