• Title/Summary/Keyword: visual speed

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Free-view Pixels of Elemental Image Rearrangement Technique (FPERT)

  • Lee, Jaehoon;Cho, Myungjin;Inoue, Kotaro;Tashiro, Masaharu;Lee, Min-Chul
    • Journal of information and communication convergence engineering
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    • v.17 no.1
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    • pp.60-66
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    • 2019
  • In this paper, we propose a new free-view three-dimensional (3D) computational reconstruction of integral imaging to improve the visual quality of reconstructed 3D images when low-resolution elemental images are used. In a conventional free-view reconstruction, the visual quality of the reconstructed 3D images is insufficient to provide 3D information to applications because of the shift and sum process. In addition, its processing speed is slow. To solve these problems, our proposed method uses a pixel rearrangement technique (PERT) with locally selective elemental images. In general, PERT can reconstruct 3D images with a high visual quality at a fast processing speed. However, PERT cannot provide a free-view reconstruction. Therefore, using our proposed method, free-view reconstructed 3D images with high visual qualities can be generated when low-resolution elemental images are used. To show the feasibility of our proposed method, we applied it to optical experiments.

The Effect of Visual Stimulation on Gait Parameters During Backward Walking in Healthy Individuals (정상인의 후방 보행 시 시각 자극이 보행 변수에 미치는 영향)

  • Han-Byeol Sung;Ji-won Seo;Jung-Hyun Cho;Young-Keun Woo
    • PNF and Movement
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    • v.22 no.1
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    • pp.91-99
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    • 2024
  • Purpose: Backward walking has shown positive effects on gait recovery in rehabilitation patients. It is increasingly used as an aerobic training method in rehabilitation populations, inducing more sensory and motor stimulation than forward walking. Therefore, the purpose of this study is to investigate the effects of visual stimulation during backward walking. Methods: Twenty-seven healthy adults with a visual acuity of 0.8 or higher participated in the study. To compare the effects of visual stimulation during various walking conditions among healthy individuals, the participants randomly selected cards numbered one to six and walked a distance of 10 meters. Walking ability was measured using Optogait. Results: Statistically significant differences were observed in speed, stride, and percentages of single support and contact phase during backward walking. Within eyes-closed conditions during backward walking, significant differences were found in percentages of single support, terminal stance, and contact phase. Moreover, the percentage of terminal swing significantly differed during backward walking with head turn conditions. Conclusion: Gait parameters such as speed, stride, and percentages of single support and contact phase were higher during backward walking than forward walking. These results indicate that backward walking involves multiple sensory systems and varying conditions.

A LiDAR-based Visual Sensor System for Automatic Mooring of a Ship (선박 자동계류를 위한 LiDAR기반 시각센서 시스템 개발)

  • Kim, Jin-Man;Nam, Taek-Kun;Kim, Heon-Hui
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.6
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    • pp.1036-1043
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    • 2022
  • This paper discusses about the development of a visual sensor that can be installed in an automatic mooring device to detect the berthing condition of a vessel. Despite controlling the ship's speed and confirming its location to prevent accidents while berthing a vessel, ship collision occurs at the pier every year, causing great economic and environmental damage. Therefore, it is important to develop a visual system that can quickly obtain the information on the speed and location of the vessel to ensure safety of the berthing vessel. In this study, a visual sensor was developed to observe a ship through an image while berthing, and to properly check the ship's status according to the surrounding environment. To obtain the adequacy of the visual sensor to be developed, the sensor characteristics were analyzed in terms of information provided from the existing sensors, that is, detection range, real-timeness, accuracy, and precision. Based on these analysis data, we developed a 3D visual module that can acquire information on objects in real time by conducting conceptual designs of LiDAR (Light Detection And Ranging) type 3D visual system, driving mechanism, and position and force controller for motion tilting system. Finally, performance evaluation of the control system and scan speed test were executed, and the effectiveness of the developed system was confirmed through experiments.

Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.10a
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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Effect of Sensory Integration Therapy Combined with Eye Tracker on Sensory Processing and Visual Perception of Children with Developmental Disabilities (아이트래커를 병행한 감각통합치료가 발달장애아동의 감각처리 및 시지각에 미치는 영향)

  • Kwon, So-Hyun;Ahn, Si-Nae
    • The Journal of Korean Academy of Sensory Integration
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    • v.21 no.3
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    • pp.39-53
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    • 2023
  • Objective : The purpose was the effect of sensory integration therapy combined with an eye tracker on the sensory processing and visual perception of children with developmental disabilities. Methods : It was a single-subject study with a multiple baseline design between subjects, and the intervention applied sensory integration therapy combined with an eye tracker. Visual-motor speed and saccadic eye movements were assessed at each session of baseline and intervention periods. As pre- and post-evaluation, sensory profile, Korean-Developmental Test of Visual Perception and Trail Making Test were conducted. The results of each session evaluation and pre- and post-evaluation researched the effectiveness of the intervention through visual analysis and trend line analysis. Results : As a result of the evaluation for each session, the slope of the trend line for all children in visual-motor speed and saccadic eye movement increased sharply during the intervention compared to the baseline. As a result of the pre- and post-evaluation, the sensory processing of movement, body position, and visual changed from more than that of peers to a level similar to that of peers. In visual perception, all children's ability of Visual Closure increased. As a result of Trail Making Test conducted to confirm the improvement of children's visual tracking and visual-motor abilities, all children showed a decrease in performance time after the test compared to before. Conclusion : It was confirmed that sensory integration therapy combined with an eye tracker for developmental disabilities has effect on sensory processing and visual perception. It is expected to play an important role clinically as it can stimulate children's interest and motivation in line with recent technological improvements and the spread of smart devices.

The Effects of Computerized Gaming Program on Cognition in Children with Mental Retardation: A Case Study

  • Kim, Seon Chil;Heo, Ju Young;Shin, Hwa Kyung;Kim, Byeong Il
    • The Journal of Korean Physical Therapy
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    • v.30 no.5
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    • pp.193-198
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    • 2018
  • Purpose: The purpose of this study was to analysis of effectiveness between cognitive function assessment scores and gaming cognitive rehabilitation system in children with intellectual impairment. Methods: Five children (male=5, $age=10.00{\pm}0.80$) with intellectual impairment participated in this study and were randomly assigned to the experiment that played (received) gaming cognitive rehabilitation system (Neuroworld). The children were applied 2 times a week for 30 minutes during 3 months. The children were assessed K-WSIC-VI (Korean-Wechsler intelligence scale for children-fourth edition) and recorded that gained score in gaming cognitive rehabilitation system before and after intervention. K-WSIC-VI contained five primary index scores: verbal comprehension index, visual spatial index, fluid reasoning index, working memory index, and processing speed index. Gaming cognitive rehabilitation system scoring was composed visual recall, target recall, sequence recall, selective attention, continuous attention, and exploration. Results: In the intelligence quotient (IQ) of K-WSIC-VI, there were significant increased in all children. The visual recall item was highest effective in all children. However, sequential recall showed the lowest improvement in all children. The performance speed of selective attention item was decreased, this means that children's skills have improved. Also, their ability to explore has improved significantly. Conclusion: In conclusion, gaming cognitive rehabilitation system was significant effectiveness in cognitive function in some categories for children with intellectual impairment. However, the visual recall and performance speed don't represent of all cognitive function. Therefore, further studies will need to verify by applying more subject and longer duration.

The Impact of Cognitive Workload on Driving Performance and Visual Attention in Younger and Older Drivers (인지부하가 시각주의와 운전수행도에 미치는 영향에 관한 연령대별 분석)

  • Son, Joonwoo;Park, Myoungouk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.4
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    • pp.62-69
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    • 2013
  • Visual demands associated with in-vehicle display usage and text messaging distract a driver's visual attention from the roadway. To minimize eyes-off-the-road demands, voice interaction systems are widely introduced. Under cognitively distracted condition, however, awareness of the operating environment will be degraded although the driver remains oriented to the roadway. It is also know that the risk of inattentive driving varies with age, thus systematic analysis of driving risks is required for the older drivers. This paper aims to understand the age-related driving performance degradation and visual attention changes under auditory cognitive demand which consists of three graded levels of cognitive complexity. In this study, two groups, aged 25-35 and 60-69, engaged in a delayed auditory recall task, so called N-back task, while driving a simulated highway. Comparisons of younger and older drivers' driving performance including mean speed, speed variability and standard deviation of lane position, and gaze dispersion changes, which consist of x-axis and y-axis of visual attention, were conducted. As a result, it was observed that gaze dispersion decreased with each level of demand, demonstrating that these indices can correctly rank order cognitive workload. Moreover, gaze dispersion change patterns were quite consistent in younger and older age groups. Effects were also observed on driving performance measures, but they were subtle, nonlinear, and did not effectively differentiate the levels of cognitive workload.

Comparison of Display Visual Effects in Control Task under Limited Reaction Time (반응시간제한시 제어작업의 디스플레이 시각효과 비교)

  • 오영진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.47
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    • pp.57-68
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    • 1998
  • Work environments have been changed with the advent of new technologies, such as computer technology. However, human cognitive limits can't pace up with the change of work environment. Designing human-computer system requires knowledge and evaluation of the human cognitive processes which control information flow workload. Futhermore, under limited reaction time and/or urgent situation, human operator may the work stress, work error and resultant deleterious work environment. This paper evaluate the visual factors of major information processing factors(information density, amount of information, operational speed of speed)on operator performance of supervisory control under urgent(limited reaction time)environments which require deleterious work condition. To describe the work performance int the urgent work situations with time stress and dynamic event occurrence, a new concept of information density was introduced. For a series of experiments performed for this study, three independent variables(information amount, system proceeding speed, information density) were evaluated using five dependent variables. The result of statistical analyses indicate that the amount of information affected on all of five dependent measure. Number of failure and number of secondary task score were influenced by both amount of information and operational speed of system. However reaction time of secondary task were affected by both amount of information and information density. As a result, the deleterious factors for the performances seemed to be a scanning time to supervise each control panel. Consequently, a new display panel was suggest to reduce operator work load for scanning task showing better operator performance.

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The Effects of Proprioceptive Neuromuscular Facilitation on Gait Speed and Genu Recurvatume in Stroke Patients -A Case Report- (뇌졸중 환자의 보행속도 향상과 젖힌무릎 개선을 위한 고유수용성신경근촉진법의 적용: 증례보고)

  • Shin, Seung-Sub
    • PNF and Movement
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    • v.12 no.4
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    • pp.259-266
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    • 2014
  • Purpose: The purpose of this study is to describe the effects of proprioceptive neuromuscular facilitation (PNF) on gait speed and genu recurvatum episodes in stroke patients. Methods: The patient is a 58-year-old woman with left hemiplegia who presented with genu recurvatum while walking. Each week the patient received two sessions of PNF that each lasted 45 minutes. During a six-week interval the patient underwent therapeutic exercises and occupational therapy five times a week between the two PNF treatments. During each treatment a preand post-test (a 4 m walk test) was conducted, the patient described their fear of falling down (10-point visual analogue scale), and the number of genu recurvatum episodes was recorded. Results: After the first PNF treatment, the fear of falling down was decreased from 8 points to 7 points, and the number of genu recurvatum episodes decreased from 11 to 6. After the second PNF treatment, the fear of falling down decreased from 6 points to 5 points, and the number of genu recurvatum episodes decreased from 5 to 1. The 4 m walking test time also decreased from 30 seconds to 24 seconds. Conclusion: The PNF treatment is beneficial for reducing the fear of falling down, reducing the number of genu recurvatum episodes, and improving the gait speed of stroke patients.

Effect of Changes in Visual Response Speed, Functional Movement, Body Balance, and Lung Capacity after a 10-Week Body Stability Exercise Program for High School Male Taekwondo Athletes (10주간의 신체 안정화 운동프로그램이 초등학교 태권도 선수의 민첩성, 기능적 움직임, 균형, 폐기능에 미치는 효과)

  • Kang, Yang-Hoon;Kim, Chul-Seung
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.3
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    • pp.111-124
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    • 2021
  • Purpose : The purpose of this study is to evaluate whether physical ability is improved by body stabilization, develop training methods to improve physical fitness factors suitable for body conditions, and provide future management and exercise materials to improve Taekwondo athletes' performance, after conducting the Body stabilization exercise (BSE) program on 22 elementary school Taekwondo athletes for 10 weeks to strengthen core muscles and evaluating Visual response speed test (VRST), Functional movement screen (FMS), Y-Balance test (YBT) and Vital capacity (VC). Methods : In order to examine the impact of the BSE program on Taekwondo athletes' VRST, FMS, YBT and VC this study conducted individual evaluations on all subjects, including VRST, FMS, YBT and VC before applying the programs, and compared exercise effects before and after the program, before and after exercise by a certain period. Results : After exercising, strength and quickness were improved significantly and reaction time was significantly shortened (p<.001). The total score of FMS was improved from 10.86±1.17 before to 11.68±0.99 after exercising, was statistically significant (p=.014). YBT was significantly improved from 91.11±4.84 before to 95.68±5.15 after exercising (p<.001). VC improved was statistically significant (p<.001). Conclusion : In conclusion, the BSE athletic program is expected to help Taekwondo athletes perform well by preventing and reducing injuries through the improvement of muscular strength, strength, speed, agility, step, kick, balance, flexibility, full body endurance and the combination of technical abilities.