• 제목/요약/키워드: wireless multimedia services

검색결과 372건 처리시간 0.022초

멀티미디어 무선 패킷망에서 지연시간을 보장하는 공정큐잉 (Delay Guaranteed Fair Queueing (DGFQ) in Multimedia Wireless Packet Networks)

  • Yang, Hyunho
    • 한국정보통신학회논문지
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    • 제7권5호
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    • pp.916-924
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    • 2003
  • 공정큐잉은 자원이 노드들 간에 공유되는 유선 및 무선 멀티미디어망에서 주요한 주제중의 하나이다. 대부분의 공정큐잉 알고리즘은 GPS 알고리즘에 근거하고 있으며 공정성을 강조하는 반면 망에서 멀티미디어를 서비스를 지원하기 위해서는 필수적인 제한된 지연시간 보장 측면은 간과하고 있다. 이 논문에서는 새로운 공정큐잉 방안인 지연 보장 공정큐잉 (DGFQ, Delay Guaranteed Fair Queueing)을 제안한다. 이 방식은 무선 패킷망에서 멀티미디어 서비스를 제공하기 위하여 각 flow 별 지연시간 요구에 맞추어 제한된 지연시간을 보장한다.

멀티미디어 서비스를 위한 IEEE 802.11 WLANs 기반의 무선 네트워크 동기화 알고리즘 (Wireless Network Synchronization Algorithm based on IEEE 802.11 WLANs (Wireless Local Area Networks) for Multimedia Services)

  • 윤종원;정진우
    • 한국컴퓨터정보학회논문지
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    • 제13권6호
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    • pp.225-232
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    • 2008
  • 단일 멀티미디어 컨텐츠 소스가 다양한 분산된 무선 디바이스에서 재생될 때, 오디오와 비디오 컨텐츠는 멀티 채널 스테레오 사운드와 립싱크 (lip-sync)를 위한 동시적인 플레이가 요구된다. 특히 차량 내의 멀티미디어 시스템은 기존의 유선 환경에서 최근 무선 환경으로의 이전에 대한 연구가 활발히 진행되고 있는 상황이다. 이에 본 논문은 IEEE 802.11 WLANs [1] 환경에서 실시간으로 멀티미디어 트래픽을 전송하기위해 필요한 동기화된 서비스 제공을 목적으로 하는 동기화 알고리즘을 제안한다. 이를 위해 기존의 IEEE 1588 [2]을 개선한 새로운 알고리즘을 구현하고 무선 랜 (WLANs) 환경의 시뮬레이션 환경을 구축하여 그 성능을 평가, 분석한 후 실제 무선 디바이스 (링크시스 wrt-350n AP 네트워크 디바이스)에 이를 포팅 하여 디바이스 간의 동기화 정확도를 실험, 분석하였다.

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Access Control to Objects and their Description in the Future Network of Information

  • Renault, Eric;Ahmad, Ahmad;Abid, Mohamed
    • Journal of Information Processing Systems
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    • 제6권3호
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    • pp.359-374
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    • 2010
  • The Future Internet that includes Real World Objects and the Internet of Things together with the more classic web pages will move communications from a nodecentric organization to an information-centric network allowing new a paradigm to take place. The 4WARD project initiated some works on the Future Internet. One of them is the creation of a Network of Information designed to enable more powerful semantic searches. In this paper, we propose a security solution for a model of information based on a semantic description and search of objects. The proposed solution takes into account both the access and the management of both objects and their descriptions.

OFDMA 다운링크를 위한 멀티미디어 서비스 스케줄링 알고리즘 (Multimedia Service Scheduling Algorithm for OFDMA Downlink)

  • 장봉석
    • 한국콘텐츠학회논문지
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    • 제6권2호
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    • pp.9-16
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    • 2006
  • 본 논문은 광대역 무선 통신망의 물리계층 OFDMA시스템 구조에서 멀티미디어 패킷 서비스의 효율적인 처리를 위한 스케줄링 알고리즘을 제안한다. 스케줄링 알고리즘은 무선 채널 상태 정보 추정을 이용하고 클래스 및 우선권 정책 기반 전송 순위 결정과 이에 의한 전송률 할당을 한다. 그 결과로 제안된 스케줄링 알고리즘은 실시간 서비스에 대해선 최대 트래픽 처리량과 jitter의 최소화를 만족하고 비실시간 서비스에 대해 공평한 트래픽 처리를 수행한다. 제안 된 스케줄링 알고리즘은 기존의 라운드 로빈 스케줄링 방식과 시뮬레이션을 통한 비교를 통해서 보다 우수한 성능을 보인다.

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멀티미디어 이동통신서비스를 위한 주파수 수요예측 모형 (Frequency Forecasting Model for Next Wireless Multimedia Services)

  • 장희선;한성수;여재현;최성호
    • 산업공학
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    • 제18권3호
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    • pp.333-342
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    • 2005
  • In this paper, we propose an efficient forecasting methodology of the mid and long-term frequency demand in Korea. The methodology consists of the following three steps: classification of basic service group, calculation of effective traffic, and frequency forecasting. Based on the previous studies, we classify the services into wide area mobile, short range radio, fixed wireless access and digital video broadcasting in the step of the classification of basic service group. For the calculation of effective traffic, we use the measures of erlang and bps. The step of the calculation of effective traffic classifies the user and basic application, and evaluates the effective traffic. Finally, in the step of frequency forecasting, different methodology will be proposed for each service group and its applications are presented.

ZigBee를 활용한 멀티미디어 Contents Delivery 시스템 설계 및 구현* (A Design and Implementation of Multimedia Contents Delivery System Using the ZigBee)

  • 김민성;정영지
    • 한국IT서비스학회지
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    • 제9권2호
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    • pp.151-161
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    • 2010
  • Recently, as the era of ubiquitous has arrived, an infrastructure for the short-distance wireless communication has been extended socially, and thus a variety of services are being proposed. The Multimedia Contents Delivery System using the ZigBee, in particular, has an important stance in enlargement of a variety of services in the aspect of individual-oriented service support though Wireless Personal Area Network (WPAN). Nonetheless, the ZigBee, or the IEEE 802.15.4 Standard, has many restrictions on the Multimedia Contents Delivery System due to the low data transport rate. In order to improve the ZigBee which presents a limit on the transport rate at the IEEE 802.15.4 Standard, this thesis has designed the burst mode which is a method of transmitting a certain amount of data in block units at a high speed without any stoppage until the completion of the transmission. Also, to provide a Multimedia Contents Delivery Service with an application of the normal data transmission mode, it improved the transmission performance of the ZigBee. In addition, for the Multimedia Contents Delivery Service under the ubiquitous environment, it designed and implemented a broadcasting Multimedia Contents Delivery System based on the ZigBee to conduct a comparative analysis on the data transmission performance according to the transmission method.

무선 ATM 망에서 멀티미디어 지원을 위한 슬롯 할당에 관한 연구 (A study on slot allocation for supporting multimedia on wireless ATM network)

  • 안영화;장경훈;박상현;김덕진
    • 전자공학회논문지S
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    • 제35S권1호
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    • pp.1-13
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    • 1998
  • The next generation of wireless network will be problably developed as a mobile communications which will support ATM-based multiMedium traffic. We need to develop an dffective MAC protocol in order to support multimedia traffic having variety of QoS characteristics on wireless neteworks. In this paper, we propose a MAC protocol a MAC protocol where mobile terminals having cells to transmit, request slots to base station through requested slot then the base station analyze parameters from mobile and allocate slots to mobile according to priority. The multimedia slot allocation(MSA) protocol divides multimedias applications into real-time/ variant and non real-time services. Entire slots of the frameare partitioned proportionallyby sizeof bandwidth according to types of services, so that related services can use allocated-slots in priority. The proposed algorithm guarantees real time operation since real-time service share slots allocated for non real-real services. The algorithm whih divides slots of the frame is called as an Algorithm A, otherwise as an Algorithm B. The simulation compares by average delay time and cell loss probability between Algorithm and Algorithm B by increasing number of mobile terminal using the proposed MAC protocol. the simulation result for real-time services shows that average delay time and cell loss probability of Algorithm A is better than those of Algorithm B.

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Design and Implementation of WPAN Middle-ware for Combination between CDMA and Bluetooth

  • Na Seung-Won;Jeong Gu-Min;Lee Yang-Sun
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.836-843
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    • 2005
  • The Wireless Internet services widely spread out with the developments of CDMA(Code Division Multiple Access) networks and wireless units. In contrast to the telecommunication network, WPAN (Wireless Personal Area Network) enables to transmit data and voice in personal area. Although WPAN technologies are commercially utilized, the combined services with COMA network are not so poplar up to now. Various services can be provided using the combination between COMA and WPAN. This paper presents the practical and united model between COMA and WPAN. Specially, the main focus of this research lies on the design of the Middle-ware system of a handset which could be managing both COMA and WPAN. This system used Bluethooth by WPAN. For the devices with the proposed WPAN Middle-ware, service areas of the COMA network can be expanded to WPAN, various services can be realized by the transmission of data and voice, and consequently, the user computing environment could be improved.

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Cross-layer Video Streaming Mechanism over Cognitive Radio Ad hoc Information Centric Networks

  • Han, Longzhe;Nguyen, Dinh Han;Kang, Seung-Seok;In, Hoh Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권11호
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    • pp.3775-3788
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    • 2014
  • With the increasing number of the wireless and mobile networks, the way that people use the Internet has changed substantively. Wireless multimedia services, such as wireless video streaming, mobile video game, and mobile voice over IP, will become the main applications of the future wireless Internet. To accommodate the growing volume of wireless data traffic and multimedia services, cognitive radio (CR) and Information-Centric Network (ICN) have been proposed to maximize the utilization of wireless spectrum and improve the network performance. Although CR and ICN have high potential significance for the future wireless Internet, few studies have been conducted on collaborative operations of CR and ICN. Due to the lack of infrastructure support in multi-hop ad hoc CR networks, the problem is more challenging for video streaming services. In this paper, we propose a Cross-layer Video Streaming Mechanism (CLISM) for Cognitive Radio Ad Hoc Information Centric Networks (CRAH-ICNs). The CLISM included two distributed schemes which are designed for the forwarding nodes and receiving nodes in CRAH-ICNs. With the cross-layer approach, the CLISM is able to self-adapt the variation of the link conditions without the central network controller. Experimental results demonstrate that the proposed CLISM efficiently adjust video transmission policy under various network conditions.

게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘 (Resource Allocation Algorithm for Differentiated Multimedia Services Using Came Theory)

  • 신광섭;정재윤;서덕영;강석호
    • 한국경영과학회지
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    • 제34권1호
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    • pp.39-59
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    • 2009
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation problem in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, 3 utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.