• 제목/요약/키워드: web-based online education

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The Effectiveness of Streaming Video with Web Based Text in Online Course: Comparative Study on Three Types of Online Instruction for Korean College Students

  • HEO, JeongChul;HAN, Su-Mi
    • Educational Technology International
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    • 제14권1호
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    • pp.1-26
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    • 2013
  • This study is to identify whether three types of online instruction (text-based, video-based, and video-based instruction without text) and age category have a different influence on students' comprehension and motivation. Online students were randomly assigned to one of six groups, and they attended two-week online lectures via Course Management System. The comprehension test and the short form of IMMS were implemented when 114 participants accomplished two-week online lectures. The results revealed that using instructional video in online instruction is more effective instructional medium than text only in order to promote learner's motivation. Besides, older adults aged 41-60 are significantly different from younger adults (21-40 years old) in terms of students' comprehension. Furthermore, three types of online instructions are likely to be influenced by age category.

웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발 (Development of an online robot programming education system based on Web 2.0)

  • 성영훈;하석운
    • 정보교육학회논문지
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    • 제14권1호
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    • pp.13-23
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    • 2010
  • 정보화 시대의 개인의 개성과 창의력은 지식산업에 요구되는 시대적 요청이다. 로봇 프로그래밍 교육이 학습자의 창의성 신장의 측면에 있어 의미 있는 효과가 있는 것으로 알려지고 있다. 기존의 로봇프로그래밍 도구들은 텍스트 기반 혹은 GUI 기반 저작도구기능을 가지고 있다. 그러나 대부분의 프로그래밍 도구들은 상호작용기능이 없는 단순한 튜토리얼을 제공하고 있는 실정이다. 본 연구에서는 웹 2.0의 상호작용 기술을 응용하여, 협력 코드 생성이 가능한 로봇 프로그래밍 교육 시스템을 연구하였다. 시스템이 제공하는 협력코드 생성기능을 통해 학습자들은 협력하여 로봇 프로그래밍을 생성하는 경험을 할 수 있다. 또한 학습자들은 지식공유 기능을 활용하여 효과적인 프로그램 디자인의 경험과 소스코드의 공유가 가능하다.

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SSL 프로토콜을 이용한 안전한 웹기반 교육용 온라인 게임 (On Securing Web-based Educational Online Game Using SSL Protocol)

  • 카댁 르스투 야니;요가 프리야나;프라노토 루스민;이경현
    • 수산해양교육연구
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    • 제28권3호
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    • pp.790-798
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    • 2016
  • Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user's identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.

온라인 웹기반 설문 분석 시스템의 설계 및 구현 (Design and Implementation of Online Web-based Survey System)

  • 홍기천
    • 정보교육학회논문지
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    • 제6권3호
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    • pp.256-265
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    • 2002
  • 온라인으로 웹상에서 설문지를 직접 제작하고 응답 가능한 시스템 개발은 기존의 오프라인 방법에 비해 시간 절약, 효율성면에서 장점을 가지고 있다. 본 논문에서는 검색, 통계 처리, 코드 생성, 설문 관리 기능을 가지는 온라인 웹 기반 설문 분석 시스템을 설계하고 구현하였다. 시스템이 가지는 주된 아이디어는 두 가지이다. 첫 번째는 조사자로 하여금 설문 분석 단계를 자동화함으로써 연구의 효율성을 부여하는 것이고, 두 번째는 대부분의 통계 처리를 위해서 사용하는 SPSS나 SAS의 입력으로 사용될 데이터를 자동으로 생성해주는 것이다. 현재까지 검색, SPSS 코드 생성, 설문관리 기능만 구현되었지만, 이 시스템의 개발로 인해 연구기간의 단축과 노동력 절감의 효과를 얻을 수 있으리라 기대된다.

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The Application of English Learning Activities based on the Technologies of Web 2.0

  • Lee, Il Seok
    • Journal of Information Technology Applications and Management
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    • 제24권4호
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    • pp.57-69
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    • 2017
  • Due to the development of technology even in learning and education area, many studies have begun to make a new attempts to research by using SNS, breaking away from traditional learning methods. However, the limitations of these studies are restricted only to the use of wireless Internet and writing on Web sites. This study aims to conduct a research on English learning activities that utilize various technologies such as Bigdata, Facebook, Social Network Services (SNS) and English applications. In addition, this study looks into how these modern technologies can be integrated in the classrooms and which activities can be applied in the English classroom. This research is to suggest effective English learning methods through a thorough investigation on the effectivity of various technologies based on the Web 2.0 such as Flickr, blogs, MySpace, and online discussion board within the context of the English learning. To verify the effect of the study, the subjects are divided into experimental and control group. The experiment is proceeded with pre- and post-test. The experimental group is designed to verify the effects using SNS tools such as Facebook, Bigdata, and Online Massive Learning. A survey is conducted to determine the preference of utilizing social networking sites and to analyze the effects in class. The result is that the average scores for experimental group have improved more than the average of control group. The comparison of pre and post-test of the experimental group shows that the significance of the higher and median group was statistically significant at the p<0.01.

이러닝 준비도가 온라인 교육 학습성과에 미치는 영향: 가족건강성의 매개효과 (Effect of Family Strengths on Learning Outcomes in Online Education: Mediating Effect of E-learning Readiness)

  • 김남이;심문숙
    • 한국보건간호학회지
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    • 제34권3호
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    • pp.405-415
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    • 2020
  • Purpose: This study was undertaken to identify the mediating effect of family strengths in the relationship between e-learning readiness and learning management system-based online education learning outcomes. Our results provide basic data for proposing strategies to increase online education learning outcomes of nursing students. Methods: A self-report questionnaire was surveyed by 133 nursing students who took online education using a learning management system at three nursing colleges in Daejeon, Jeonbuk, and Gyeongbuk. The mediating effect of family strengths in the relationship between the e-learning readiness of the subject and online education learning outcomes, were analyzed by hierarchical multiple regression. Sobel test was performed to verify effectiveness of the pathway. Results: In the relationship between e-learning readiness and online education learning outcomes of nursing students, family strengths were determined to exert absolute mediating effect. Conclusions: Our results indicate that in order to improve e-learning readiness, the basic curriculum for nursing students should include web-based communication, cooperation, and the use of information technology, including interaction for online education. Improvements in family strengths can be achieved through home study activities, such as frequent conversations with members, monitoring achievements of the students, and sharing family leisure activities.

중소기업 사내 e-learning 효과성에 관한 실증분석 (A Study of effectiveness in Web-based education in small and medium-sized enterprises in Korea)

  • 채경민;박정희
    • 디지털융복합연구
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    • 제5권2호
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    • pp.71-81
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    • 2007
  • This study is to design the web-based educational setting in industry to test the effectiveness of online teaching in Korea. Especially this study focuses on the impact of information technology on educational influence on employees in small and medium-sized enterprises (SME) because these experimental settings are differed from universities or large firms often called Jaebaels. The findings of the study are summarized as education setting especially personalization content materials greatly influences on the speed and quality of employees' learning. Also the positive attitudes of employees toward the learning environment correlate to the effectiveness of online learning in SME.

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Analysis and Application of Front-End Code Playground Tools for Web Programming Education

  • Aaron Daniel Snowberger;Semin Kim;SungHee Woo
    • 실천공학교육논문지
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    • 제16권1_spc호
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    • pp.11-19
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    • 2024
  • Web programming courses are often included in university Computer Science programs as introductory and foundational computer programming courses. However, amateur programmers often have difficulty learning how to integrate HTML, CSS, JavaScript, and various preprocessors or libraries to create websites. Additionally, many web programming mistakes do not produce visible output in the browser. Therefore, in recent years, Front-End Code Playground (FECP) tools that incorporate HTML, CSS, and JavaScript into a single, online web-based application have become popular. These tools allow web coding to happen directly in the browser and provide immediate visual feedback to users. Such immediate visual feedback can be particularly beneficial for amateur coders to learn and practice with. Therefore, this study gathers data on various FECP tools, compares their differences, and provides an analysis of how such tools benefit students. This study concludes with an outline of the application of FECP to web programming courses to enhance the learning experience.

Analysis of Influencing Factors of Learning Engagement and Teaching Presence in Online Programming Classes

  • Park, Ju-yeon;Kim, Semin
    • Journal of information and communication convergence engineering
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    • 제18권4호
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    • pp.239-244
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    • 2020
  • This study analyzed the influencing factors of learning engagement and teaching presence in online programming practice classes. The subjects of this study were students enrolled in an industrial specialized high school, who practiced creating Arduino circuits and programming using a web-based virtual practice tool called Tinkercad. This research adopted a tool that can measure task value, learning flow, learning engagement, and teaching presence. Based on this analysis, learning flow had a mediating effect between task value and online learning engagement, as well as between task value and teaching presence. Increasing learning engagement in online classes requires sensitizing the learners about task value, using hands-on platforms available online, and expanding interaction with instructors to increase learning flow of students. Furthermore, using virtual hands-on tools in online programming classes is relevant in increasing learning engagement. Future research tasks include: confirming the effectiveness of online learning engagement and teaching presence through pre- and post-tests, and conducting research on various practical subjects.

Developing a Web-Based Knowledge Product Outsourcing System at a University

  • Onte, Mark B.;Marcial, Dave E.
    • Journal of Information Processing Systems
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    • 제9권4호
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    • pp.548-566
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    • 2013
  • The availability of technology and the abundance of experts in universities create an ample opportunity to provide a venue that allows a knowledge seeker to easily connect with and request advice from university experts. On the other hand, outsourcing provides opportunities and remains one of the emerging trends in organizations, and can very clearly observed in the Philippines. This paper describes the development of a reliable web-based approach to Knowledge Product Outsourcing (KPO) services in the Silliman Online University Learning system. The system is called an "e-Knowledge Box."It integrates Web 2.0 technologies and mechanisms, such as instant messaging, private messaging, document forwarding, video conferencing, online payments, net meetings, and social collaboration together into one system. Among the tools used are WAMP Server 2.0, PHP, BlabIM, Wordpress 3.0, Video Whisper, Red5, Adobe Dreamweaver CS4, and Virtual Box. The proposed system is integrated with the search engine in URLs, Web feeds, email links, social bookmarking, search engine sitemaps, and Web Analytics Direct Visitor Reports. The site demonstrates great web usability and has an excellent rating in functionality, language and content, online help and user guides, system and user feedback, consistency, and architectural and visual clarity. Likewise, the site was was rated as being very good for the following items: navigation navigation, user control, and error prevention and correction.