• Title/Summary/Keyword: webtoon

Search Result 137, Processing Time 0.037 seconds

A Webtoon Recommendation System using Personal Sentiment and Collaborative Filtering (협업필터링과 개인감정을 이용한 웹툰 추천 시스템)

  • Lee, Keon-Ho;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.10a
    • /
    • pp.1180-1183
    • /
    • 2015
  • 최근 스마트폰 사용자의 증가와 함께 무선 인터넷 보급률이 높아지면서, 언제 어디서나 위치에 구애받지 않고, 네이버 웹툰, 다음 웹툰 등으로 실시간 웹툰 서비스의 이용이 증가하고 있다. 웹툰데이터의 가치와 신뢰성도 점점 높아지고 있어, 각종 영화 애니메이션 게임 등 콘텐츠 사업에 많은 데이터가 사용되고 있다. 본 논문에서는 나이, 성별, 선호 카테고리, 선호 웹툰 플랫폼 등과 같은 개인 성향을 이용하여 협업필터링 방법을 적용하고, 기존에 웹툰에 대한 리뷰를 개인 감정에 관련된 온톨로지를 이용하여 각각의 사용자들이 보고 싶어하는 웹툰을 자동적으로 추천해주는 웹툰 추천 시스템을 제안한다.

Development of Video-toon Authoring Solution Designed based on the Web (웹을 기반으로 설계한 영상툰 저작 솔루션 개발)

  • Kwon, Jin-Sol;Park, Jae-Yong;Liuyuyan, Liuyuyan
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.109-110
    • /
    • 2021
  • 본 논문에서는 웹툰(Webtoon)에서 파생되어 현재 온라인 동영상 플랫폼에서 활발하게 저작되고 있는 영상툰을 위한 영상툰 저작 시스템의 설계를 설명한다. 설명하는 저작 시스템은 웹을 기반으로 설계하여 저작자의 접근성을 높이고 웹에 접근할 수 있는 어느 장소에서든 저작이 가능하다는 이점으로 인해 편의성을 높였다. 또한, 많이 사용되고 있는 영상 저작 프로그램의 기본 형태를 따라 설계를 진행하여 처음 접하는 사용자들이 익숙하게 작업할 수 있도록 하여 적응을 위한 시간을 최소한으로 줄이고 단기간 내에 익숙하게 사용할 수 있도록 설계하였다. 설계된 시스템은 제안한대로 사용자가 익숙하게 사용할 수 있는 구조로 구성하였고, 향후에는 영상툰을 위한 다양한 효과들을 추가하여 시스템의 유용성 및 편의성을 높일 예정이다.

  • PDF

Webtoon Search utilizing Genre Similarity with Word2Vec (Word2Vec 기반 장르 유사성을 활용한 웹툰 검색)

  • Lee, ChangMin;Ahn, JeJeong;Kang, DongYeon;Lee, Hyunah
    • Annual Conference on Human and Language Technology
    • /
    • 2019.10a
    • /
    • pp.503-505
    • /
    • 2019
  • 본 논문에서는 기존 웹툰 장르 검색 시스템의 단점을 보완하기 위해 키워드 기반 유사 장르 검색 시스템을 제안한다. 기존 웹툰의 장르와 키워드를 분석하여 44개의 장르를 설정하고 해당 장르에 적합한 웹툰을 수집한다. 나무위키와 위키피디아 문서로 학습된 Word2Vec모델에 기반하여 계산한 사용자 입력 키워드와 44개의 장르간 유사도로 사용자 입력에 가장 유사한 장르를 찾는다. 유사 장르에 포함되는 웹툰을 결과로 출력하여 사용자가 선호하는 장르의 웹툰을 제시한다. 실험 결과에서는 나무위키에서 '장르'로 검색하여 얻는 작은 크기의 문서 집합에서 Word2Vec을 학습한 모델에서 가장 높은 검색 성능을 보였다.

  • PDF

Implementation of a Webtoon Transaction and Profit Distribution System using NFT. (NFT 를 활용한 웹툰 거래 및 수익분배 시스템 구현)

  • Lee, Su-Jin;Lee, Hye-Seung;Lee, Hee-Yeon;Cho, Eun-Min
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.11a
    • /
    • pp.341-343
    • /
    • 2021
  • 현재 웹툰 시장이 크게 성장하고 있는 가운데, 과도한 매출 수수료 및 불공정 계약 등 부조리한 수익분배 문제가 불거지고 있다. 본 논문은 웹툰 플랫폼의 수익모델을 보완하는 NFT 기반 웹툰거래 및 수익분배 시스템을 소개하고자 한다. NFT 는 고유한 값을 가진 토큰으로, 디지털 자산에 대한 소유권 인증에 용이하며 블록체인 네트워크 상에서 구매 이력 등의 데이터 위변조가 어렵다는 특징이 있다. 또한 암호화폐처럼 손쉽게 거래할 수 있고 재판매가 가능하다는 장점 때문에 예술 분야에서 각광받고 있다. 이에 웹툰에 NFT 를 발행하여 웹툰을 소장 및 거래하고, NFT 소장 비율에 따라 해당 웹툰의 열람 수익을 나눠 가질 수 있는 시스템을 개발하여 제안한다.

A Study on Top Modeling for Artificial Intelligence Training (인공지능 학습을 위한 탑 모델링 제작에 대한 연구)

  • Young-Chae Park;Sang Hwa Lee;Byong-kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.521-524
    • /
    • 2023
  • 본 연구에서는 AI 인공지능을 활용한 통일신라 석탑 '경주 불국사 삼층석탑' 복원을 위해 석탑 3D모델링 과정에 대한 연구를 수행하였다. 산성비로 부식되어 갈라진 더 이상 원본의 형태를 알아 볼 수 없는 현재 통일신라 석탑 형태를 3D모델링 작업을 통하여 AI로 하여금 원활한 교육이 실시 되도록 하는 것을 목표로한다. 본래 제작 되어있는 3D 모델링은 많은 버텍스와 페이스로 학습 데이터가 많아 실제 활용하기에 어려움을 가지고 있다. 때문에 적은 양의 버텍스와 페이스로 새로운 3D 모델링 제작에 대한 필요성에 대해 확인하였다. 본 연구는 그에 필요한 석탑 모델링 과정에 대해 서술한다. 이를 위해 본 논문은 석탑에 대한 구조를 살피고 모델링에 활용된 프로그램의 장단점과 분석을 도출하였다. 본 연구를 통해 석탑 복원에 필요한 3D모델링 프로그램 활용의 전망과 더불어 인공지능 AI의 한계점을 3D 모델링의 정확도와 세밀함을 통하여 타파하고자 하였다.

  • PDF

A Study on Construction of Region-Based Cartoon Creation & Production Center (지역 중심의 만화 창· 제작센터 구축에 대한 연구)

  • Lee, Jin-hee;Kim, Byoung-Soo
    • Cartoon and Animation Studies
    • /
    • s.45
    • /
    • pp.147-175
    • /
    • 2016
  • This thesis aims to research ways for the regional balanced development of cartoon creation & production environment being centered in metropolitan area in Korean cartoon industry which has rapidly changed since 2013. As a cartoon can not only be produced with relative lower production cost comparing to those of other cultural contents industries, but also can be produced only if the minimal requirements for cartoon production is prepared, so the cartoon is a field that the decentralization can be accomplished very easily. Currently, most cartoon-relevant companies and cartoon promotion institutions are located in Seoul an Bucheon, etc. However, cartoon artists live nationwide, and even cartoon artists producing their works abroad are reached to a significant number. In some regions like Daejeon, Busan, Suncheon and Gyeongbuk (Gyeongsangbuk-do), there have been appeared full-scale movement to construct regional cartoon creation & production centers since 2015. This thesis aimed to investigate each region's movement to construct cartoon creation & production center with oversea cases, and to check how such movement could be balanced and harmonized with each region's unique features. First of all, this thesis analyzed the status quo of government's policy nurturing the cartoon industry. Korean government's cartoon-promotion policy around the axis of the Cartoon Industry's Mid.Long-Term Development Plan has been developed around the Korea Creative Content Agency and the Korea Manwha(cartoon) Contents Agency in Bucheon, but as the webtoon industry has rapidly grown up, the necessity for building a cartoon promotion institution in each region has been raised since 2015. With the establishment of 4th Cartoon Industry Mid.Long-Term Development Plan to be executed from 2019, it seems that full-scaled support framework for cartoon regional balanced development should be occupied. For the case of foreign countries, cartoon promotion institutions and relevant events have been developed around regions from early times like San-Diego, USA(Comicon), Angouleme, France(National Image Center), Kyoto (Cartoon Museum), Sakaiminato(Misuki Sigeru Road), Japan gave a lot of implications. In the section of conclusion, this study aimed to suggest the importance of and necessity for establishing a cartoon creation & production center in each region appropriately for the region's identity and characteristics with specific plans. Based on that, this thesis aimed to suggest a vision for cartoon & webtoon industry that regional creation & production system can be settled almost only in the cultural contents industry.

A Study on the Solutions to overcome the obstacles of Digital comics contents industry development (디지털만화산업 발전의 장애요인과 활성화방안 연구)

  • Kim, Soo-Young;Ha, Kyu-Soo
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.709-723
    • /
    • 2013
  • This study aims to diagnose the present condition of the Digital comics industry, including the "webtoon", which is receiving attention as the new Korean wave (Hallyu) cultural content, and explore ways to vitalize these contents. Considering the fact that the distribution rate of smart devices in Korea is the highest in the world as of June 2013, and that comics as contents have been known to show the easiest and fastest adaptation to changes in the media, the Digital comics industry is certainly an area with high expected growth, but its actual size of the industry shows a very low growth rate compared to other digital contents. This study analyzes the present condition of the Digital comics industry through theoretical and precedent study, and deducts 7 major factors that inhibit the growth of Digital comics industry by summing up the industry structure through making surveys of major businesses in the industry. Further, problems and possible solutions of the digital comics industry are discussed through in-depth interviews with total 10 digital comics industry experts. Building a ecosystem based charged service, realizing a total management system, government support and improvements on restrictions are discussed as solutions to a sustained growth of the Digital comics industry.

A Study on the Role of Web-Toon Agency from the View point of Industrial Life Cycle theory (산업수명주기론 관점으로 본 웹툰에이전시 역할에 관한 연구)

  • Kang, Eun-won
    • Cartoon and Animation Studies
    • /
    • s.51
    • /
    • pp.225-254
    • /
    • 2018
  • For the domestic web-toon industry, a new industrial environment has been created by the growth various domestic and international factors, such as technology development, the increase of platforms, charged web-toon, and globalization. Although the role of the agency has not been emphasized at the formation and introduction time of the web-toon, the role growth of the agency has been regularized with the expanding of the web-toon industry. The expending web-toon industry is due to the introduction of smart-phone, by which people can consume the web-toon without any limit of time and place, so the web-toon industry has been growing rapidly. Thereafter the production of the second contents using the web-toon IP has been actively carried out and the activity area of the web-toon artist has been diversified, so the necessity of the specialized web-toon agency has begun to be brought in earnest. In this study, the web-toon industry has been, firstly, classified as transition period of cartoon industry, foothold formation period of web-toon, introduction period of web-toon industry, expansion period, and maturity period according to the industrial life cycle theory. As a result, the web-toon agency has been emerged from the expansion period of web-toon industry, and the role of agency, to prevent web-toon industry entering into declining period from its maturity period, has been researched in this study.

A Study on K-Wave's Business Expansion: Based on Creativity Type Model (한류의 비즈니스 확장에 관한 연구: 창의성 유형 모델 기반으로)

  • Song, Minzheong
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.5
    • /
    • pp.39-54
    • /
    • 2018
  • This study aims to expand K-Wave business. For this, it firstly investigated previous studies and pointed out limitations of the current scope of the K-Wave business. Therefore, as a theoretical background, it attempts to construct an analysis framework based on four types of creativity type model and to redefine the concept of K-Wave business, which refers to a series of business activities that create, utilize the asset, and reuse the originality of intellectual property assets. This study analyzes the business activities of K-Wave's asset creation, utilization, and talent linkage during 2013~2017. The scope of the asset creation covers the highest ranked movies, dramas, and K-pops, while the utilization of those is analyzed in cosmetics, food, and fashion industries. The personal talent is the source of new K-Wave value creation and Webtoon IP is analyzed. As a result, in the case of movies and dramas, the representative market is China, which is the result of the efforts to avoid the continuation of China's regulation and the development of local OTTs. It is confirmed that the product development for Chinese consumers is active as activities of K-Wave utilization in cosmetics, food and fashion. Interesting is that new K-Wave content is circulated in the beauty sector. Finally, it is confirmed that Webtoon IP, which has been structured with a solid story in individual talent, is the origin of new K-Wave asset creation such as movies and dramas.

A Study on the Derivation of Plans for Operational Improvement Based on the Analysis of the Current Status and Cases of the National Policy Research Portal (NKIS) (국가정책연구포털(NKIS) 현황 및 사례 분석을 통한 운영 개선 방안 도출에 관한 연구)

  • Noh, Younghee;Chang, Inho;Kang, Ji Hei;Kwak, Woojung
    • Journal of Korean Library and Information Science Society
    • /
    • v.53 no.1
    • /
    • pp.55-79
    • /
    • 2022
  • In this study, the current status of operation was analyzed with a view to analyze the areas in need of improvement and the status of portals of similar institutions. Based on which, a proposal was made to help improve the function of utilization as well as search the products of studies by and for the research institutes funded by the government having jurisdiction by applying the information service technology developing in line with the fourth industrial revolution for the purposes of aiding and fostering with efficiency toward achieving the goal of establishment for such institutes, while strengthening the utility of NKIS. First, in order to secure the membership, it is necessary to find the targets for policy information and promotion, and it is also necessary to increase the demand for policy information, such as by preparing the people friendly policy reports, infographics, and information delivery in an easy manner. Second, it is necessary to provide customized services in the manner which reinforces reports and policy data on the social issues and education topics, which are among the interests of the primary user base by considering the ratio of visiting occupations. Third, for the diversification and expansion of video data services, it is necessary to prepare alternatives, such as by setting regulations and encouraging the institutions of jurisdiction to upload the video data. Fourth, it will be necessary to improve the overall public relations service. It is also necessary to proceed with the NKIS' publicity webtoon serialization with the latest contents or abolish the current webtoon promotion, while it is necessary to derive the plans for the efficient implementation of the contest, further to the need to discuss the secondary publicity after the contest rather than halting after it.