• 제목/요약/키워드: visual sound

검색결과 362건 처리시간 0.025초

몰입감 향상을 위한 VR 영상 콘텐츠의 시청각 유도와 구성요소에 관한 연구 (A Study on Visual and Auditory Inducement of VR Image Contents and the Inducement Components of for Immersion Improvement)

  • 이랑구;정진헌
    • 디지털융복합연구
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    • 제14권11호
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    • pp.495-500
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    • 2016
  • 2016년을 기점으로 VR 시장이 급속도로 성장하고 있으며, 현재 VR 시장에서 가장 중요한 이슈로 떠오르고 있는 것은 VR 콘텐츠이다. 사용자의 몰입감과 상호작용을 최대한 충족시킬 수 있는 제작 기법과 좀 더 다양한 VR 콘텐츠가 필요하기 때문이다. 본 연구는 VR 콘텐츠 중 VR 영상 콘텐츠를 중심으로 몰입감을 지속할 수 있게 하고 향상할 수 있는 시청각 유도의 구성요소들을 국내외 사례 분석을 통해 시청각 유도의 올바른 방향성을 찾아보았다. 그 결과 시청각 유도의 시각적 청각적 구성요소로는 촬영, 편집, 조명, 스티칭, 그래픽, 이펙트, 성우 내레이션, 더빙, 등장인물의 음성, 배경음악 및 효과음 등이 있었고, 다시 기술적 내용적 요소로는 촬영기법, 편집기법, 조명, 스티칭, 그래픽과 이펙트, 사운드 및 효과음, 미장센 중심의 연극적 연출, 등장인물의 대사 및 내레이션, 등장인물과 오브제의 움직임 등으로 나타났으며, 더불어 향후 VR 영상 콘텐츠는 몰입감을 향상할 수 있는 시청각적 구성요소들과 함께 기술적 내용적인 구성요소들이 필요하며 지속적인 연구가 병행되어야 할 것이다.

무빙 포스터 디자인을 구성하는 요소 연구 (A Study on the Elements of Moving Poster Design)

  • 전 혜 연
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.361-367
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    • 2020
  • This study analyzed the factors consisting moving poster design. In order to analyze the elements of moving poster, the researcher reorganized the elements of moving posters by referring to the previous studies on printed posters, motion graphics and works of moving posters. In this study, moving poster components were classified into 'communication', 'visual and form', and 'sound'. In 'communication' section, moving posters had narrative elements, including scenes, because of the time and movement added by the poster's original function. The 'visual and form' section was classified into graphics, layouts, movement, and time. Graphics refered to various graphic objects constituting the screen such as photo, illustration, typography, color, diagram. Layout means screen layout, size, and orientation of the screen. Movement section was divided into 'subject of movement' and 'attributes of movement'. Time was classified physical time such as playing time and subjective time felt by the audience. Also, the researcher categorized 'sound' as an additional section, since most moving posters did not include sound.

Data Visualization of Site-Specific Underground Sounds

  • Tae-Eun, Kim
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.77-84
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    • 2024
  • This study delves into the subtle sounds emanating from beneath the earth's surface to unveil hidden messages and the movements of life. It transforms these acoustic phenomena into digital data and reimagines them as visual elements. By employing Sismophone microphones and utilizing the FFT function in p5.js, it analyzes the intricate frequency components of subterranean sounds and translates them into various visual elements, including 3D geometric shapes, flowing lines, and moving particles. This project is grounded in the sounds recorded in diverse 'spaces of death,' ranging from the tombs of Joseon Dynasty officials to abandoned areas in modern cities. We leverage the power of sound to transcend space and time, conveying the concealed narratives and messages of forgotten places .Through the visualization of these sounds, this research blurs the boundaries between 'death' and 'life,' 'past' and 'present,' aiming to explore new forms of artistic expression and broaden perceptions through the sensory connection between sound and vision.

환경교육 교재의 적합성 분석 (An Analysis on Appropriateness of Environmental Education Materials)

  • 양재식;남상준
    • 한국환경교육학회지:환경교육
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    • 제16권2호
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    • pp.65-73
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    • 2003
  • This study has an aim to construct a reference frame to analyze the appropriateness of environmental education(EE) materials of elementary schools, and to search the basic direction of the scheme for analysis. In addition, this study has an aim to induce what the results of this analysis suggests for the development and reconstruction of EE materials. It was analyzed how truly EE materials reflected contents selected as an analysis scheme, after grasping practical use and features of textbooks, audio-visual materials, and a web-site that are typical materials in EE of elementary schools. The results in textbook analysis were that there were a human-centered environmentalism in the EE unit ("Environmentally Sound National Development", 5th Grade) of Social Studies. The result in analysis of audio-visual materials "Environmental Warrior, Zentaforce" of EBS, were that there are unhealthy environmentalism in that material. In other words, technology itself is considered as a almighty means to solve environmental problems. Finally, the result in web-site analysis were that the "Environmental Class" of Ministry of Environment did not have sound environmentalism. The above result of study shows us that the most important thing in developing and using the environmental education materials is to have sound environmental values and EE perspective, to evaluate EE material with various point of view, to judge its result, and to use it.

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음풍경 디자인을 위한 도입음 선정에 관한 연구 (The Selection of Introducing Sounds to Soundscape Design)

  • 송혁;이태강;국찬;장길수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2004년도 추계학술대회논문집
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    • pp.810-813
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    • 2004
  • The task of introducing sounds leads to the realization of a comfortable acoustic environment and the design of good soundscape. This paper aims to rate the preference of environmental sounds suitable to the public spaces such as park, garden, bus terminal, urban street. And aims to search for the methodology how to select the introducing sounds by subjective and objective procedures. Seventeen kinds of introducing sounds were rated by nine adjectives in the presence of visual site informations. Also adequate sound levels were calculated by adjusting the volume of introducing sounds in the presence of the background sounds and visual informations. The results of psycho-acoustic experiments are as follows. 1. Proposal of various introducing sounds were evaluated to be possible at the rather calm natural park. 2. The introducing sounds which have opposite visual image or already existing at the place were evaluated not adequate to the sound circumstances of the place. 3. By the sounds with the same meaning, the identity of the street and the improvement of sound circumstance can be obtained.

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시각정보 변화에 따른 음향통보장치 신호음의 청감반응 (Subjective Responses for the Fire Signal Sound of Acoustic Reporting Equipment Depending on Visual Information)

  • 송혁
    • 한국소음진동공학회논문집
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    • 제15권3호
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    • pp.313-319
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    • 2005
  • Instruction and prevention of the safety for a fire have been performed continuously by nation. However, the accident due to a fire is not decreasing and causes a serious calamity to people. It is at the initial stage of fire burning that the most effective way to reduce damage is to evacuate and fight a fire. When a fire burns, the equipments reporting to other person or organization concerned are called 'acoustic reporting equipment'. Among those equipments reporting to person, 'a fire bell' is the easiest equipment to approach. Observing the behaviors of people when a fire burning, some are in a quiet indoor, some in a room with other people, some in a square with many people and some in indoor filled with smoke etc. This study aims to find out an acoustic reporting signal appropriate for visual information. For the experiments, visual-auditory experiments were performed through reporting signals and visual informations with several situations that is able to be faced at when a fire burns.

색채가 소음의 라우드니스 평가에 미치는 영향 (Colour Effect on the Loudness Perception of Road Traffic Noise)

  • 신용규;박현구;국찬;장길수;김선우
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2006년도 춘계학술대회논문집
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    • pp.730-733
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    • 2006
  • This study aims to offer psychological stability and pleasure by reducing noise perception using appropriate visual information which fit to the situation and useful data for the soundscape design. The results can be summarized as follows; 1) In the Loudness evaluation of the visual information with green colored scenary showed lower evaluation rather than the other colors. 2) With the Green and Blue colored scenary with road traffic and shopping street alongside the road, lower perception of road traffic noise was showed. 3) With the White and Red scenary higher evaluation was showed than the original sound, but with the Green colored scenary lower evaluation was showed than the standard sound.

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칼만 필터를 이용한 시청각 음원 정위 및 추적 (Audio-Visual Localization and Tracking of Sound Sources Using Kalman Filter)

  • 송민규;김진영;나승유
    • 한국지능시스템학회논문지
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    • 제17권4호
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    • pp.519-525
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    • 2007
  • 최근 로봇 기술 및 응용에 대한 관심이 고조됨에 따라, 로봇의 청각기술에 대한 연구가 활발하다. 본 기술에서는 로봇 탑재용으로 인간 청각기능중 하나인 음원정위 및 추적기술에 대하여 논한다. 음원 정위 및 추적을 위하여 시청각 정보를 이용하였는데, 시각정보로는 얼굴색 기반 얼굴 탐지 정보를 이용하였으며, 양이(binaural) 기반의 음원 추정 정보가 청각 정보로서 활용되었다. 시각과 청각 정보는 Kalman 필터를 이용하여 통합하였다. 실험결과 시청각 음원 추적 기술은 일부 정보의 유실이 있을 때, 효과적으로 활용될 수 있음을 보였다.

음선 기법을 이용한 초음파 음장 해석 (Ultrasonic Field Analysis Using a Sound-Ray Method)

  • 문병환;김진오
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2001년도 추계학술대회논문집 II
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    • pp.1329-1334
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    • 2001
  • This paper deals with the application of a sound-ray method to the analysis of the sound field in an ultrasonic cleaner. In order to include the wave interference phenomenon, the method has been modified to consider the phase of sound rays, The improved algorithm has been implemented by developing a Visual C++ program, The algorithm has been verified by comparing the analysis results of BEM reported earlier. It has been shown that the algorithm can be used to calculate ultrasonic fields in a cleaning- container with an object to be cleaned.

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포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안 (Method of Motion Graphic Design Approach from Postmodern Point of View)

  • 김교완;홍수정
    • 한국콘텐츠학회논문지
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    • 제6권9호
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    • pp.124-131
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    • 2006
  • 현재 모션그래픽은 하나의 산업분야로 자리 잡아 그래픽 디자인에 있어서 독자적인 장르를 형성하고 있다. 디자이너는 문자, 이미지, 그래픽, 등의 시각적 혹은 형태적인 운영이나 해석은 물론이고 모션의 연출과 사운드까지도 메시지를 전달하는 표현요소로서 인식하여야 한다. 그러나 디자이너들에게 있어서 시각적인 모션 원리나 청각적인 사운드 표현의 이론적 기준은 아직 모호한 상태이고 대부분 그들의 감각에 의존하고 있는 상황이다. 이러한 문제의 해결을 위해 장르 간의 배타적 구분에 얽매이지 않은 포스트모더니즘의 시각에서 모션그래픽을 연구해 보고자 한다. 무용 안무의 활용은 오브제의 움직임이라는 시각적 정보전달과 음악이라는 청각적 영상 전달이라는 측면에서 모션그래픽 디자인의 접근 방법이 될 수 있을 것이다. 이에 본 논문은 무용과 음악의 기본구조를 모션그래픽에 대입시켜 그 연관성에 대해 알아보았고 이를 바탕으로 모니터 안에서 오브제의 움직임에 따른 효과적인 사운드 표현 방법과 기술에 대해 연구하였다. 무용 안무의 움직임과 음파의 특성을 기초로 하여 예술적 가치를 인지하고 모션그래픽 디자이너들의 폭넓은 창작 방법에 대한 방향을 모색하는 데에 이 논문의 의의를 둔다.

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