• Title/Summary/Keyword: web-board

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The Effect of Contextual Knowledge on EFL Learners' Participation in Cross-Cultural Communication

  • Min, Su-Jung
    • English Language & Literature Teaching
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    • v.15 no.2
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    • pp.209-224
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    • 2009
  • This study examined the role of contextual knowledge in cross-cultural communication between non-native speakers on an interactive web with a bulletin board system through which college students of English at Japanese and Korean universities interacted with each other discussing the topics of local and global issues. The study investigated the influence of students' relative contextual knowledge on active participation in interactions and discussed the results focusing on the use of discourse strategies for meaning negotiation. The study argues that in interactions even between non-native speakers with limited proficiency, contextual knowledge in the topic under discussion affects the degree to which they accommodate to each other during communication and suggests that the focus of teaching English as a foreign language also should be given to what kind of contextual knowledge students need to obtain and how to express it rather than what level of proficiency in English they need to acquire.

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Study on Procedure & Management for Railway Signaling S/W Safety Assessment (열차제어 S/W 안전성 평가를 위한 절차 및 관리 방안 연구)

  • Jo, Hyun-Jeong;Hwang, Jong-Gyu;Kim, Yong-Kyu
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.1237-1242
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    • 2008
  • Recent advances in computer technology have brought more dependence on software to train control systems. Hence, the safety assurance of the vital software running on the railway system is very critical task and yet, not many works have been done. While much efforts have been reported to improve the safety of electronic hardware, not so much systematic approaches to evaluate the safety of software, especially for the vital software running on board train controllers. In this paper, we propose the guide line of actually applicable software safety assessment in train control systems. And we demonstrate the results of developing a new tool based on web system version for software assessment management.

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Evaluation of Blackboard Use by Faculty Members at Umm Al-Qura University During the COVID-19 Pandemic

  • Deena Alghamdi
    • International Journal of Computer Science & Network Security
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    • v.23 no.4
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    • pp.32-38
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    • 2023
  • Blackboard provides a collaborative environment for teaching in terms of assessment and communication and can improve learning outcomes. To evaluate the Blackboard use of faculty members at Umm Al-Qura University, data were collected from two channels: statistical reports issued by the university and an online questionnaire. The questionnaire survey respondents were 187 faculty members from all colleges in the university. The findings show that most faculty members did not use Blackboard before the pandemic; therefore, the sudden conversion to the use of Blackboard required intensive training courses. In addition, accompanying Blackboard use with other applications such as WebEx is preferable, especially for administrative tasks such as departmental board meetings and seminars.

Spam post detection and blocking mechanism on web bulletin board (웹 게시판에서 스팸 게시물 탐지 및 블러킹 방안)

  • Cho, Yu Hyoung;Min, SungKi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.1238-1241
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    • 2007
  • 웹 게시판 서비스에서의 비정상행위 탐지 및 블러킹 방안 제시는 서비스를 제공하는 주체에게는 대량의 광고성 게시글로부터 안정적 서비스 운영이 가능하게끔 하고, 서비스를 이용하는 사용자에게는 원하지 않는 게시글로부터 블러킹 방안을 제공 받아 깨끗한 웹 게시판 서비스를 가능한 방안으로 인터넷 환경이 제공되면서 필터링 기술 발전 수준이 가장 높은 스팸 메일 필터링 기술을 응용하여 웹 게시판 서비스에 적용하여 필터링 효과 수준을 측정하고 다른 웹 서비스 등에 활용할 수 있는 방안을 제시한다.

Measuring Industry Regulations Using an Agent-based Model: The Case of Online Games in Korea

  • Taekyung Kim;Seongmin Jeon;Jongil Kim
    • Asia pacific journal of information systems
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    • v.29 no.2
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    • pp.165-180
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    • 2019
  • As game industry prospers, the negative side of games becomes highlighted as well as its contributions to economy growth. In spite of strong arguments for the necessity to regulations as a means to decrease addiction or overindulgence, research has produced future suggestions rather than quantifiable evidence. In this paper, we propose adopting a simulation approach in addition to quantitative approaches to better understand optimal regulatory levels since a simulation approach can visualize unexpected side effects of regulations. In this study, we suggest the application of an agent-based model (ABM) as a smart service to measure the effects of regulatory policies. We review cases applying ABM in various domains and consider the possibility of using an ABM to understand the effectiveness of web board-game regulations. We find that the ABM approach would be useful in several areas, such as the analysis of regulatory effects that reflect a variety of characteristics, the measurement of micro-regulatory effects, and the simulation of regulations.

Consumers' preference about the attributes of Post PC: reaults of a contingent ranking study (Post PC의 속성별 소비자 선호 분석 : 조건부 순위결정법을 이용하여)

  • Lee, Ju-Seok;Yu, Seung-Hun;Gwak, Seung-Jun
    • Journal of Korea Technology Innovation Society
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    • v.8 no.1
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    • pp.135-153
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    • 2005
  • With an explosive growth of internet and a change of consumer's demand, Post PC is emerging as a substitute for the existing desktop computer and laptop computer. Post PC is a new computer which is portable with wireless networking, cheaper than the existing PCs and specialized in the specific function that consumers want. Furthermore, the shape and the ability of Post PC are dependent on its specific function. The rudimentary Post PCs such as PDA, web-pad and smart-phone are already usable. And in the future, owing to the progress of technologies, the heterogeneity of relate companies and the low entry barrier, various Post PCs will be developed. In this paper, we analyze consumers' willingness-to-pay for Post PC with the attributes such as the portability, the speed of CPU, the data input method (using key board, or notepad etc), the size of monitor and price. To estimating consumers' willingness-to-pay for the attributes of Post PC, we apply a contingent ranking method, which makes the respondents rank hypothetical Post the portability, the speed of CPU, the data input method (using key board, or notepad etc),the size of monitor and price. To estimating consumers' willingness-to-pay for the attributes of Post PC, we apply a contingent ranking method, which makes the respondents rank hypothetical Post PC alternatives featuring various combinations of attributes, to a survey data collected in Korea. Using the estimated willingness-to-pay, we predict the shape and the ability of future's Post PC and draw policy implications for the national and company level R&D strategies.

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Implimentation of MMS using JNI (JNI를 이용한 MMS 구현)

  • Jang, Kyung-Soo;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.135-145
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    • 2000
  • Manufacturing Message Specification (MMS) is designed as a communication standard protocol, ISO/IEC 9506, on factory automation for messaging between heterogeneous programmable unit controller, PLC, NC, Robot, of different vendors on the networks. MMS is also a standard protocol of OSI reference model application layer, In this paper, we show an implementation of MMS over TCP/IP using ANSI-C programming language on the unix environment, and make java classification using java native interface (NJI) with MMS library. The use of java classification provides a basic environment ot overcome a difficult programming with different MMS application programming interface (MMS-I) which requires a siklled programming technique of graphic user interface (GUI). In this paper, we implement a MMS application program of the automated assembly model for printed circuit board based on WWW which shows the operation, control and monitoring of real manufacturing device (RMD) with web browser providing users for consistent user interface.

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Design of a Web-based Java Applet for Conceptual Learning in Digital Logic Circuits and its Student Satisfaction Survey (디지털 논리회로의 개념학습을 위한 웹기반 교육용 자바 애플릿의 설계와 만족도 조사)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Chung, Hye-Kyung
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.61-70
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    • 2015
  • This paper presents a web-based Java applet for understanding the concepts in digital logic circuits and student satisfaction survey was carried out in order to show its educational validity. Through our educational Java applet, the learners will be capable of learning the concepts and principles related to digital logic circuit experiments and how to operate virtual experimental equipments and virtual bread board. The proposed educational Java applet is composed of five important components: Principle Classroom to explain the concepts and principles for digital logic circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive Java applet about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. Finally, we have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

Design and Implementation of Web Based Map Learning System (웹 기반 지도 학습 시스템의 설계 및 구현)

  • Kim, Jeong-A;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.231-241
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    • 2005
  • There are two main purposes in learning map in the subject of social studies in understanding the map itself and growing the ability of construing connection and situation and reasoning by applying the map. However, the map learning leans to understanding the map itself in existing materials. Although there is an interaction between learners and the context, there is hardly any interaction between learners or between teachers. Therefore, this paper designs and implements the web-based map learning system using the constructivism to make the cooperative study possible through the interaction and to be able to teach the map learning based on learners. The characteristics of the system suggested in this paper are as below. First, learners study the basic factors of the map by themselves and enable them to give feedbacks after the evaluation. Also, it embodies to evaluate the context of study as a multiple question after studying the whole thing. Second, the participation is induced by bringing the interests of learners based on the web and the interaction between teacher and learner as well as between learners is strengthened by the bulletin board and chatting function. Third, the study of utilizing map is embodied by means of applying the study model of solving problems and suggesting useful tasks.

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Design and Implementation of XML based Global Peer-to-Peer Engine (XML기반 전역 Peer-to-Peer 엔진 설계 및 구현)

  • Kwon Tae-suk;Lee Il-su;Lee Sung-young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1B
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    • pp.73-85
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    • 2004
  • SIn this paper, we introduce our experience for designing and implementing new concept of a global XML-based Peer-to-Peer (P2P) engine to support various P2P applications, and interconnection among PC, Web and mobile computing environments. The proposed P2P engine can support to heterogeneous data exchanges and web interconnection by facilitating with the text-base XML while message exchange are necessary. It is also to provide multi-level security functions as well as to apply different types of security algorithms. The system consist of four modules; a message dispatcher to scheduling and filtering the message, a SecureNet to providing security services and data transmission, a Discovery Manager to constructing peer-to-peer networking, and a Repository Manager to processing data management including XML documents. As a feasibility test, we implement various P2P services such as chatting as a communication service, white-board as an authoring tool set during collaborative working, and a file system as a file sharing service. We also compared the proposed system to a Gnutella in order to measure performance of the systems.