• Title/Summary/Keyword: web site design

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Development of the Web-based Sports Biomechanics Class (웹기반 운동역학 수업 모형 개발)

  • Lee, Ki-Kwang
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.307-318
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    • 2002
  • To provide a guideline for the development of a web-based sport biomechanics class in undergraduate program, thirty web sites, searched via search engines in May 2002, were analyzed intensively. In terms of requirement of log-in, only one site of 30 sites required user name and password. Seventeen(57%) sites provided the lecture note, which had various file formats such as 59% if PDF, 29% of HTML, and 12% of PPT. Fourteen(47%) sites provided the assignment and grade information on web. Eleven(37%) sites provided various resource and links which were related in sports biomechanics. Only four(13%) sites provided discussion or online digitizing or kinematic analysis program. Based on above results, a guideline for the development of a virtual classroom for college level sport biomechanics. A web-based sport biomechanics class should be developed with consideration of several functions as follows; homepage design, lecture note, measurement of class attendance, collaborative research system, and web-based data collection and analysis software for biomechanics laboratory.

Atayal Facial Tattoo Patterns and Traditional Costumes in Taiwan (대만 태아족(泰雅族)의 경면문양(黥面紋樣)과 전통복식)

  • Cui, Yu-Hua;Park, Ga-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.4
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    • pp.89-102
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    • 2010
  • Atayal studied in this paper is one of the indigenous tribe in Taiwan, which is receiving considerable publicity gradually. Atayal has a quite unique traditional dress and custom as facial tattoo. The study was limited to the conventional culture of body adornment of the Atayal including the clothing which is less preserved and practicing by them at the present day, and the origin and the process of the historical development of those are just a little included in the scope of the present study. Through this study, we can get know about indigenous tribe's cultural background, such as their life, custom, religion, and the influences on traditional costumes. As for the research method, I examined the Atayal's traditional costumes and clothing through related books, magazine, research papers, internet sites, and etc. I also examined the common ground between facial tattoo patterns and their clothing using reference books and official web-site. Traditional clothing materials, basic forms of dress, and the pattern and technique of facial tattoo were examined in the present study in order to deepen the appreciation of the cultural heritage of the Atayal. In way, I hope this study will make a contribution to the field of Korean fashion industry which intends to enter Taiwan market.

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Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes - (패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 -)

  • Lim, Hyun-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

Actual Usage, Clothing Purchasing Behavior and Recognition toward Internet Fashion Shopping Mall of University Students (대학생의 인터넷 패션쇼핑몰 이용실태와 의류제품 구매행동 및 인식도)

  • Yun, Hye-Kyoung;Kweon, Soo-Ae
    • Korean Journal of Human Ecology
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    • v.12 no.2
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    • pp.225-236
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    • 2003
  • The purposes of this study were to promote the consumer's recognition on the internet purchase of fashion products and to provide useful information which would help web-site plan design, product composition, and service of internet shopping mall. The subjects were consisted of 693 students who had experiences of the accesses to internet fashion shopping mills or experiences of purchasing through internet in Cheongju and Daejeon region. Data were analyzed by factor analysis, frequency, percentage, mean, standard deviation, t-test, ANOVA, and LSD. The Results were as follows: 1. Merit factors of the internet shopping were found to be shopping convenience and pursuit of product information. Whereas, demerit factors of the internet shopping to be complexity of order, delivery, functional and economic riskiness, and services. 2. Gender was the only factor differentiating the level of recognition toward the internet fashion shopping mall. And the level of recognition also showed significant differences according to period, time, purpose of access, type of shopping mall, purchase experience, and average purchase price.

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User Perspective Website Clustering for Site Portfolio Construction (사이트 포트폴리오 구성을 위한 사용자 관점의 웹사이트 클러스터링)

  • Kim, Mingyu;Kim, Namgyu
    • Journal of Internet Computing and Services
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    • v.16 no.3
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    • pp.59-69
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    • 2015
  • Many users visit websites every day to perform information retrieval, shopping, and community activities. On the other hand, there is intense competition among sites which attempt to profit from the Internet users. Thus, the owners or marketing officers of each site try to design a variety of marketing strategies including cooperation with other sites. Through such cooperation, a site can share customers' information, mileage points, and hyperlinks with other sites. To create effective cooperation, it is crucial to choose an appropriate partner site that may have many potential customers. Unfortunately, it is exceedingly difficult to identify such an appropriate partner among the vast number of sites. In this paper, therefore, we devise a new methodology for recommending appropriate partner sites to each site. For this purpose, we perform site clustering from the perspective of visitors' similarities, and then identify a group of sites that has a number of common customers. We then analyze the potential for the practical use of the proposed methodology through its application to approximately 140 million actual site browsing histories.

Designing and Embodying of Web-based SMTS for Career Education Geared to Each Student (맞춤형 진로교육을 위한 웹기반 SMTS의 설계와 구현)

  • An, Jae-Min;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.397-400
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    • 2010
  • As basic data about students' career education in high school are being managed only in forms of NEIS, which is supported by Ministry of Education, Science and Technology, and the information for career education that homeroom teachers have operated by off-line system, it is hard to use them as practical decision support system for students' career education. In this study, we intend to design and embody web-based Student Management Total System by constructing DB of students' e-portfolios, school records and counselling data etc. And our ultimate goal with this system is helping teachers to carry out more effective career education geared to each individual student's talent and aptitude by integrating and sharing information about their career on the web site systematically.

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Design and Implementation of Web-Based Dictionary of Computing for Efficient Search Interface (효율적인 검색 인터페이스를 위한 웹 기반 컴퓨터 용어사전의 설계 및 구현)

  • Hwang, Byeong-Yeon;Park, Seong-Cheol
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.457-466
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    • 2002
  • In this paper, we designed and implemented a web-based dictionary of computing which keeps the data up-to-date. This dictionary shows the English information based on the FOLDOC (Free On-Line Dictionary Of Computing) dictionary file at the beginning of searching, and then one or more users can translate the information into Korean. This function is the new one only this dictionary has. Also, we can easily find any words we want to took up, even if we don't know the spelling completely, because the dictionary has various searching interfaces (searching for the words starting with inputted characters, searching for the words including inputted characters in the description, etc.) using a SQL Server DBMS and SQL. The performance test for CPU load factor shows that the server can support at least 1780 users at the same time.

A Web-based Platform for Managing Rehabilitation Outcome Measures

  • Sujin Kim;Jiwon Jeon;Haesu Lee
    • Physical Therapy Korea
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    • v.31 no.2
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    • pp.174-181
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    • 2024
  • Background: Effective management of clinical assessment tools is critical in stroke and brain injury rehabilitation research. Managing rehabilitation outcome measures (ROMs) scores and training therapists in multicenter randomized clinical trials (RCTs) is challenging. Objects: The aim of this study was to develop a web-based platform, the Korean Rehabilitation Outcome Measurement (KoROM), to address these limitations and improve both therapist training and patient involvement in the rehabilitation process. Methods: The development of the KoROM spanned from June 2021 to July 2022, and included literature and web-based searches to identify relevant ROMs and design a user-friendly platform. Feedback from six physical therapy and informatics experts during pilot testing refined the platform. Results: Several clinical assessment tools categorized under the International Classification of Functioning, Disability, and Health (ICF) model are categorized in the KoROM. The therapist version includes patient management, assessment tool information, and data downloads, while the patient version provides a simplified interface for viewing scores and printing summaries. The master version provides full access to user information and clinical assessment scores. Therapists enter clinical assessment scores into the KoROM and learn ROMs through instructional videos and self-checklists as part of the therapist standardization process. Conclusion: The KoROM is a specialized online platform that improves the management of ROMs, facilitates therapist education, and promotes patient involvement in the rehabilitation process. The KoROM can be used not only in multi-site RCTs, but also in community rehabilitation exercise centers.

Implementation of Smart Learning Web Site in terms of UXD(User eXperience Design) (UXD 관점에서 스마트 러닝 웹사이트 구현)

  • Song, Seung-Hun;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In;Kim, Eui-Jeong
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.25-28
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    • 2017
  • 웹 2.0시대의 도래는 데이터의 소유자나 독점자 없이 누구나 손쉽게 데이터를 생산하고 공유할 수 있고, 서비스 받을 수 있는 환경이 마련되었다. 인터넷의 급속한 발전으로 인해 스마트 교육시장이 유망 분야로 주목받는 가운데 교육현장에서도 스마트 러닝에 대한 관심도 또한 높아지고 있다. 기존의 데스크톱, 태블릿 PC를 통해 학습을 하던 환경에서 벗어나 이제는 스마트폰을 기반으로 하는 스마트 러닝이 교육환경을 보편적으로 접하게 되었다. 본 연구에서는 사용자 경험의 UX(User eXperience) 디자인을 바탕으로 어떠한 환경에서도 스마트 러닝이 가능한 웹사이트를 워드프레스 플랫폼으로 구현하고자 한다. 또한 본 웹사이트를 다양한 디바이스에서 테스트를 통해 스마트 러닝이 가능한 환경인지를 검증해 본다.

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Development of Interface Design and Evaluation Criteria of Internet Retail Transaction (인터넷 상거래의 인터페이스 디자인 및 평가지침 개발)

  • Park, Hee-Sok;Jang, Dong-Sung;Lee, Jeong-Kew;In, Chi-Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.2
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    • pp.146-154
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    • 2000
  • This study showed a way to develop web site of shopping mall through systematic identification of the interface elements affecting user's performance and subjective sensibility for Internet shopping mall. To quantify the effects of factors, simulators were designed and used in experiments. It was shown that location of 'Table of Contents'(left > right = up = down) and 'Menu' type(non_Drop down and page Movement = Drop down and page Movement > Drop down and non_age Movement) were the significant factors. However, whether 'Frame' was used or not, there was no significant difference. Also, in the evaluation of subjective sensibility, 'Background color' was a significant factor. And for 'Header & Scanning Column color', yellow color had a tendency to enhance satisfaction for 'simplicity', while green or blue color strengthened 'balance' feeling. But 'text style' was not significant.

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