• Title/Summary/Keyword: worldview

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A Study on Women's World in Sofia Coppola's Early Films: Focused on and (소피아 코폴라 감독의 초기 작품에 나타난 여성 세계: <처녀자살소동>과 <마리 앙투아네트>를 중심으로)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.30-44
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    • 2021
  • The study analyzed Sofia Coppola's early films and to study her views about social frames on women. Moreover, the study shows the connection to Coppola's worldview on women in her other films; and . The study also analyzed the cinematography in her films as Coppola did not convey the messages directly. In addition, the study pursues a re-evaluation on , which was a controversial film among critics, and unravels the uncertain open-ending in . Throughout the comparative analysis, the study reveals that the two films have consistent views that do not differ from each other and that it was the progress to the growth of Coppola's worldview. The conclusion of these two films connects to another controversial content in Coppola's next film. Hence, one expects the analysis of these films to provide a better understanding of Sofia Coppola's other films.

A Comparative Study on User Perception by Metaverse Worldview Using SPICE (SPICE를 활용한 메타버스 세계관 별 사용자 인식 비교 연구)

  • Kim, Ahyun;Kim, Yong Jin;Kim, Sang Soo
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.61-82
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    • 2022
  • Metaverse is a combination of Meta and Universe, which refers to a world in which users or avatars engage in social, economic, and cultural activities. This study attempted to compare the four worldviews proposed by the Acceleration Studies Foundation (ASF) based on the five evaluation factors of SPICE, which are factors for promoting customer experience. 227 samples were used in the analysis, and as a result, seamlessness was the highest in augmented reality, interoperability in lifelogging, presence in the mirror world, and concurrence in virtual reality. This study is meaningful in that it presents a model design plan according to the classification of the metaverse platform and the worldview, and presents detailed strategic directions to existing metaverse platform operators or new entrants.

An Interpretation of Human View in Daesoon Thought: From the Perspective of Mircea Eliade's New Humanism (엘리아데의 관점으로 본 대순사상의 인간관 연구)

  • Ahn, Shin
    • Journal of the Daesoon Academy of Sciences
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    • v.33
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    • pp.1-30
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    • 2019
  • There have been three trends in the study of the view of humanity in Daesoon Thought: insider theology, outsider theology, and religious studies. This article is intended to interpret the view of humanity in Daesoon Thought from the perspective of Mircea Eliade's New Humanism. We find similarities between Daesoon Thought and Eliade's New Humanism. Daesoon Thought deals with the complexities of life as being labyrinth-like and puts Jeungsan's view of humanity at the center of a Daesoon worldview. Jeungsan examines the existential problems which humans face in the Former World, and gives the religious remedies of Haewonsangsaeng (the resolution of grievances for mutual beneficence) and Boeunsangsaeng (the grateful reciprocation of favors for mutual beneficence) to transform humanity's worldview for usage in the Later World. Jeungsan suggests a way of peace instead of the revolution of Donghak. Through the Reordering Works of Heaven and Earth, Jeungsan changes the mutual contention of the Former World into the mutual beneficence of the Later World. The cosmology of Daesoon Thought recovers the relationship between divine beings and human beings in the three realms, and proposes a system of ethics that promotes virtue and reproves vices and human-centericism. In conclusion, the view of humanity in Daesoon Thought is an unapologetic view of homo-religiosus from within a new humanism.

Carpet Weaving on the Territory of Kazakhstan as a Reflection of the Traditional Worldview of Nomads

  • Aigul AGELEUOVA
    • Acta Via Serica
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    • v.8 no.1
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    • pp.31-54
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    • 2023
  • The article deals with issues related to the tradition of carpet production on the territory of Kazakhstan where, for the most part, tribes engaged in nomadic livestock raising lived. Analyzing the technological component of this traditional craft, the author focuses on the main factor that influenced carpet weaving along with arts and crafts-the nomadic method of production of the Kazakhs. The study of the ideological component that accompanies the process of making various types of carpets allows us to conclude that it has a sacred meaning and subordination to myth, rite, and ritual. At the mythmaking level, the process of making carpets, like any other activity among nomads, personified the process of creating the world, the marriage of Kok-Tengri (Heaven) and Zher-Su (Earth), and the creation of the Cosmos from Chaos. The process of carpet weaving, as well as the process of making felt, symbolized the act of creation, the marriage of Heaven and Earth, and male and female principles. The study of various types of ornaments that Kazakhs and their ancestors used to decorate carpets allows us to conclude that the ornament applied to carpet products was the bearer of the most valuable information about the mythological worldview of the people. Carpets in their structure reproduced the structure of the Universe, which has a binary, ternary, and quaternary system. The ornament has turned into a kind of coded text, reflecting ideas about the cosmogonic structure of the Universe and an awareness of the harmony of the world. The location of Kazakhstan on the northern routes of the Sogdian Road (Great Silk Road) allowed the spread of various ideas, due to which carpet weaving was influenced by other peoples in technical and stylistic design.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.751-759
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    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.

Problems with Comparative Research on Daesoon Thought and Shamanism as Related to Jeungsan's Concept of Grievance-Resolution (무속과 증산의 해원사상 비교를 통해 본 대순사상 연구 관점의 문제)

  • Cha, Seon-keun
    • Journal of the Daesoon Academy of Sciences
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    • v.38
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    • pp.115-151
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    • 2021
  • According to Lee Young-geum, the ideas of grievance resolution and mutual beneficence were already present in shamanism. She also insists that Jeungsan merely theorized upon these ideas by inheriting them and his religious activities must be identified from within a shamanistic worldview. Contrary to Lee's claim, Cha Seon-keun argues that the grievance resolution of Jeungsan is far beyond the contents and level of development found in shamanism. He also insists that Jeungsan's religious activities must be identified as having a certain orderly uniqueness distinct from shamanism. The argument between these two different perspectives has not attracted other researchers besides those who are directly involved. However, this debate deserves attention with regard to the problem of how one approaches a given religion and which academic perspective should be applied. Based on the perspective of the Daesoon Jinrihoe, this study examines their debate by considering four issues. Firstly, whether Jeungsan inherited or expanded upon the subject of grievance resolution and its range remains undetermined. Secondly, the ethics of mutual beneficence and grateful reciprocation in Jeungsan's concept of grievance resolution should be analyzed as to whether that idea reasserts the ethics of shamanism. Thirdly, it is necessary to study whether his method of grievance resolution fully embraced the methods of grievance resolution that exist in shamanism. Lastly, it should be determined whether or not Jeungsan's religious activities and system of thought should be identified within a shamanistic worldview. Through this review, Lee and Cha can be shown to have different opinions on the academic approach to research on religion. Accordingly, this study concludes that Lee's method of only interpreting Jeungsan's religious thought via a shamanic worldview is incompatible with academic methodology. A scholar of religious studies should discuss Jeungsan on his own merits rather than just imply that Jeungsan thoroughly reflects the worldview of shamanism, doctrinal studies of Buddhism, and Daoist thought as well as other theologies. In other words, if certain tangible and intangible elements found in shamanism, Buddhism, Confucianism, Daoism, and Christianity are also observed in Jeungsan's religious thought, it is necessary to comprehend how different or similar those elements are or whether they are re-interpreted in any manner. In the case of Lee, her method of overemphasizing similarities is now criticized as outdated. Nowadays, it is necessary to demonstrate awareness of modern religious studies tendency to pay equal attention to similarities and differences.

The Contemporary Manner of the 'Pity' in the Concept of Classical Meaning

  • Park, Yong-Kap
    • International Journal of Contents
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    • v.5 no.4
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    • pp.40-43
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    • 2009
  • The concept of pity has been continually debated as one of the major characteristics of tragedy, as highlighted by Aristotle. Especially, this concept might be changed according to the change of drama characters, relying on times. Aristotle says that 'pity' must be included in the accounts of tragedy along with fear. Historically, divergent interpretations have been understood in different meanings based on the worldview of each era. This thesis attempts to explore 'pity' including how it has been understood and discussed since Aristotle first mentioned it, and search for a way of having pity on a person who undergoes misery until now in the times of losing the tragedy in real meaning.

Robust Feature Matching Using Haze Removal Based on Transmission Map for Aerial Images (위성 영상에서 전달맵 보정 기반의 안개 제거를 이용한 강인한 특징 정합)

  • Kwon, Oh Seol
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1281-1287
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    • 2016
  • This paper presents a method of single image dehazing and feature matching for aerial remote sensing images. In the case of a aerial image, transferring the information of the original image is difficult as the contrast leans by the haze. This also causes that the image contrast decreases. Therefore, a refined transmission map based on a hidden Markov random field. Moreover, the proposed algorithm enhances the accuracy of image matching surface-based features in an aerial remote sensing image. The performance of the proposed algorithm is confirmed using a variety of aerial images captured by a Worldview-2 satellite.

A Study on the Deva's Visual Characteristics of Buddhist Worldview in Animation Movie - Focused on - (애니메이션에서 표현된 불교 세계관 천(天)의 시각적 특징에 관한 연구 - TV시리즈 를 중심으로 -)

  • Yu, Qinglong;Choi, Dong-Hyuk
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.65-66
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    • 2019
  • '천(天)'은 불교 세계관 속의 선인으로서 불교 전통 예술에서 많이 표현된 불교 세계관 중에 하나이다. 최근 '천'의 개념이 애니메이션 작품에 표현되면서, 불교 세계관에 대한 관심이 많아지고 있다. 불교 문화와 세계관의 이해를 통해 다양한 예술작품에 활용된다면, 애니메이션의 발전에 대해 훌륭한 소재가 될 수 있을 것이다. 이를 위해 형태 특징, 색채 특징 이 두 가지 시각적 특징으로 불교 세계관의 '천'을 분석하고 애니메이션 캐릭터 창작의 연관성을 분석하였다. 본 논문을 통해 불교의 세계관과 불교 문화가 더욱 발전할 수 있는 계기가 되기를 희망한다.

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Transforming Understanding of Women's Rights in Kyrgyz Madrassas

  • SEITALIEVA, GULMIZA
    • Acta Via Serica
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    • v.6 no.1
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    • pp.1-30
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    • 2021
  • Education is a key element in shaping the worldview of the next generation and determines society's core values, ideology, and basic understanding of human rights. While Kyrgyzstan is a secular state, Islamic education, backed by Arab and Turkish sponsors, continues to increase in popularity with the construction of thousands of mosques and dozens of new Islamic educational institutions. Young women have become an important target for Islamic ideology and Islamic educational institutions seek to introduce a new type of ideal woman who is obedient, submissive, and modest. This research uses curricula content analysis, participant observation, and in-depth interviews with teachers and students to examine the effects of newly introduced Islamic education institutions and concludes that the schools are succeeding in training female Kyrgyz students for sheltered lives of dependency, threatening to fundamentally erode women's rights in the country. Two tasks thus demand the attention of policymakers: preserving Kyrgyzstan's secular state and introducing new interpretations of the Quran, which strengthen support for women's rights among believers.