• Title/Summary/Keyword: wireless device communication

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A Study on Business Types of IoT-based Smarthome: Based on the Theory of Platform Typology (IoT 기반 스마트홈 비즈니스 유형 연구: 플랫폼유형론을 근간으로)

  • Song, Minzheong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.27-40
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    • 2016
  • This paper aims to analyze the business types of 237 IoT based smart home companies in the world (launched during 1999~2014) which got global investment last few years. For this, the previous literatures trying to analze technology and service types of smart home are searched and the typology of the platform is discussed. Based on it, this research conceptualizes an analysis framework that includes three areas of smart home like home automation, home security, and energy efficiency with the three platform types like product, software, and service. This study concludes that the development of business type for IoT based smart home ecosystem is from the product to software and it can be a platform or not. In current status, there are a few platforms of product and software, but in the device management (16%) and thermostat (11%), companies are persuing more platform like. It is difficult to find the service platform in overall areas, for application based service has a few attractions in the investment market due to the lack of cloud infrastructure and data analytics. The following three are the implication to domestic market: 1) More active offering of API and SDK, 2) more active introduction of wireless Intenet network protocols, and 3) more active interoperability efforts and alliance activities are needed.

A Framework for Time Awareness System in the Internet of Things (사물인터넷에서 시각 정보 관리 체계)

  • Hwang, Soyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1069-1073
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    • 2016
  • The Internet of Things (IoT) is the interconnection of uniquely identifiable embedded computing devices within the existing Internet infrastructure. IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications and covers a variety of protocols, domains, and applications. Key system-level features that IoT needs to support can be summarized as device heterogeneity, scalability, ubiquitous data exchange through proximity wireless technologies, energy optimized solutions, localization and tracking capabilities, self-organization capabilities, semantic interoperability and data management, embedded security and privacy-preserving mechanisms. Time information is a critical piece of infrastructure for any distributed system. Time information and time synchronization are also fundamental building blocks in the IoT. The IoT requires new paradigms for combining time and data. This paper reviews conventional time keeping mechanisms in the Internet and presents issues to be considered for combining time and data in the IoT.

An Interactive Monitoring Application for Secure Experiments of Guidance System for Person with Visual Impairment (시각장애인 보행지원 시스템의 안전한 실험을 위한 대화식 모니터링 어플리케이션)

  • Lee, Jin-Hee;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.1-8
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    • 2013
  • In previous study, we developed a guidance system outdoors for person with visual impairment to be able to walk safely to the destination. The volunteers are exposed to dangerous situations since they are performed to the experiments in the outdoors. In order to solve the problem, we propose an interactive application that monitors the volunteer wearing guidance system and warns remotely the volunteer about dangerous situations. The application is used to remote wireless communication with guidance system through Bluetooth module that is built in a laptop computer, without additional device. Therefore, we can monitor in real time user's location and guided contents to user, and it is possible to check a path to the destination and POI (Point of Interest) coordinate values. As using a proposed monitoring application, it is possible to perform safe experiment with the rapid situation awareness and fast detection of dangerous.

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Design and Development of Electronic Attendance-absence Recording System Using Binary XML (Binary XML을 이용한 전자출결시스템 설계 및 개발)

  • Lee, Jaekun;Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.11-19
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    • 2015
  • Due to recent development in mobile devices, the mobile device utilization and many related applications have been increasing. Most of initial applications on mobile devices just showed simple information, but now they processes huge data. However, smart devices have certain limitations in processing massive data. Especially, if the size of data increases, the speed of data processing adversely decreases, so the performance of programs also decreases. If hardware specification of the mobile devices is not enough to handle it, response time will be drastically delayed. To overcome these drawbacks, most of application running on mobile devices communicate with their servers to manage data. XML is a proper language for data communication to send and receive data between servers and mobile devices, because it defines rules of document's format and it is a textual data format and small-sized language. However, mobile devices have limitation such as memory, CPU and wireless network to process huge data and XML also takes a lot of time to communicate with servers and devices and handle data, so it could be overhead in service time. Binary XML is an alternative of performance improvement in data processing, which has XML's benefits and minimizes the XML size by binary coding. However, most of binaryXML which are used on applications don't fit on mobile applications. In this paper, we surveyed many kinds of binaryXML, compared merits and demerits to find a binaryXML for mobile applications. We propose how to use binary XML and implemented an electronic attendance system using binary XML to overcome the limitation of XML and to reduce the load of data communications between servers and devices.

DANCE : Small AP On/Off Algorithms in Ultra Dense Wireless Network (DANCE : 초고밀도 통신망에서의 소형기지국 온-오프 알고리즘)

  • Lee, Gilsoo;Kim, Hongseok;Kim, Young-Tae;Kim, Byoung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1135-1144
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    • 2013
  • Deploying small cells is a reliable and influential solution to handle the skyrocketing traffic increase in the cellular network, and the small cell technology is evolving to ultra-dense network (UDN). In this paper we propose a small cell on/off algorithm with a simple but essential framework composed of access point (AP), user equipment (UE), and small cell controller (SCC). We propose Device-Assisted Networking for Cellular grEening (DANCE) algorithms that save the energy consumption by tying to minimize the number of turned-on APs while maintaining the network throughput. In doing so, SCC firstly gathers the feedback messages from UEs and then makes a decision including a set of turned-on APs and user association. DANCE algorithm has several variations depending on the number of bits of the UE's feedback message (1 bit vs. N bit), and is divided into AP-first, UE-first, or Proximity ON according to the criteria of selecting the turned-on APs. We perform extensive simulations under the realistic UDN environment, and the results confirm that the proposed algorithms, compared to the baseline, can significantly enhance the energy efficiency, e.g., more than a factor of 10.

A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games (모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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The Design of Remote Control System using Bluetooth Wireless Technology (블루투스 무선기술을 응용한 원격제어 시스템의 설계)

  • 전형준;이창희
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.547-552
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    • 2003
  • In this thesis, interference phenomena of bluetooth networks requiring Security were minimized; strengthened security of piconet by assigning an identical PIN code to bluetooth devices, which was establishing a specific piconet during authentication stage. To establish a bluetooth piconet system. an unique ID was assigned to each bluetooth device, communication algorithms having different data formats between devices was designed, and an embedded hardware module using ARM processor and uCOS-II RTOS was implemented. About 30% of CPU efficiency in the module was increased by modifying functions including block parameters to work as nonblocking; by the increased efficiency of total piconet, the module could be used as an access point. The module could transmit maximum 10 frames of image and also audio signal by switching the packet effectively according to channel condition. By above-mentioned process, video, audio, and data could be well transmitted by the bluetooth managing program and the possibility of a commercial remote control system using bluetooth technology was suggested.

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Miniaturized CPW-fed Folded Slot Antenna (소형화된 CPW 급전 폴디드 슬롯 안테나)

  • Woo, Hee-Sung;Shin, Dong-Gi;Lee, Young-Soon
    • Journal of Advanced Navigation Technology
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    • v.24 no.2
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    • pp.142-147
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    • 2020
  • In the present study, we proposed newly a CPW-fed miniaturized folded-slot antenna with open ended slot for WCDMA (1.92 ~ 2.17 GHz) band. Open-ended slots and asymmetric ground plane are used for a miniaturization of the antenna, and the proposed antenna was designed and fabricated on a FR-4 substrate with dielectric constant 4.3, thickness of 1.6 mm, and size of 35×70 ㎟. The measured impedance bandwidths (|S11| ≤ -10 dB) of fabricated antenna is about 400 MHz (1.86 ~ 2.26 GHz), which sufficiently satisfied interested band. Furthermore, the gain of antenna is 2 dBi and this antenna shows a similar radiation patterns of the dipole antenna. Therefore, it is expected to be used usefully in wireless and mobile communication device.

Implementation of the wearable PTT measurement system for health monitoring during daily life (일상생활 건강 모니터링을 위한 착용형 PTT 측정 시스템의 구현)

  • Ye, Soo-Young;Noh, Yun-Hong;Jeong, Do-Un
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.220-226
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    • 2011
  • Device of the ECG and pulse signal was made to measure PTT signal using non-invasive method and possible to wearable. PTT alterations were observed according to position change using implemented system.It was needed to ECG and pulse to detect the PTT, used the photoplethymorgraphy appeared to change the blood volume. And also wireless sensor node which was able to Zigbee compatibility was used to transfer the detected ECG and pulse signal to PC. Noise was removed from transit data and algorithm was applied to calculate the PTT. After the evaluation of both the conventional measuring systems and the proposed photoplethymography measuring system, a highly effective and efficient formation and distribution sequences were found within the proposed photoplethymography measuring system.

Rough Terrain Negotiable Mobile Platform with Passively Adaptive Double-Tracks and Its Application to Rescue Missions and EOD Missions

  • Lee, Woo-Sub;Kang, Sung-Chul;Kim, Mun-Sang;Shin, Kyung-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1048-1053
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    • 2005
  • This paper presents design and integration of the ROBHAZ-DT3, which is a newly developed mobile robot system with chained double-track mechanisms. A passive adaptation mechanism equipped between the front and rear body enables the ROBHAZ-DT3 to have good adaptability to uneven terrains including stairs. The passive adaptation mechanism reduces energy consumption when moving on uneven terrain as well as its simplicity in design and remote control, since no actuator is necessary for adaptation. Based on this novel mobile platform, a rescue version of the ROBHAZ-DT3 with appropriate sensors and a semi-autonomous mapping and localization algorithm is developed to participate in the RoboCup2004 US-Open: Urban Search and Rescue Competition. From the various experiments in the realistic rescue arena, we can verify that the ROBHAZ-DT3 is reliable in traveling rugged terrain and the proposed mapping and localization algorithm are effective in the unstructured environment with uneven ground. The another application is an military robot for an EOD(Explosive Ordnance Disposal) and reconnaissance mission. The military version of the ROBHAZ-DT3 with a water disrupter, a thermal scope and a long distance wireless communication device is developed and sent to the area of military tactics in Iraq. Consequently, the feasibility of the military version of ROBHAZ-DT3 is verified.

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