• Title/Summary/Keyword: web-based collaborative system

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Web-based Design and Dimension Verification System Using STEP Files (STEP 파일을 이용한 웹기반 설계 및 치수 검증 시스템)

  • Song, In-Ho;Chung, Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.7
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    • pp.961-969
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    • 2004
  • Most manufacturing companies are trying to develop a competitive product by increasing the quality, shortening time to market and reducing the cost of a product. Collaborators related to the development of a new product want to confirm geometric forms and dimensions during the design process, as well as to verify dimensional errors of a product during the fabrication process. Objective of this paper is the development of a collaborative design and dimension verification system on the Internet. STEP files obtained from the design process are used for the design and dimension verification. Functions of the design and dimension verification modules are constructed over the ActiveX control using the visual C/sup ++/ and OpenGL. By using mark up functions over the Internet, collaborators check geometries, interferences, dimensional errors, human factors and form errors, as well as share their design ideas and opinions with XML rapidly and remotely. The usefulness of the developed system is confirmed through case studies.

Development of web-based collaborative framework for the simulation of embedded systems

  • Yang, Woong;Lee, Soo-Hong;Jin, Yong Zhu;Hwang, Hyun-Tae
    • Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.363-369
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    • 2016
  • Cyber Physical System (CPS) and Internet of Things (IoT) are hot objects of interest as an extension of the embedded system. These interactive products and systems contain Mobile Devices which are most popular and used most frequently. Also these have been widely used from the control of the Nuclear Power Control System (NPCS) to IoT Home Service. Information & Communication Technology (ICT) topics of trend fused-complex current Information Technology (IT) and Communication Technology (CT) are closely linked to real space and virtual space. This immediately means the arrival of the ultra-connected society. It refers to a society in which various objects surrounding the human innovation and change in the social sector are expected through the connection between the data which are to be generated. In addition, studies of Tool-kit for the design of such systems are also actively pursued. However, only increased cooperation and information sharing between the physical object consists of a variety of machinery and equipment. We have taken into consideration a number of design variables of the high barriers to entry about the product. In this study, It has been developed a Web-based collaboration framework which can be a flexible connection between macroscopically virtual environment and the physical environment. This framework is able to verifiy and manage physical environments. Also it can resolve the bottlenecks encountered during the base expansion and development process of IoT (Internet of Things) environment.

WOBR : A WebDAV-Based OSGi Bundle Repository Supporting Effective Group Access (WOBR : 효과적인 그룹별 접근을 지원하는 웹데브 기반의 OSGi 번들 저장소)

  • Park, Jong-Moon;Park, Yang-Soo;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.521-533
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    • 2010
  • The OSGi framework is a java-based service platform that can be remotely managed, providing an application life cycle management model, a service registry and an execution environment. Based on the framework, various OSGi layers, APIs, and services have been defined. A bundle is an application that can be executed in the OSGi framework, deployed through a bundle repository. Usually, bundles in the repository are accessible via a designated web page. Unfortunately, the current bundle repositories do not provide any kind of group access services and dynamic bundle installation and deployment. In this paper, we describe a WebDAV-Based OSGi bundle repository named WOBR, which supports effective group-based accesses. WOBR is composed of a WOBR bundle repository, a management bundle and an access bundle that interact with the bundle repository. The management bundle is for configuration of the WOBR bundle repository, managing group access facility to the repository. The access bundle provides access to the repository and search mechanism for the bundles. Additionally, it provides the life cycle management of the installed bundles on the local environment.

Application of Research Paper Recommender System to Digital Library (연구논문 추천시스템의 전자도서관 적용방안)

  • Yeo, Woon-Dong;Park, Hyun-Woo;Kwon, Young-Il;Park, Young-Wook
    • The Journal of the Korea Contents Association
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    • v.10 no.11
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    • pp.10-19
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    • 2010
  • The progress of computers and Web has given rise to a rapid increase of the quantity of the useful information, which is making the demand of recommender systems widely expanding. Like in other domains, a recommender system in a digital library is important, but there are only a few studies about the recommender system of research papers, Moreover none is there in korea to our knowledge. In the paper, we seek for a way to develop the NDSL recommender system of research papers based on the survey of related studies. We conclude that NDSL needs to modify the way to collect user's interests from explicit to implicit method, and to use user-based and memory-based collaborative filtering mixed with contents-based filtering(CF). We also suggest the method to mix two filterings and the use of personal ontology to improve user satisfaction.

The Development of a Cyber World Culture Expo and Electronic Tourism Market System (가상 경주세계문화엑스포와 전자관광시장의 개발)

  • 주재훈
    • The Journal of Information Systems
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    • v.9 no.1
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    • pp.87-108
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    • 2000
  • The tourist industry is expecially one of the successful areas for the application of electronic commerce because it is an information-intensive and consumer-oriented industry where information and services play a large part in transaction processes. A electronic tourism market which integrates tourist information systems, reservation systems, and real-time broadcasting systems based on the Internet Web was developed by a collaborative team of Dongguk University and Daou Tech. Inc. with sponsorship of Kyongbuk province and Minister of Information Communications of Korea. Based on the development case of the system, this paper proposes development and operations strategies of electronic market in the tourist industry. The paper reviews the development strategies in the perspective of potential travelers, technology, cooperation among players, and development methodology. The paper also discusses strategies which are able to be employed as the guideline in order to operate the system.

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Design and Implementation of a Synchronous Web Browser Sharing System for Web-based Collaborative Computing (웹 기반의 협동작업을 위한 동기적 웹 브라우저 공유 시스템의 설계 및 구현)

  • 김문석;이성제;성미영
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.227-229
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    • 2000
  • 공간적으로 분산되어 있는 여러 작업자들이 웹 상에서 실시간으로 협력 연구할 수 있도록 하기 위해서는 기본적으로 협동작업 지원 도구인 화상회의, 전자칠판의 지원뿐만 아니라 동기적 웹 브라우저의 공유 또한 필수적이다. 본 논문에서 소개하는 동기적 웹 브라우저의 공유 시스템에서는 협동 작업자들이 주소 동기화(URL Synchronization) 및 폼 동기화(Form Synchronization)를 통해서 워드 및 파워포인트와 같은 웹 문서와 웹 데이터베이스의 내용을 공유할 수 있고 브라우저의 내용이 길어질 경우에도 스크롤 동기화(Scroll Synchronization) 및 윈도우 크기 동기화(Window Size Synchronization)를 통해 문서내의 같은 부분을 공유할 수 있다. 본 논문에서는 공간적으로 분산되어 있는 여러 작업자들이 협동작업을 위해서 상용 웹 브라우저를 이용하여 웹 문서와 웹 데이터베이스를 공유함으로써 보다 효율적인 작업을 할 수 있는 시스템을 소개한다.

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A Dynamic Recommendation System Using User Log Analysis and Document Similarity in Clusters (사용자 로그 분석과 클러스터 내의 문서 유사도를 이용한 동적 추천 시스템)

  • 김진수;김태용;최준혁;임기욱;이정현
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.586-594
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    • 2004
  • Because web documents become creation and disappearance rapidly, users require the recommend system that offers users to browse the web document conveniently and correctly. One largely untapped source of knowledge about large data collections is contained in the cumulative experiences of individuals finding useful information in the collection. Recommendation systems attempt to extract such useful information by capturing and mining one or more measures of the usefulness of the data. The existing Information Filtering system has the shortcoming that it must have user's profile. And Collaborative Filtering system has the shortcoming that users have to rate each web document first and in high-quantity, low-quality environments, users may cover only a tiny percentage of documents available. And dynamic recommendation system using the user browsing pattern also provides users with unrelated web documents. This paper classifies these web documents using the similarity between the web documents under the web document type and extracts the user browsing sequential pattern DB using the users' session information based on the web server log file. When user approaches the web document, the proposed Dynamic recommendation system recommends Top N-associated web documents set that has high similarity between current web document and other web documents and recommends set that has sequential specificity using the extracted informations and users' session information.

Object Picking and Concurrency for Solid Modeler in Collaborative Design System (협동설계시스템의 솔리드 모델러를 위한 오브젝트의 Picking과 Concurrency)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.723-729
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    • 2001
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. The users connect to the Solid Modeler Server through m and they create 3D shape and manipulate them variously. Then the users will share 3D objects and two problems can arise. The users must be able to pick the objects effectively which they want to manipulate. When one of the users manipulates a particular object, others should not disturb with the same object. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy. To have effective concurrency, we used shared lock and exclusive lock as the action in work space.

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A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

Web Based Collaborative Design Framework Via Workflow (Workflow를 이용한 웹 기반 협업설계 프레임워크)

  • Yang, Young-Soon;Kang, Hyung-Wook;Park, Chang-Kue
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.3 s.153
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    • pp.332-339
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    • 2007
  • Integration of engineering information through the IT (Information Technology) is very important key during the collaboration design process. How can we realize the data efficiently in real-time at the early design stage? How can we manage to integrate the separate information made by each designer or department effectively in real time? IT global trend is the unique way of handling these complicated problems from the information inundation. This paper suggests the design process management system deduced from the analytical results considering BPM (Business Process Management) solution workflow. Workflow based design process management system can help user share and integrate the needed information at the right time through Internet. It is found that the proposed tool works well for a beam design case, and this framework can be thus further expanded for an engineering design environment smoothly.