• Title/Summary/Keyword: visual speed

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Effects of 3-dimensional balance trainer in combination with a video-game system on balance and gait ability in subacute stroke patients

  • Ha, Hyun Geun;Ko, Young Jun;Lee, Hwang Jae;Lee, Wan Hee
    • Physical Therapy Rehabilitation Science
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    • v.3 no.1
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    • pp.7-12
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    • 2014
  • Objective: The purpose of this study was to investigate the effects of a three dimensional balance trainer in combination with a video-game system and visual feedback on balance recovery and gait function in subacute stroke patients. Design: Randomized controlled trial. Methods: Twenty-three subacute stroke patients were assigned to either an experimental (n=12) or a control group (n=11) using a random permuted block design and sealed envelopes. The experimental group received additional 3-dimensional balance training combined with visual feedback and a game program for 30 min/day, 5 days/week for 4 weeks. Both groups received 30-min of conservative physical therapy sessions based on neurodevelopmental therapy. Before and after the 20 sessions, walking abilities were evaluated by the the GaitRite system and balances were evaluated using the Berg Balance Scale (BBS). The Trunk Impairment Scale (TIS) was used to assess trunk muscle performances. Results: After the 4-week intervention, BBS and TIS scores were significantly increased in both groups (p<0.05), and increases in these scores were significantly greater in the experimental group (p<0.05). After the 4-week intervention, gait speed and cadence were significantly increased in both groups (p<0.05), and as was observed for BBS and TIS scores, changes of gait speed and cadence were significantly greater in the experimental group (p<0.05). Conclusions: The study shows that the 3-dimensional balance trainer combined with visual biofeedback and a video-game system provides a therapeutic means for improving balance and gait ability in subacute stroke patients.

Development of Fuzzy Controller for Camera Autotracking System (원격 감시카메라 자동추적시스템의 퍼지제어기 개발에 관한 연구)

  • 윤지섭;박영수
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.8
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    • pp.2062-2072
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    • 1994
  • This paper presents the development of a fuzzy controller for driving camera pan/tilt device so that the camera's viewing direction can automatically track a moving object. To achieve computational efficiency a non-contact type displacement follower is used as a feedback sensor instead of a vision camera. The displacement follower, however, is extremely sensitive to object's lighting condition and results in unstable response at high speed. To this end, a fuzzy controller is developed in such a way to provide stable tracking performance at high speed where the sensory signal is subjected to intermittant disturbances of large magnitude. The test result shows stable tracking response even for high speed and non-uniform lighting condition. The resulting camera autotracking system can be adopted as an effective tool for visual transfer in the context of teleoperation and autonomous robotics.

Transformation Based Walking Speed Normalization for Gait Recognition

  • Kovac, Jure;Peer, Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2690-2701
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    • 2013
  • Humans are able to recognize small number of people they know well by the way they walk. This ability represents basic motivation for using human gait as the means for biometric identification. Such biometric can be captured at public places from a distance without subject's collaboration, awareness or even consent. Although current approaches give encouraging results, we are still far from effective use in practical applications. In general, methods set various constraints to circumvent the influence factors like changes of view, walking speed, capture environment, clothing, footwear, object carrying, that have negative impact on recognition results. In this paper we investigate the influence of walking speed variation to different visual based gait recognition approaches and propose normalization based on geometric transformations, which mitigates its influence on recognition results. With the evaluation on MoBo gait dataset we demonstrate the benefits of using such normalization in combination with different types of gait recognition approaches.

A Study on the Controller having Disturbances in Spark Ignition Engine (불꽃점화 기관에 외란에 안정한 제어기 연구)

  • 이영춘;정진호;윤여홍;이성철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.153-156
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    • 2000
  • This paper presents an PID type fuzzy based method for nohnear engine idle controller The output is a duty cycle(DC) for driving a idle speed cont개l valve(1SCV). For precise control of SI engine, the CPS sensor and coolant temperature are used. Visual C* language is used to make simulation panel for the fast and precise idle speed control. The dSPACE board and supported Control desk program is used in experiment ta the same purpose as simulation. The experimental results have a good agreement with simulation ones.

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An Image Data Compression Algorithm for a Home-Use Digital VCR Using SBC with Block-Adaptive Quantization (SBC와 블럭 적응 양자화를 이용한 가정용 디지탈 VCR 영상 압축 알고리듬)

  • 김주희;서정태;박용철;이제형;윤대희
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.9
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    • pp.124-132
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    • 1994
  • An image data compression method for a digital VCR must satisfy special requirements such as high speed playback. various edting capabilities and error concealment to provide immunity to tape dropouts. Taking these requirements requirements into consideration, this paper proposes a new interframe subband coding algorithm for a digital VCR. In the proposed method, continuous input images are fist partitioned into four frequency bands. The lowest frequency subband is coded with 3-D block adaptive quantization that removes the level redundancy within each level. The other higher frequency subbands are coded by an intraframe coding method using the property of the human visual system. To keep reasonable image quality in high speed palyback, a segment forming method in the frequency domaing is also proposed Computer simulation results demonstrate that the proposed algorithm has the potential of achieving virtually lossless compression in normal play and produces an image with less mosaic errors in high speed play.

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Development of High Speed/Intelligent Machining System by PLUG/PLAY Method (PLUG/PLAY 방식 고속 지능형 가공 시스템의 연구)

  • 윤원수;김찬봉;권용찬;한기상;양희구;김세광;김주한;박종권
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.483-488
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    • 2000
  • This study aims at developing the high speed/intelligent machining system using the plug/play method of an open architecture controller. The plug/play technology by the application Specific Function (ASF), can readily implement the open architecture controller into various machining system or other automatic devices. The plug/play method integrates the ASF, visual builder, controller OS technology. This study, as an example, presents a schematic diagram for integration of an open architecture CNC and individual component technology for the high speed/intelligent machining system.

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The Effect of Hangul Font on Reading Speed in the Computer Environment

  • Kim, Sunkyoung;Lee, Ko Eun;Lee, Hye-Won
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.449-457
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    • 2013
  • Objective: The aim of this study is to investigate the effect of Hangul font on reading speed when texts are displayed on the computer screen. Background: Reading performance is influenced by fonts. However, there are few studies of Hangul font from a cognitive perspective. Fonts could affect reading performance directly and indirectly, interacting with other visual-perceptual factors such as size, word spacing, and line spacing. Method: In experiment 1, two variables were manipulated; a frame condition(square frame non-square frame) and a stroke condition(serif sans-serif). According to each condition, one of the four fonts was applied to the texts. The height of the four fonts was controlled. The participants were asked to read aloud the presented texts. In experiment 2, the non-square frame fonts were adjusted to have approximately the same size, width, letter spacing, and word spacing as the square frame fonts. The experimental design and task used in experiment 2 were identical with experiment 1. Results: In general, reading speed was faster in the square frame fonts than in the non-square frame fonts. The reading speed was not significantly different across stroke conditions. Conclusion: The frame of Hangul font significantly influenced reading speed. These results suggest that the type of Hangul font is a factor to affect reading performance. Application: The frame of fonts should be considered in designing of new fonts. The square frame fonts should be the preferred choice to enhance legibility.

Design and Implementation of Prototype model of Vehicle speed automatic variable control System (차량속도 자동화 가변 시스템의 프로트 타입 모델 설계 및 구현)

  • Choi, Sung-Jai
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.47-54
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    • 2019
  • In the worldwide, The issue comes up which is the danger of car accidents from climate-change effects. We are considering about various types of speed limit signs for setting restricts to high-speed vehicles. South Korea has 4 seasons in the land. At Summer or Winter seasons have heavy rains and fogs or snow, In these seasons need to enforce speed limit laws or methods to prevent car collision. But South korea is using stationary speed limiters that is not enough to proof against rear-end car accidents in these climates. In this paper shows the necessity of independent LED speed limits display to reduce car accidents. And explaining the prototype model which is a combination of rain sensor and wiper systems. This model is independently changed the speed limits to 50%, 80%, 100% of standards by raindrops and snowflake. Also it is freely setting speed limits on each places anywhere it settled in. Visual effects of the model as being speed-down of vehicles helps to prevent rear-ending car accidents and traffic beforehand.

A Study on the PCB automatic routing by shape based method using the auction algorithm (Auction 알고리즘을 이용한 Shape Based 방식에 의한 PCB 자동 배선에 관한 연구)

  • Woo, Kyong-Hwan;Lee, Cheon-Hee
    • The KIPS Transactions:PartA
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    • v.8A no.3
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    • pp.269-278
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    • 2001
  • Routing region modeling method of auto_routing systems are use the grid and the non-grid type. Though grid type has a few electrical and physical element on PCB, grid type has disadvantage which decrease the auto-routing speed dur to constraint with board and gird size. Thus it increase the memory capacity, Non-grid type(Shape baed type) use the region processing type, so it has 44.2% memory decrease effect than grid type in routing region. Thus, via number has 55% decrease effect, total routing time is increased 83.8% than conventional PCB system. In this paper we developed high speed PCB auto-routing system without memory waste by using shaped type applicant with auction algorithm which reaching the destination from one-point with best speed and solving the path problem. Also, this system developed by Visual C++ in IBM Pentium computer Window environment, and compatible with other PC.

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The Effects of Visual Biofeedback Balance Training on Functional Ability in Children with Cerebral Palsy : A Pilot Study

  • Yun, Chang-Kyo;Yoo, Ji-Na
    • Journal of the Korean Society of Physical Medicine
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    • v.11 no.3
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    • pp.133-139
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    • 2016
  • PURPOSE: The purpose of this study is to examine the impact of balance training on a three-dimensional balance trainer that provides the up-and-down vertical movement of the knee joint and left-and-right horizontal movement, along with visual feedback on the functional ability of children with spastic cerebral palsy (CPs). METHODS: 8 CPs participated in this study. The experiment was implemented for 40 minutes, three times a week for a total of six weeks. The subjects received general physiotherapy for 15 minutes in each session focused on balance and walking, as based on the neuro-developmental treatment theory. Balance training was performed for 20 minutes on a three-dimensional balance trainer where knee joint movement providing visual feedback is applied. The evaluations were conducted before and after the test, and posture sway was measured using 10 Meter Walking Test (10MWT), Timed Up & Go Test (TUG), and the Good Balance System to evaluate the functional ability and balance of the subjects RESULTS: 10MWT was not statistically significant (p>.05). On the contrary, TUG and postural sway indicate static balance showed a statistically significant decrease (p<.05). In a static balance test using the Good Balance System, the average moving speed statistically significantly decreased in the AP and ML directions (p<.05), and the mean velocity moment also significantly decreased (p<.05). CONCLUSION: These findings suggested that balance training using the three-dimensional balance trainer, with the features of visual feedback and up-and-down knee joint movement effects on increasing dynamic and static balance.