• 제목/요약/키워드: visual understanding

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문화예술지원사업 추진상의 쟁점과 정책방향 - 시각예술창작산실 공간·전시 지원사업을 중심으로 - (Controversial Issues and Policy Alternatives in Promotion of Arts and Culture Grant Program: Focusing on Space and Exhibition Support Project of Visual Arts)

  • 고정민;장신정;장윤정
    • 예술경영연구
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    • 제52호
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    • pp.39-73
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    • 2019
  • 본 연구는 시각예술창작산실 공간·전시지원 사업 추진상의 쟁점과 대안 모색을 하고 이를 통해 문화예술 지원사업의 방향성을 제시하고자 하는 것이다. 본 연구를 위해 문헌고찰 후, 지원사업 관련 직접 수혜자 집단과 지원사업 담당자, 그리고 시각예술 전문가 집단의 FGI 및 심층인터뷰를 하였다. 연구 결과, 지원사업의 특수성을 고려하여 지원심의와 선정이 실제 지원시기보다 충분히 여유를 두고 실행되어야 하며, 비영리전시공간과 사립미술관의 사회적 역할과 차별성에 대한 이해를 바탕으로 한 두 사업으로 구분하여 진행할 필요가 있다는 점을 공유하였다. 지원 방법과 평가에 관해서는 지원사업의 효과성을 고려한 장기지원이 요구되며, 지원 주체와 수혜자 사이의 신뢰성을 회복하는 건강한 파트너십 형성의 필요성, 그리고 평가기준과 e나라도움 시스템이 보다 효율적이고 합리적 구축되어야 하며, 해당 지원사업의 정체성에 부합하는 예산의 효율적 배분 및 항목의 유연성, 그리고 예산부족에 대한 쟁점이 도출되었다. 이러한 분석을 통해 시각예술지원사업의 특수성 이해, 지속가능한 시각예술창작 산실 정책의 수립, 예산활용이 자율성 부여 및 예산확충 등의 시사점을 도출하였고, 더 나아가 문화예술지원사업은 통제보다 효율성을 중시하는 방향성, 공급자 보다 수요자 입장을 고려한 방향성, 단기적 관점이 아닌 장기적 관점의 사업기획을 해야 한다는 방향성이 도출될 수 있었다.

비유를 사용한 수업에서 학생들의 인지적.정의적 특성과 대응 이해 및 대응 오류 유형과의 관계 (The Relationships among Students' Mapping Understanding, Mapping Errors and Cognitive/Affective Variables in Learning with Analogy)

  • 김경순;황선영;노태희
    • 대한화학회지
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    • 제54권1호
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    • pp.150-157
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    • 2010
  • 이 연구에서는 비유를 사용한 '농도와 반응속도'에 대한 학습에서 학생들의 인지적 정의적 변인들의 상 하위 수준에 따른 대응 관계 이해도와 대응 오류 유형의 차이를 비교하고, 이 변인들과 대응 관계 이해도와의 관계를 조사하였다. 사전검사로 논리적 사고력, 시각적 심상화 능력, 비유 추론 능력, 자아 효능감, 인지욕구 검사를 실시하였다. 비유를 사용한 수업을 진행한 후, 친숙도 검사와 대응 관계 이해도 검사를 실시하였다. 연구 결과, 시각적 심상화 능력과 친숙도를 제외한 모든 인지적 정의적 변인의 수준이 상위인 학생들의 대응 관계 이해도 점수가 하위 학생들보다 통계적으로 유의미하게 높았다. 또한, 과잉 대응, 대응 불이행, 불가능한 대응, 인위적 대응, 부적절한 대응, 무분별한 대응, 비유물 속성 보유 등의 대응 오류 유형의 빈도가 학생들의 인지적 정의적 변인의 수준에 따라 다른 양상을 보였다. 학생들의 대응 관계 이해도 점수는 모든 인지적 정의적 변인들과 정적인 상관이 있었다. 다중 회귀 분석 결과, 과학 성취도, 논리적 사고력, 친숙도가 대응 관계 이해도에 대한 유의미한 예언 변인으로 나타났다. 이에 대한 교육적 함의를 논의하였다.

심볼디자인의 정보전달기능에 따른 한국적 MONOGRAM의 연구 (A Study on Korean Monogram as The Information Communication Function of Symbol)

  • 장은석
    • 디자인학연구
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    • 18호
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    • pp.63-73
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    • 1996
  • 21세기 정보화시대에 커뮤니케이션의 혼란 속에서 모노그룹(monogram)은 비쥬얼 아이 덴터티를 위한 시각언어로서 정보전달의 매우 중요한 심 볼로 등장하였다. 모노그램은 비쥬얼메세지의 가장 훌륭한 적임자로서, 오늘날 그 역할이 점차 중요시되고 있다. 본 논문은 심볼 디자인의 조형요소로서, 모노그램의 본질과 기능 그리고 상징성 등을 연구하여 심볼을 연구하는 사람들에게 모노그램의 정확한 이해를 통하여 한국적 모노그램의 발전적 가능성에 그 목적을 두었다.

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딥러닝 기반 객체 인식 기술 동향 (Trends on Object Detection Techniques Based on Deep Learning)

  • 이진수;이상광;김대욱;홍승진;양성일
    • 전자통신동향분석
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    • 제33권4호
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    • pp.23-32
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    • 2018
  • Object detection is a challenging field in the visual understanding research area, detecting objects in visual scenes, and the location of such objects. It has recently been applied in various fields such as autonomous driving, image surveillance, and face recognition. In traditional methods of object detection, handcrafted features have been designed for overcoming various visual environments; however, they have a trade-off issue between accuracy and computational efficiency. Deep learning is a revolutionary paradigm in the machine-learning field. In addition, because deep-learning-based methods, particularly convolutional neural networks (CNNs), have outperformed conventional methods in terms of object detection, they have been studied in recent years. In this article, we provide a brief descriptive summary of several recent deep-learning methods for object detection and deep learning architectures. We also compare the performance of these methods and present a research guide of the object detection field.

Students' Visual Representation of Mathematics

  • Trance, Naci John C.;Marapo, Roger B.;Pornel, Jonny B.
    • 한국과학교육학회지
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    • 제32권8호
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    • pp.1318-1332
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    • 2012
  • This paper takes another approach in assessing students' perception of mathematics. Instead of asking for verbal description of the students' perception of mathematics, we asked the respondents who were all college students to draw their perception of mathematics. This relatively new approach enabled students to take a second look of how they perceived math and, at the same time, explored students' creativity and provided a less austere appearance to mathematics which was taken usually in a more formal and severe manner. This approach of assessing students' perception of mathematics generated new information that could not be normally gleaned from other approaches like Likert Scale. Some drawings of mathematics of the respondents reinforced their math affect towards mathematics. For those who hated math, their drawings revealed so the same is true with those who loved mathematics. Examining the visual representations of mathematics and looking for commonalities, the researcher found a number of interesting themes that may shed some light to educators' understanding of students' math affect.

A Visual and Contextual Comparative Study of the Work of Picasso and Chanel Towards an Understanding of the Overlaps Between Modern Art and Fashion

  • Forster, Samantha Vettese
    • International Journal of Costume and Fashion
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    • 제12권2호
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    • pp.15-32
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    • 2012
  • From the beginning of the twentieth century, 'Modernism' impacted and transformed art and clothing. Pablo Picasso and Gabrielle 'Coco' Chanel were two of the most central characters in Modernism working simultaneously in their disciplines. Picasso's innovations, particularly in abstract art and Chanel's fashion designs, that dramatically departed from the previous corseted and highly decorative styles, were so significant that they have left an influence on contemporary art and fashion. This study will compare their visual works and documented evidence of their motivations, within the context of their cultural backgrounds, to reveal meaning in the occurrences of overlaps. This approach has examined the historical, cultural background of the artist and designer's environment from different perspectives, adding to previous research in this area. Through this research, outcomes of the analysis have shown similarities and divergences in the wider genres of art and fashion and the practice of the artist and fashion designer. The reference list to this text, used in the survey, gives a comprehensive overview of pertinent publications disseminating Picasso and Chanel's visual works, oral perspectives and cultural impact.

가상 레이저가공 시뮬레이션 프로그램 구축 (Development of a Simulation Program for Virtual Laser Machining)

  • 이호용;임중연;신귀성;윤경구;황경현;방세윤
    • 한국정밀공학회지
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    • 제22권7호
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    • pp.54-61
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    • 2005
  • A simulator for virtual laser machining is developed to help understanding and predicting the effects of machining parameters on the final machined results. Main program is based on the model for polymer ablation with short pulse excimer lasers. Version f of the simulator is built using Visual Fortran to make the user work under visual environment such as Windows on PC, where the important machining parameters can be input via dialog box and the calculated results for machined shape, beam fluence, and temperature distribution can be plotted through the 2-D graphics windows. Version II of the simulator is built using HTML, CGI and JAVA languages, allowing the user to control the input parameters and to see the results plot through the internet.

Effects of Visual Media Programs on Job Stress and Burnout in Emergency Room Nurses

  • Kim, Ha-Gang;Kang, Hee-Sun
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.32-39
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    • 2019
  • The purpose of this study was to identify the effects of visual programs on job stress and burnout in emergency room nurses. This study used a nonequivalent control group pretest-posttest design. There were 26 participants in the experimental group and 27 in the control group. Data collection took place from December 12, 2017 to February 17, 2018. The program comprised eight weekly 120-minutes sessions, which included understanding and assessing job stress and burnout. Data were analyzed using the Chi-square test, paired t-test, and independent t-test. As a result, levels of job stress (t=-20.09, p<.001) and burnout (t=-22.31, p<.001) decreased significantly in the experimental group. The results suggest that the Visual Media Program could be an effective strategy for reducing job stress and burnout. Therefore, it is deemed a useful intervention for improving the quality of nursing care provided in emergency rooms.

On Design of Visual Servoing using an Uncalibrated Camera and a Calibrated Robot

  • Uchikado, Shigeru;Morita, Masahiko;Osa, Yasuhiro;Mabuchi, Tesuo;Tanya, Kanya
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.23.2-23
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    • 2001
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. We use a pinhole camera model as the camera one. The essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. These play an important role in designing visual servoing. For easy understanding of the proposed method we first show a design in case of the calibrated camera. The design is constructed by 4 steps and the directional motion of the robot arm is fixed only to a constant direction. This means that an estimated epipole denotes the direction, to which the robot arm translates in 3D space, on the image plane.

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Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제9권1호
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.