• Title/Summary/Keyword: war games

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A Study on the Physical Training for the Security Agents of the Security Headquaters in the North Korea (북한 호위사령부의 경호요원 체육교육에 관한 연구)

  • Kim, Jung-Hyun
    • Korean Security Journal
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    • no.8
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    • pp.45-64
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    • 2004
  • The pivotal emphasis of the physical training for the security agents of the security headquarters in the North Korea is to inspire them with the defense physical training-centered ideology and the war spirit. Their special martial arts is the protectee-centered offensive arts rather than the self-centered arts. It puts emphasis on training black belt-holders in diverse martial arts rather than in a certain martial art. Thus, the physical training for security agents in the South Korea should be also developed into the ways to rear them as black belt-holders in diverse martial arts rather than to foster them as high grade-holders in a certain martial art. And also, professors majoring in security and physical science have to develop jointly the measures to improve the physical and mental agility and the basic physical strength to inspire rapid handling and perseverance, to develop the physical training program to reduce mental and physical stress of security guards, to develop the standard for the examination of physical strength suitable for the body figures of Korean people and the regular evaluation with the standard and to apply traditional folk-games such as the swing and the seesaw to the physical training for security guards.

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Game design using a low-level game development kit (저수준 게임개발도구를 이용한 게임 설계)

  • Jang, Ki-hong;Park, Jong-min;Park, Dae-ho;Kim, Seok-hun;Kim, SooKyun;An, SyungOg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.460-461
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    • 2012
  • Currently, many PC games are developed using game engines. Although these game engines provide many functions, there are also downsides such as limitations of the engine itself and development costs. This is essentially why DirectX, which has relatively few limitations and requires minimal expenses, is still considered a very useful game development tool. This thesis lays out the design plan for a war action genre game called Aeon of Strife using low quality game development tools.

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Minimum-Cost Path Finding Algorithm in Real-Time For Computer Generated Force (실시간성을 고려한 가상군 최소비용 길 찾기 알고리즘)

  • Han, Chang-Hee;Min, Young-Hye;Park, Sang-Hyuk;Kim, Jai-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.17-25
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    • 2011
  • At the computer games, we can experience a variety of environments using a virtual object. It is similar to that be trained in War-game simulator of the defense. Actual soldiers and a computer-generated virtual group(Computer Generated Force: CGF) in 3-D virtual battlefield environment are training. However, path finding algorithm, one of the techniques of simulation models, to the current level only considers the shortest time path. So, this current level at the special situation of the army in the battlefield for selecting the optimal path is limited. The focus of this paper is to select the least-cost path using the deadline with several different mission conditions(METT+TC). For the only shortest time path algorithm and the least-cost path algorithm using dealine,($d_t$, one of METT+TC elements), Its usefulness is verifying the change of the move spent time(t) for all possible paths and the fighting power of the combat troops(Troops ability, a) through a comparison of the total cost of moves(c(t)). According to the results, when considering the deadline, the proposed algorithm saves about 62.5% of the maximum cost.

Changes in Modern Han-Bok and the First Ladies' Costume (현대 한복변천과 영부인 한복과의 관계)

  • Cho Hyo-Sook
    • Journal of the Korean Society of Costume
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    • v.56 no.2 s.101
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    • pp.17-31
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    • 2006
  • This study is tried to identify the changes in modern Hanbok for the past five decades through the literatures and actual materials such as the First Ladies' costume. In Hanbok fashion, there is a trend that influenced by politics, economy and culture just like in western fashion. After liberation from the Japanese colonialism, the most important factors in Hanbok fashion were economic factors caused by the development of textile industry and the dressing attitude of the First Ladies at that time. In 1950s, a modified Hanbok that is easy to wear was popular. It was partly because of the west oriented atmosphere after the Korean War and mainly due to the practical dressing attitude of First Lady, Francesca. In 1960s and 70s, former First Lady Yuk Young Soo who loved and had good taste for Hanbok led the fashion. At that time, high ranking female social leaders as well as general public usually wore Hanbok on formal occasions. Therefore, textile industry for Hanbok developed a lot and tailored shops that specialize Hanbok emerged. In 1980s, as the economy got better, Hanbok was upgraded and it became more luxurious. Traditional Hanbok was revived through a historical investigation. Additionally, the former First Lady Lee Soon Ja helped fostering a luxurious mood as she wore a Hanbok as a formal dress. After 1988 Olympic Games were successfully held, the importance of the traditional culture was emphasized in 1990s and Hanbok followed retro trend rigorously through the academic approaches including a dressing history. Hand painted and naturally dyed Hanboks were strong in this period. Former First Lady Kim Ok Sook's sophisticated Hanbok attire partially had effect on this mood. However, From the late 1990s Hanbok became less popular. It was partly because the former First Lady Son Myoung Sun and Lee Hee Ho preferred western style dresses and did not play a role as Hanbok fashion leaders.

The Study of Golf Activities of the King Young Chin (영친왕의 골프활동에 관한 연구)

  • Cho, Sang-Woo
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.4
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    • pp.986-995
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    • 2020
  • The purpose of this study is to find out about unknown golf activities through sociological analysis based on the relationship between King Youngchin's life in Japan and the people around him. The following conclusions were drawn. King Youngchin was influenced by the Japanese imperial family to learn golf for the first time in 1924, and participated in golf tournaments in 1925. In 1927, during a one-year European tour, he participated in golf games in Singapore, Paris, Switzerland, England, Belgium, the Netherlands, and Italy, as well as golf course tours, golf lessons, and visiting golf ball manufacturing factories. After returning from Europe, he provided support for the site of Gyeongseong Gunjari Golf Course, construction and operation expenses. However, he did not show any special golf activities during his life as a high class Japanese military officer, and after the Pacific War, he could not find any more golf activities due to social conditions and economic conditions such as wartime restoration. There were no more golf activities due to health problems from 1958.

Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on (내러티브 기반 소셜 이슈 기능성 게임의 사용자 감정 경험 연구 : <나누별 이야기>를 중심으로)

  • Lim, Su-Jin;Doh, Young-Yim;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.131-144
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    • 2012
  • To affect users' attitudes on social issues, some serious games use narrative which can be an effective tool to provoke users' emotions. In this paper, focus group interview on the experiences about playing was conducted to figure out if the parts of narratives containing educational goals can actually provoke certain emotions or not. From the interview, words having emotional meaning were extracted and matched with Korean Emotion Terms Database. Then the emotion terms were compared with Russell's schematic map of core affect and were categorized. The result showed that users mostly felt unpleasant emotions during the play. The unpleasant emotions helped to achieve the game's goal which is conveying the tragedy of war.

A Study on Modeling of Fighter Pilots Using a dPCA-HMM (dPCA-HMM을 이용한 전투기 조종사 모델링 연구)

  • Choi, Yerim;Jeon, Sungwook;Park, Jonghun;Shin, Dongmin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.1
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    • pp.23-32
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    • 2015
  • Modeling of fighter pilots, which is a fundamental technology for war games using defense M&S (Modeling & Simulation) becomes one of the prominent research issues as the importance of defense M&S increases. Especially, the recent accumulation of combat logs makes it possible to adopt statistical learning methods to pilot modeling, and an HMM (Hidden Markov Model) which is able to utilize the sequential characteristic of combat logs is suitable for the modeling. However, since an HMM works only by using one type of features, discrete or continuous, to apply an HMM to heterogeneous features, type integration is required. Therefore, we propose a dPCA-HMM method, where dPCA (Discrete Principal Component Analysis) is combined with an HMM for the type integration. From experiments conducted on combat logs acquired from a simulator furnished by agency for defense development, the performance of the proposed model is evaluated and was satisfactory.

Civil-Military Relations and Military Leadership (민군관계와 국방리더십의 발전방향)

  • Son, Su-Tae
    • Journal of National Security and Military Science
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    • s.4
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    • pp.119-156
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    • 2006
  • Now it is not useful the theory about civil-military relationship that have been analysed for power games between military and civilians Korean society is going on governance society managed by cooperating network of government, civilian society and business market These social change require for new context about civil-Military relationship. Military leadership must contribute desirable civil-military relationship This study will suggest the direction about military leadership for desirable civil-military relationship. Now political issues about military intervention to the government are almost settled, but the worry about complications between military and civilians exist in the part of low issues like policy-making. Another important issues is military leadership about the style of social-being. In recent years, social change is very complex and speedy like global networking and diversity, leadership environment also, changed like leadership paradigm shift. Military leadership must be examined from the principle to the context of social integration At the present age, individual soldier is citizen in uniformed. Also military leadership must to seek the principle in the citizen mind like citizenship. Another charactristics of present day military is influence of high technogy. For the high-tech war military need the transition about science and technology from the whole society. In the context of above the development of military leadership are suggested as follows. First, the development of military control leadership must besought to the context of cooperation between government and military. Government must provide the system to strengthen military professionals in the process of policy-making about national security Second, military leadership must embody the important social values through the advanced military making, Third, military leadership must provide the adaptability to the society through the military education of their soldiers Forth, military leadership must be contributed to the social integration and to the growing up individual soldiers like their socialization and their achievement. Five, an important subject of military leadership is the creation of desirable military culture through the harmony of social culture and military culture.

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A Study on the Rise and Success of Korean-style Collection RPG Genre (한국형 수집 RPG 장르 형성 연구)

  • Cho, Eun-Ha
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.327-337
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    • 2018
  • The Korean-style Collection RPG is a unique sub-genre of RPG developed in a new environment of the smartphone era. Based on CCG in Japan, the Korean collection RPG was able to have its own color by adding action style based on the experience of MMORPG development. Since the genre, many games have been released and have had amazing success. This success is not only limited to domestic but also extends overseas. In this study, I try to find out the reasons for the emergence and success of the Korean collection RPG, and analyze "Seven Knights", which has been a great success in Korea, and "Summoners War", which has achieved great success in the world. Through this, I will contribute to the competitiveness of Korean smartphone game industry.

A Study on the Research Trend of Counter-Terrorism: Focusing on Counter-Terrorism studies of the National Police Headquarters (대(對)테러리즘 분야 연구경향분석:치안본부 대테러연구를 중심으로)

  • Lee, Dae sung;Ryu, Sang Il
    • Convergence Security Journal
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    • v.14 no.3_2
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    • pp.83-91
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    • 2014
  • International society got a severe shock from terrorism of hostage, abduction and murder that was committed on a target of Israel athlete delegation in Munich Olympics, West Germany by Black September, a Palestine terrorism organization. Korea with 1986 Asian Games and 1988 Olympics ahead was directly and indirectly exposed to threats of North Korea's nation-support terrorism, a military provocation and a local war limited warfare. This study explores the roles of the police at the time of the National Police Headquarters with regard to counter-terrorism, and analyzed academic research trends of Studies of Counter-terrorism published by the same office between 1983 and 1990. Looking into them shows a fact firstly, that the most frequently appearing key words in common were "terrorism," "hostages," "measures," and "international," etc. Secondly, before and after 1988 Olympics, the key word "Olympics" was frequently addressed. Thirdly, looking at the difference by the year, the key word, "policies of defense and borderlands" was frequently addressed between 1983 and 1984, "terrorism against South Korea," and "civil aircraft" frequently addressed in 1985, and "corporate" in 1986. In 1987, the key word "terrorism trends" was addressed, and in 1990, "international terrorism," and "separatism" were used.