• Title/Summary/Keyword: wireless communication service

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An Effective Service Discovery Architecture at Wired/Wireless Networks (유무선 네트워크에서 효율적인 서비스탐색 구조 설계)

  • Seo, Hyun-Gon;Kim, Ki-Hyung;Hong, You-Sik;Lee, U-Beom
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.64-75
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    • 2007
  • Service discovery protocols is software components to find specific services or resources on network. The SLP defined by IETF protocol is a framework for automatic service discovery on IP based networks. Automatic service discovery is an important component on ubiquitous computing environment. This paper proposes a service discovery architecture named as SLPA(Service Location Protocol based on AMAAM). AMAAM(Mobility Agent Advertisement Mechanism) is an aggregation-based Mobile IP implementation in MANET. In SLPA, the role of the directory agent is assigned to the mobility agent in AMAAM. The mobility agent periodically beacons an advertisement message which contains both the advertisement of the directory agent in SLP and the advertisement of the mobility agent in Mobile IP. For evaluating the functional correctness of SLPA and the overhead of maintaining a service directory of SLPA. We simulate SLPA using ns-2 and analyze the overhead of control overheads for the aggregation. Through the simulation experiments we show the functional correctness of the proposed architecture and analyze the performance results.

Design of Indoor Location-based IoT Service Platform

  • Kim, Bong-Han
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.231-238
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    • 2022
  • In this paper, among short-range wireless communication technologies such as Beacon, Bluetooth, UWB (Ultra-wideband), ZigBee, NFC (Near Field Communication), Z-Wave, 6LoWPAN (IPv6 over Low power WPAN), D2D (Device to Device), etc., proposed an IoT service platform based on a beacon that can provide indoor positioning. And, a beacon-linked web server was designed by blocking indiscriminate beacon spam signals and applying REST web service technology with flexibility and scalability. Data accessibility between different devices was verified by testing the success rate of data transmission, the success rate of blocking beacon push, the success rate of IoT interlocking processing, the accuracy of location positioning, and the success rate of REST web service-based data processing. Through the designed IoT service platform, various proposals and research on short-distance-based business models and service platforms will be conducted in the future.

Implementation of Wireless Network Design Tool for TD-SCDMA (TD-SCDMA 무선망 설계 Tool 의 구현 방법론)

  • Jeon, Hyun-Cheol;Ryu, Jae-Hyun;Park, Sang-Jin;Kim, Jung-Chul;Ihm, Jong-Tae
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.247-250
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    • 2007
  • There are three main kinds of service standards for 3G(Third-Generation) wireless communication as WCDMA, CDMA2000 and TD-SCDMA(Time Division-Synchronous Code Division Multiple Access). Compare with WCDMA and CDMA2000, TD-SCDMA system has distinguished technical characters. It is a TDD(Time Division Duplexing) based technology and deploys several advanced but in some respects complex technologies such as smart antenna, joint-detection and baton-handoff, etc. Therefore to analyze and design TD-SCDMA wireless network, it needs more efficient and systematic simulation tool. General simulation tool has so many analysis functions including path loss prediction, capacity and coverage analysis. For more suitable for TD-SCDMA, new additional technologies have to be implemented in simulation tool. Especially as the wireless network highly advancing focused on data service, it more needs to research and develop on the reliability of the simulation tool. In this paper, to give the concrete process and skill about how to implement TD-SCDMA simulation tool, we define the kinds of simulation tool and list basic analysis functions available for TD-SCDMA network design at first. And then we explain how to consider the effects of new technologies of TD-SCDMA and give the solutions about theses considerations.

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A study on a packet scheduler for wireless access networks (무선 가입자 액세스 망에서 QoS 패킷 스케줄러에 관한 연구)

  • Jang Jae Shin;Choi Jin Seek;Kwak Dong Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12A
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    • pp.1380-1386
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    • 2004
  • Future communication networks would consist of wired and wireless access networks where there would be various types of traffic services. To meet the QoS requirements of those various traffic services simultaneously, new QoS control schemes are required. Since they are simple to deploy, cheep to manage, and easy to support subscriber mobility, wireless access networks are considered here. In this paper, a wireless joint buffer management and scheduling (W-JoBS) scheme, which is a modified version of the original JoBS algorithm at error-prone wireless access networks, is proposed. W-JoBS scheme is for providing service fairness among traffic classes with service compensation and channel-state dependent packet scheduling schemes. With computer simulation, this proposed W-JoBS scheme is evaluated and the performance of W-JoBS is compared with that of the original JoBS.

A MAC Enhancement Technique for Quality of Service Guarantee in Wireless Local Area Networks (무선 네트워크에서 QoS 보장을 위한 MAC 향상 기법)

  • Lee, Dong-Geon;Kim, Byoung-Hoon;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1446-1459
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    • 2008
  • In an infrastructure-based wireless network, an access point is used for all communications among mobile devices. However, when a mobile device moves into a dead Bone, a connectivity disruption between the mobile device and the access point occurs. Such connectivity disruption consequently leads to another connectivity disruption between the mobile device moving toward the dead zone and other wireless-enabled devices located within the area of the infrastructure-based wireless network. To cope with the connectivity disruption in the infrastructure-based wireless network the ad hoc network that dynamically forms a network without any preexisting communication infrastructure needs to be set up to provide seamless connections among mobile devices. In this paper, we propose the DNSQ-MAC (Dynamic Network State aware QoS-Medium Access Control) technique that meets the deadlines of MAC frames forwarded over hop-by-hop multipaths and guarantees the QoS performance of an ad hoc-based wireless network. Mobile devices incorporating the DNSQ-MAC technique are capable of adjusting to the new dynamic network status in order to enhance the QoS performance in the ad hoc-based wireless network. A case study which exploits the Qualnet simulator shows that the proposed DNSQ-MAC technique can guarantee the deadlines of MAC frames forwarded over hop-by-hop multipaths and enhance the QoS performance of various routing protocols and packet schedulers running on the network layer above the MAC layer.

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A Hierarchical Bitmap-based Spatial Index use k-Nearest Neighbor Query Processing on the Wireless Broadcast Environment (무선방송환경에서 계층적 비트맵 기반 공간 색인을 이용한 k-최근접 질의처리)

  • Song, Doo-Hee;Park, Kwang-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.203-209
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    • 2012
  • Recently, k-nearest neighbors query methods based on wireless broadcasting environment are actively studied. The advantage of wireless broadcasting environment is the scalability that enables collective query processing for unspecified users connected to the server. However, in case existing k-NN query is applied in wireless broadcasting environment, there can be a disadvantage that backtracking may occur and consequently the query processing time is increasing. In this paper proposes a hierarchical bitmap-based spatial index in order to efficiently process the k-NN queries in wireless broadcasting environment. HBI reduces the bitmap size using such bitmap information and tree structure. As a result, reducing the broadcast cycle can reduce the client's tuning time and query processing time. In addition, since the locations of all the objects can be detected using bitmap information, it is possible to tune to necessary data selectively. For this paper, a test was conducted implementing HBI to k-NN query and the proposed technique was proved to be excellent by a performance evaluation.

Efficient Data Scheduling considering number of Spatial query of Client in Wireless Broadcast Environments (무선방송환경에서 클라이언트의 공간질의 수를 고려한 효율적인 데이터 스케줄링)

  • Song, Doohee;Park, Kwangjin
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.33-39
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    • 2014
  • How to transfer spatial data from server to client in wireless broadcasting environment is shown as following: A server arranges data information that client wants and transfers data by one-dimensional array for broadcasting cycle. Client listens data transferred by the server and returns resulted value only to server. Recently number of users using location-based services is increasing alongside number of objects, and data volume is changing into large amount. Large volume of data in wireless broadcasting environment may increase query time of client. Therefore, we propose Client based Data Scheduling (CDS) for efficient data scheduling in wireless broadcasting environment. CDS divides map and then calculates total sum of objects for each grid by considering number of objects and data size within divided grids. It carries out data scheduling by applying hot-cold method considering total data size of objects for each grid and number of client. It's proved that CDS reduces average query processing time for client compared to existing method.

A Study on the technical application of VoIP Service in e-Trade (전자무역의 VoIP 서비스기술 활용에 관한 연구)

  • Jeong Boon-Do
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1339-1346
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    • 2006
  • This thesis outlines a preparation plan for e-Trade business service regarding tendency development in super-highway information network including internet, cable, and wireless communication. It also explains two perspectives in e-Trade market: changes of circumstances and consumerism, and revitalization devices of Von(Voice over Internet Protocol) service technology for creating new market in rapidly changing IP(Internet Protocol) environment. Plus it illustrates what core competence and progress business organizations must have in current situation, forecasts turns of future e-Trade market, and analyzes technological applications of VoIP service in an extended viewpoint of corporate strategy.

Handoff Scheme based on User Service Profile between WLAN and Cellular Mobile System (셀룰러이동망과 WLAN 간의 사용자 프로파일 기반 핸드오프 기법)

  • Kwon, Soo-Kun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1265-1270
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    • 2011
  • Different wireless technologies have been developed for various mobile applications. To offer seamless service in next mobile communication systems, it needs handoff service between heterogeneous mobile access networks. A high data rate handoff call from WLAN to cellular mobile network can increase rapidly the blocking probability of BS of cellular mobile network. To solve this problem, this paper proposes a new handoff scheme based on user service profiles. The performances of the proposed scheme are evaluated using computer simulations.

Communication Network Topology and Performance Evaluation of the Drone Delivery System for Collision Avoidance (충돌회피를 위한 드론택배 시스템의 통신망 토폴로지 및 성능평가)

  • Jo, Jun-Mo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.8
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    • pp.915-920
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    • 2015
  • Recently, many companies try to offer various services using drones. Especially, the drone delivery system is a good example. However, the drone delivery service has some problems since the heavy parcels flies over the people walking down streets, so many things must be considered such as dropping mails by collision of drones. To resolve the problem, in this paper, a inter-drone network communication will be used to design the topology and to simulate in the Opnet simulator for the performance evaluation. Additionally, the topology with random mobility of trajectory of drones is also designed and simulated for the result.