• Title/Summary/Keyword: x-reality

Search Result 101, Processing Time 0.032 seconds

A study on 3D Pottery Modeling based on Web (웹기반 3D 도자기 모델링에 관한 연구)

  • Park, Gyoung Bae
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.12
    • /
    • pp.209-217
    • /
    • 2012
  • In this paper, I proposed new system that a user makes modeling 3D symmetric pottery using mouse and can confirm the result immediately in internet browser. The main advantage of proposed system is that users who have no specialized knowledge about 3D graphic can easily create 3D objects. And a user can use it that has only PC connected network and mouse without additional devices as like expensive haptic and camera device. For developing proposed system, VRML/X3D that is International Standard language for virtual reality and 3D graphics was used. Because it was born based on internet that is different from other 3D graphic languages, it was able to interact and navigate with users. With those features and high completeness of 3D pottery realization using mouse considered, the system may be useful and is superior in performance to other pottery modeling system.

Design and Implementation of 3D Web Service based on ASE File and Model Database (ASE 파일 파싱과 모델 데이터베이스 연동을 통한 3D 웹 서비스 설계 및 구현)

  • Yeo, Yun-Seok;Park, Jong-Koo
    • The KIPS Transactions:PartD
    • /
    • v.11D no.6
    • /
    • pp.1327-1334
    • /
    • 2004
  • The purpose of this paper is to implement Web 3D environment that is not provider - oriented but client-oriented in order to provide dynamic information and to analyze knowledges by executing programs on Web pages. For these, The 3D Viewer program that parses and renders ASE files - the most general 3D Model Data file and exported text file of 3D Max Studio - is made and then converted into ActiveX 3D Viewer Component that can be used on the Web. With the purpose of managing ASE and texture file efficiently and interacting between clients and server, ActiveX Component link ASP and Database with Web Service. The 3D View Web Service can make dynamic information and cooperative works easier in Networked Virtual Reality.

Development of the Virtual Test Path for Eclipse-II, A Parallel Mechanism Motion Simulator (병렬구조 모션 시뮬레이터 이클립스-II 를 위한 가상현실 시험경로 개발)

  • 인우성;김종원
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.10a
    • /
    • pp.965-968
    • /
    • 2004
  • This paper describes the development of the test path for Eclipse-II, a parallel mechanism motion simulator. Eclipse-II which can be used as a base for general motion simulators, enables unlimited continuous 360-degree spinning in any rotational axes plus finite X, Y, and Z translation motions. The advantage of enabling continuous 360-degree spinning allows various motions for virtual reality. In this paper, the development of the test path to verify the robustness of the Eclipse-II motion simulator is described. The test motions, which satisfy the requirements of test path, are suggested and washout filter enables these motions reproduced in the limited workspace. The trial run is conducted to verify the robustness of the Eclipse-II motion simulator. Additionally the standard data format of virtual reality for Eclipse-II One Man Ride is suggested.

  • PDF

Development of A Web-based Simulation System for Axi-Symmetric Deep Drawing (축대칭 디프드로잉 공정의 웹 기반 해석시스템 개발)

  • 정완진
    • Transactions of Materials Processing
    • /
    • v.12 no.6
    • /
    • pp.550-557
    • /
    • 2003
  • In this study, a web-based system was developed by utilizing finite element method and virtual system designed using Virtual Reality Modeling Language (VRML). The simulation program for axi-symetric sheet forming is developed using finite flement method. The developed system consists of two modules, client module and server module. The client module was developed by using Active-X control. The input data for FEM calculation is transferred to the server module by using communication protocol. Then sever module performs several successive processes: input data generation, forming simulation, conversion of results to VRML format. After that, the results from the simulation can be visualized on the web browser in client computer. Besides, client module offers the capability to control and navigate on virtual forming machine and calculated result. By using this system simulation result can be investigated more realistically in virtual environment including forming machine.

A Study on Construction of 3D Virtual Space from Digital Map (전자지도를 이용한 3차원 가상공간 구축에 관한 연구)

  • Sung, Won-Suk
    • Journal of the Korean Society of Safety
    • /
    • v.24 no.6
    • /
    • pp.1-6
    • /
    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

Automatic segmentation of the artery in coronary angiogram (심혈관 조영도에서의 관상동맥 자동영상분할)

  • Yun, Hyun Joo;Kim, Myoung-Hee
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.1637-1640
    • /
    • 2004
  • 관상동맥 폐색증 환자들에 대해서 시술되는 stent 삽입 시술이나 관상동맥 우회로 시술 중에는 X-ray 등의 조영 영상이 시술의 기준이 되고 있다. 따라서 조영 영상에서 혈관을 빠르게 인식하는 것은 정확하고 효과적인 시술의 필수 조건이다. 이러한 시술 중 빠르고 정확한 혈관 인식을 위하여 본 논문에서는 심혈관 조영 영상으로부터 관상동맥의 형태를 자동적으로 영상분할하기 위한 방법을 제안한다. 우선 조영 영상에서 혈관을 분명하게 인식하기 위해서는 잡음을 제거하기 위한 필터링이 필요한 데, Anisotropic diffusion을 이용한 필터링은 이미지 내 물체의 경계선을 보존하고, 영역 내의 잡음을 제거하는 데 효과적이다. 정확한 영상분할을 수행하기 위해서는 대부분의 경우 사용자가 영상 내에 관심 영역을 지정하는 인터렉션이 필요하지만 이는 사용자에게 불편함을 줄 수 있다. 따라서 이러한 번거로움을 최소화하고, 정확한 결과를 유도하기 위해서 자동 씨드 영역 추출 알고리즘을 제안한다. 따라서 조영 영상에 필터링을 적용한 후 추출된 씨드 영역과 추출된 에지와 Adaptive region-growing을 복합적으로 사용하는 영상분할을 수행하게 되면 보다 효과적인 관상동맥 영상 분할의 결과를 얻을 수 있었다.

  • PDF

A Study on artificial lighting source using X3D (X3D를 이용한 인공조명에 관한 연구)

  • Park, Gyung-Bae;Kang, Kyung-In
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.3
    • /
    • pp.111-119
    • /
    • 2010
  • An artificial light source has a character that a light emits from a point to all directions with many radial and straight ray shapes. It is very difficult and complex to render those emitting lights. Also, users have difficulty in expressing exactly 3D objects because of colors varying with changing of a light and having many parameters. In this paper, to solve those problems we design an artificial light source using X3D to create a model that represents easily many radial and straight ray shapes and propose the online system that each factors of colors to be reflected by a light is separated and then users can control them to detect object's colors by a mouse. Various light sources with reality can be easily created using proposed system.

Schema Definition and Implementation for Web3D Physical Units (웹3D 물리 단위 스키마 정의와 구현)

  • Kim, Lee-Hyun;Park, Chang-Sup;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.3
    • /
    • pp.11-19
    • /
    • 2010
  • This paper describes how to define and implement the schema for 3D virtual objects with physical units so that the objects can be compared in virtual environments based on physical properties, such as length, according to the specified units. We define physical units for virtual objects using the International System of Units and based on the X3D (Extensible 3D) specification. The schema must be defined with validation so that it does not violate the original X3D data structure. In this paper, we have extended the original X3D schema with a physical unit specification, and demonstrate the difference between units-specified and non-units-specified 3D scenes using an X3D browser that we developed.

ISDN Experimental Experiences on User-Network Interfaces (ISDN 가입자 - 망 접속에서의 실험적 경험에 대한 고찰)

  • Jeong, Il-Yeong;Jeong, Hui-Chang;Jo, Gyu-Seop;Im, Ju-Hwan
    • ETRI Journal
    • /
    • v.10 no.1
    • /
    • pp.3-13
    • /
    • 1988
  • With the contunuing trends towards an information based society, telecommunications services are becoming an integral part of social activities. So, emphasis on ISDN is growing rapidly and placed on supporting integrated services delivery of different levels to the end user. The end user’s perception of an integraged services delivery(in particular, ISDN services) should reflect three interrelated capabilities, ISDN access capabilities and ISDN network capabilities. For turning the ISDN concept of above capabilities into reality, we have implemented the experimental system on user-network interfaces, which are three kinds of implementations in user access arrangements, namely basic access, intermediate rate multiplexed access and primary rate multiplexed access. Through these implementations, NTE(Network Terminating Equipment) is used for single basic access [2B+D], IMUX (Intermediate rate Multiplexer) for 4 basic accesses [4X(2B+D)] and PMUX(Primary rate Multiplexer) for [10/12 X (2B+D)]. This paper describes the outlines of system features on user access equipments, system architectures of testbed and experiment result of each access arrangements.

  • PDF

Development of the Virtual Reality based Educational System using Tiled Display Technology (타일드 디스플레이 기술을 이용한 가상 현실 기반 기술 교육 시스템 개발)

  • Kim, Do-Yoon;Park, Hyun-Keun;Kim, Sang-Youn;Lee, Jae-Hyub
    • Proceedings of the KIEE Conference
    • /
    • 2008.07a
    • /
    • pp.1859-1860
    • /
    • 2008
  • 본 연구에서는 여러 대의 저해상도 프로젝터 영상을 결합하여 인간의 시야각을 채울 수 있는 하나의 고해상도 영상처럼 보이게 만드는 타일드 디스플레이(tiled display) 기법을 활용하여 가상 현실 기반 몰입형 시스템을 제작한다. 제안된 시스템은 총 8대의 프로젝터를 이용해 4096 x 1536의 고해상도 화면을 구현하며 유효 해상도는 3200 x 1200을 구현하였다. 각 프로젝터 출력 영상간의 연결 이음매가 두드러지지 않는 심리스(seamless) 기법을 활용해 관찰자의 높은 몰입감을 획득할 수 있었다. 제안된 시스템에서는 반도체 CMOS 공정을 가상 현실 공간에 구현하여 다수의 학습자들에게 기존의 정적인 이미지로 전달되던 반도체 제조 공정을 보다 효율적으로 학습하도록 돕고 있다. 구성된 시스템은 일반 개인용 PC 시스템 한 대로 구현이 가능하여 상대적으로 저렴한 가격으로 시스템을 구성할 수 있어 가상 현실 기반 몰입형 기술 교육 시스템의 대중화에 기여할 것으로 기대된다.

  • PDF