• 제목/요약/키워드: wearable input device

검색결과 44건 처리시간 0.03초

A Wireless Glove-Based Input Device for Wearable Computers

  • An, Sang-Sup;Park, Kwang-Hyun;Kim, Tae-Hee;Jeon, Jae-Wook;Lee, Sung-Il;Choi, Hyuck-Yeol;Choi, Hoo-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1633-1637
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    • 2003
  • Existing input devices for desktop computers are not suitable for wearable computers because they are neither easy to carry nor convenient to use in a mobile working environment. Different input devices for wearable computers must be developed. In this paper, a wireless glove-based input device for wearable computers is proposed. The proposed input device consists of a pair of chording gloves. Its keys are mounted on the fingers and their chording methods are similar to those of a Braille keyboard. RF (Radio Frequency) and IrDA (Infrared Data Association) modules are used to make the proposed input device wireless. Since the Braille representation for numbers and characters is efficient and has been well established for many languages in the world, the proposed input device may be one of good input devices to computers. Furthermore, since the Braille has been used for visually impaired people, the proposed one can be easily used as an input device to computers for them.

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A Study of The Wearable Input Device Based on Human Hand-Motions Recognition

  • Daehui Won;Lee, Hogil;Kim, Jinyoung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.51.5-51
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    • 2002
  • In this paper, we propose and developed a keyglove using the touch-typing method as new solutions to the problem of text input into the mobile computing devices. This device recognizes that character is typed in though the hand's movements analysis and requires no additional space on a person's desktop or work surface, and can be easily used with computers of any size, even the smallest mobile computer, and is designed as an input device for wearable computers and virtual environment. The concept of the wearable input device based on human hand-molies recognition.

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Development of A Wearable Input Device Recognizing Human Hand and Finger Motions as A New Mobile Input Device

  • Dae H. Won;Lee, Ho G.;Kim, Jin-Y;Park, Jong H.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.153.3-153
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    • 2001
  • Recently, the researches on the mobile computing technologies for palm computers, PDA´s and wearable computers became very active. In the development of mobile devices, one of the key technologies is the human interface. So, this paper suggests a new input device for PDA´s and wearable computers so-called key-glove. The design methods of key-glove are discussed in this paper and we manufactured the key-glove which recognizes that character is typed in though the hand´s movements analysis and is designed as an input device for wearable computers and virtual environment. Also, we are executes a performance test for alphanumeric data entry, command entry and X-Y pointer input. In the results, we are confirmed in its ...

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Improving Finger-click Recognition of a Wearable Input Device

  • Soh, Byung-Seok;Kim, Yoon-Sang;Lee, Sang-Goog
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.72-75
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    • 2004
  • In this paper, a finger-click recognition method is proposed to improve the recognition performance for finger-clicking of a wearable input device, called $SCURRY^{TM}$. The proposed method is composed of three parts including feature extraction part, valid click discrimination part, and cross-talk avoidance part. Two types of MEMS inertial sensors are embedded into the wearable input device to measure the angular velocity of a hand (hand movement) and the acceleration rates at the ends of fingers (finger-click motion). The experiment applied to the $SCURRY^{TM}$ device shows the improved stability and performance.

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관성 센서를 이용한 착용형 공간 입력장치의 클릭 인식에 관한 연구 (A Study on Finger-click Recognition of a Wearable Input Device using Inertial Sensors)

  • 소병석;김윤상;이상국
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 심포지엄 논문집 정보 및 제어부문
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    • pp.120-122
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    • 2004
  • Wearable input device that can make free-space typewriting possible is introduced. We named this device as $SCURRY^{TM}$. To measure the angular velocity of hand and the acceleration rates at the ends of fingers, we buried MEMS inertial sensors in this keyboard. We processed sensor signals to get the information on hand movement and finger-click motion. With this signal processing, apparent finger movements were depicted over the virtual keyboard shown on output device of a target computing system. In this paper, a finger-click recognition method is proposed to improve the recognition performance for finger clicking of $SCURRY^{TM}$. The proposed method is composed of three parts including feature extraction part, valid click part, and cross-talk avoidance part. The experiments were conducted to verify the effectiveness and efficiency of the proposed algorithms.

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장갑형 입력장치의 개발 (Developments of Glove-based Input Device.)

  • 원대희;이호길;김진영;박종현
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.211-216
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    • 2001
  • Recently, the research for the mobile computing such as PDA, Palm PC and wearable computing related technologies is widely under development, specially for the input device. Among the mobile input methods are speech recognition, handwriting recognition and cording type. However these systems have the problems of the data input appraratus like input speed and recognition rate. This paper presents the Glove-based input device which could solve the system's data input problem. By the experimental results suggest the method of proposional input method that utilize the hand's movement is appropriate for the effective mobile input devices.

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웨어러블 컴퓨터용 장갑형 손동작 입력 시스템의 보정 (Calibration of Glove-Like Hand Input System for Wearable Computer)

  • 박용수;이상헌;백윤수
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.209-216
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    • 2000
  • Recently, Wearable Computers have been applied to medical equipments, inspection system, military and various fields of industries. To support the various application of wearable computer, many researches into the input device for wearable computer have been executed. This paper describes the glove-like hand input system for wearable computer. the characteristics of sensed values, and coupling effects between each sensor. Using these characteristics and coupling effects, the general relation between flexion angles of joints and the values from sensors are proposed as exponential functions. Also, the error range of sensed values is proposed and the glove-like hand input system is calibrated as well by the experiments.

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Design and Control of a Wire-driven Haptic Device;HapticPen

  • Farahani, Hossein S.;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1662-1667
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    • 2005
  • In this paper, analysis, design, control and prototype construction of a wearable wire-driven haptic interface called HapticPen is discussed. This device can be considered as a wire driven parallel mechanism which three wires are attached to a pen-tip. Wire tensions are provided utilizing three DC servo motors which are attached to a solid frame on the user's body. This device is designed as input as well as output device for a wearable PC. User can write letters or figures on a virtual plate in space. Pen-tip trajectory in space is calculated using motor encoders and force feedback resulting from contact between pen and virtual plate is provided for constraining the pen-tip motion onto the virtual plane that can be easily setup by arbitrary non-collinear three points in space. In this paper kinematic model, workspace analysis, application analysis, control and prototype construction of this device are presented. Preliminary experiments on handwriting in space show feasibility of the proposed device in wearable environments.

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착용형 컴퓨터기반의 촉각 장치를 활용한 효율적인 정보 입력장치 및 개선된 입력 알고리즘 (An improved information input algorithm and information input device using Tactile devices based on wearable PC)

  • 신정훈;홍광석
    • 인터넷정보학회논문지
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    • 제6권5호
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    • pp.73-83
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    • 2005
  • 본 논문에서는 착용형 컴퓨터를 위한 촉각 사용자 인터페이스 및 이를 활용한 개선된 입력알고리즘을 제안한다. 유비쿼터스 환경의 도래에 따른 차세대 PC의 진화 방향은, 인간이 느끼는 색상, 빛의 밝기, 소리, 향기, 맛, 감촉 등의 오감정보의 효과적인 융합과 재현을 목표로, 사용자 중심의 인간-기계 관계의 형성으로 나아가고 있다. 그러나 이러한 기능의 다양함과는 별개로, H/W플랫폼의 진화 방향은 항상 휴대가 간편하도록 소형화, 경량화 및 착용화 형태로 개발되어지고 있다. 이러한 차세대 PC의 소형화 및 경량화 관련 진화에 가장 큰 걸림돌이 되는 부분은 사용자 입출력 장치로서, 기존의 키보드 및 모니터 등의 장치를 활용한 사용자 인터페이스에는 소형화의 한계가 존재하고 있는 실정이다. 본 논문에서는 이러한 소형화, 경량화 및 착용화를 위한 새로운 방법의 사용자 입력장치 및 입력알고리즘을 제안한다. 또한 기존에 제안되어진 유사 장치와의 비교 분석을 통한 제안시스템 및 알고리즘의 실효성을 평가한다.

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여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템 (A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context)

  • 김도연;서대일;유병현;고희동
    • 한국HCI학회논문지
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    • 제11권1호
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    • pp.29-38
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    • 2016
  • 모바일 투어 가이드 어플리케이션은 여행 정보를 제공하여 여행자가 여행 중에 주변의 관심 지점(POI; Point of Interest) 을 검색하고 찾아갈 수 있도록 돕는다. 최근 모바일 컴퓨팅 기술이 발전하면서 핸드헬드 디바이스와 웨어러블 디바이스를 여행 정보 검색에 활용하는 사용자가 늘어나고 있지만, 모바일 투어 가이드 어플리케이션들은 디바이스의 특성을 고려하지 않고 여행 정보를 제공한다. 특히 이들 투어 가이드 어플리케이션들은 여행 상황을 공유하지 않기 때문에 여러 모바일 디바이스를 이용하는 여행자는 각각의 디바이스에 여행자의 검색 의도를 별도로 입력해야 하고, 동기화된 여행 정보를 제공받지 못한다. 이러한 문제들을 개선하기 위해 본 논문에서는 디바이스의 특성에 따라 여행 정보를 제공하고 여행 상황을 공유하는 모바일 투어 가이드 시스템을 제안한다. 제안된 시스템은 핸드헬드 디바이스와 안경형 웨어러블 디바이스를 이용하여 여행자에게 여행 정보를 제공하고, 각각의 디바이스가 가진 단점을 상호 보완하면서 여행자를 안내한다. 또한 제안된 시스템은 각각의 디바이스들에 설치된 어플리케이션 사이에 여행 상황을 공유하여 여행자의 입력을 최소화하고, 여행 상황에 맞는 여행 정보를 제공한다.