• Title/Summary/Keyword: visual mode

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PLD Design of LCD Drive Circuit using PC Interface (PC 인터페이스를 이용한 LCD 구동회로의 PLD 설계)

  • Lee, Seung-Ho;Lee, Joo-Hyun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.1
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    • pp.67-75
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    • 2002
  • This paper presents a PLD design of Gray Mode Graphic STN LCD drive circuit using PC interface. The proposed LCD drive circuit doesn\`t use microprocessor for the convenience of users. Thus, the LCD drive circuit can transfer efficiently image data created under PC to LCD. The LCD drive circuit which is modelled in schematic capture, AHDL and VHDL is simulated in functionally through the use of ALTERA MAX+PLUS II. Also, timing simulation is performed by ALTERA EPM7192SQC160-15 PLD implementation. The PC interface part have been programmed in MS-Visual C++ 6.0. The validity and efficiency of the proposed LCD drive circuit have been verified by test board. After comparing this LCD drive circuit to specify it was verified that the developed LCD drive circuit showed good performances, such as convenience of users, low cost.

A Study on Dwelling and Building (거주와 건립에 관한 한 고찰)

  • Khang, Hyuk
    • Journal of architectural history
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    • v.11 no.4 s.32
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    • pp.71-86
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    • 2002
  • Since Modern period which is characterized by the governing of technology and capitalism, the production and aesthetics of building became a main issue of architectural discourse. Morever, Modern architecture tends to be a kind of media in which the visual image of building plays a far more important role than building itself. Institutionalized discipline of Architecture in modern system set aside the dwelling aspect of building and destructed close relationship between dwelling and building. This study analyzes the essential meaning of dwelling with a viewpoint of building and vise virsa in order to have a deep reflection on contemporary architecture and modern crisis of dwelling. For this purpose this study first reviewed linguistic and mythical narratives on the origin of dwelling and building. Secondly, reviewed the thought of Heidegger on dwelling and building and his thinking on authenticity of dwelling. Thirdly, reviewed drastic change of idea and reality of dwelling recent days, especially from settlement to nomad. Lastly reviewed E. Levinas' thinking on bodily dwelling or primordial mode of dwelling before poetic dwelling of Heidegger. With these review we can figure out following things on dwelling and building. Physical building or its visual image can not take the place of dwelling in itself. Dwelling and Building happens simultaneously and understood as an event in life world. Today's alienation of dwelling from building reduced our conception of architecture to a physical setting and mere technique. Building must be a ontological and cultural phenomenon beyond physical building. Nomad in this age of information and globalization may be a new mode of dwelling. But it can not exclude traditional way of dwelling on concrete space, because human being as a physical being can not abandon dwelling place that gives a primordial comfort with and within our body.

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FPGA Design of LCD Drive Circuit using USB Interface (USB 인터페이스를 이용한 LCD 구동회로의 FPGA 설계)

  • Lee, Seung-Ho;Lee, Ju-Hyeon
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.53-60
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    • 2002
  • This paper describes a Gray Mode Graphic STN LCD drive circuit using USB interface. The drive circuit using USB interface can highly transfer image data created under PC t LCD. Hence, the LCD drive circuit doesn't use microprocessor for the convenience of users. The proposed LCD drive circuit part have been verified by simulation and by ALTERA EPF10K10TC144-3 FPGA implementation in VHDL. The USB interface part have been programmed in MS-Visual C++ 6.0. The validity and efficiency of the proposed LCD drive circuit have been verified by test board. After comparing this LCD drive circuit to specify it was verified that the developed LCD drive circuit showed good performances, such as convenience of users, low cost.

Incubation Time Required for Hatching, and Ecological Characteristics of the Mode of Life Related with Total Numbers of the Suckers on Each Short Arm of the Hatched Juvenile Larvae of Octopus ocellatus (Cephallopoda: Octopodidae), in Western Korea

  • Kim, Sung Han;Jun, Je-Cheon
    • The Korean Journal of Malacology
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    • v.32 no.2
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    • pp.133-139
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    • 2016
  • The incubation time required for hatching of O. ocellatus were investigated through the processes of egg and embryonic developments by the dissecting microscopic and visual observations. And differences in ecological characteristics of the plankton mode of life or the benthic mode of life according to total numbers of the suckers on each short arm of the hatched juvenile larvae of O. ocellatus were studied by comparisons with other octopodidae species. Compared with the recent a few results reported by other researchers associated with the incubation time required for hatching by female adult mother of O. minor (73-90 days after spawning at $20.9-21.5^{\circ}C$ ranges), in this study, the incubation time required for hatching by female adult mother of O. ocellatus was 56-57 days after spawning at $11.0-20.4^{\circ}C$. Therefore, the incubation time required for hatching by female adult mother varied with Octopodidae species. In this studies, each ovarian egg laid by a female was connected to an egg string attaching to the surface of the wall or bottom of vacunt shell of Rapana venosa. Egg and embryonic developments of this species were studied in the indoor aquaria, in the specific gravity ranging 1.024-1.025. the hatched juvenile of O. ocellatus is 10.3 mm in the mean total length and 4.5 mm in mantle length, and each of its short arms has 18-20 suckers. The just hatched juvenile larvae of O. ocellatus enter the benthic mode of life (benthic larval stage) after hatching. In particular, regarding differences in ecological characteristics of the mode of life according to total numbers of the suckers, O. vulgaris may not need to have many suckers because they enter the planktonic mode of life after hatching, however O. ocellatus may need to have many suckers, because they should adapt to the benthic mode of life. And also the just hatched juvenile larvae of O. minor (bearing many suckers more than O. ocellatus) enter the benthic mode of life (benthic larval stage) after hatching. Therefore, the total number of the suckers on each short arm of the hatched juvenile larvae can be used for determining whether an octopus species has planktonic larval stages or benthic larval stage (benthic mode of life). In particular, The intracohort cannibalism phenomena appeared at the hatched juvenile larval stage because the larval stage of O. ocellatus and O. minor enter into the benthic larval stage in the early stage, unlike entering into the plaktonic larval stage in other Octopus species such as O. vulgaris: at this time, the early hatched larvae fed the late hatched larvae (they are the same species and almost same ages). Therefore, the intracohort cannibalism pheneomena occur in the just hatched juvenile stage of only O. ocellatus and O. minor.

A Study on the Color Conversion Application of Digital Image in Proof Printer Device (교정 인쇄 장치에서 디지털 이미지의 색변환 적용에 관한 연구)

  • Kim, Joeng-Eun;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.27 no.1
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    • pp.29-47
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    • 2009
  • Generally, if RGB image is sent to the printer when we print a digital photograph, the printer will convert RGB to CMYK by the inner built-in drive. Because the difference between color domain of RGB and CMYK will cause that change and difference. The most common way to solve the problem is to convert colors by using ICC profile at RIP software or to adapt automatic color converting from the software of the original printer. So we intended to study show which way is most efficient to the digital output and which color mode device is the best based on the printer's own drive in this paper. we tried to observe and check the extended range of color space such as AdobeRGB as well as CMYK and sRGB. Then we made sure which is the suitable color space. Besides, When we convert RGB mode into CMYK mode by utilizing RIP software and adapt the printer's ICC profile made by our selves, we evaluated the output we get and compared the result with extended RGB image. The results are as follows. In case of RGB mode, the printer requests RGB, and that makes the color space more efficient than CMYK's. Converted to CMYK by utilizing RIP software, the chroma is more linearized than the one produced with its' own driver. Compared with sRGB mode's color gamut, AdobeRGB mode's color gamut and CMYK mode's color, CMYK mode's color gamut is the smallest among 3 of them. CMYK mode's color gamut by utilizing RIP software can be changeable. that can be small and narrow or wide and broad. In other words, the volume of color gamut depends on how CMYK is linearized. The color space of sRGB is more advantageous than the one of AdobeRGB in color-reproduction printed. But in the group $-b^*$, the chroma leaves behind in terms of reproduction, In the group of $-a^*$, the chroma is excellent relatively. Visual evaluation of the image, AdobeRGB image has not many reproduction colors. Specially, according to printers' characteristics, Group B of AdobeRGB and sRGB color space is a long way behind In terms of reproduction but Group Y is excellent relatively.

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Development of An Expert system with Knowledge Learning Capability for Service Restoration of Automated Distribution Substation (고도화된 자동화 변전소의 사고복구 지원을 위한 지식학습능력을 가지는 전문가 시스템의 개발)

  • Ko Yun-Seok;Kang Tae-Gue
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.12
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    • pp.637-644
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    • 2004
  • This paper proposes an expert system with the knowledge learning capability which can enhance the safety and effectiveness of substation operation in the automated substation as well as existing substation by inferring multiple events such as main transformer fault, busbar fault and main transformer work schedule under multiple inference mode and multiple objective mode and by considering totally the switch status and the main transformer operating constraints. Especially inference mode includes the local minimum tree search method and pattern recognition method to enhance the performance of real-time bus reconfiguration strategy. The inference engine of the expert system consists of intuitive inferencing part and logical inferencing part. The intuitive inferencing part offers the control strategy corresponding to the event which is most similar to the real event by searching based on a minimum distance classification method of pattern recognition methods. On the other hand, logical inferencing part makes real-time control strategy using real-time mode(best-first search method) when the intuitive inferencing is failed. Also, it builds up a knowledge base or appends a new knowledge to the knowledge base using pattern learning function. The expert system has main transformer fault, main transformer maintenance work and bus fault processing function. It is implemented as computer language, Visual C++ which has a dynamic programming function for implementing of inference engine and a MFC function for implementing of MMI. Finally, it's accuracy and effectiveness is proved by several event simulation works for a typical substation.

Development of Optimal Design User Interface for Waveguide tee Junction using PSO Algorithm and VBA (PSO 알고리즘과 VBA를 이용한 Waveguide tee Junction의 최적설계 인터페이스 개발)

  • Park, Hyun-Soo;Byun, Jin-Kyu;Lee, Dal-Ho;Lee, Hyang-Beom
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.36-39
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    • 2009
  • We developed an optimal design interface based on VBA(Visual Basic Application) that takes advantage of API(Application Program Interface) function of commonly used EM analysis software. The developed interface is adopted for an optimal design of a septum in a waveguide tee junction using PSO(Particle Swarm Optimization) algorithm. The objective function of the optimal design is defined by $S_{11}$-parameter of the waveguide tee junction Design variables are established as position of the septum, that are changed to satisfy the design goal Using the developed design interface and PSO algorithm, the objective function converged to the smallest value, showing the validity of the proposed method. The design interface was developed using Microsoft Excel software, enabling easy control of design parameters for user. Also, various analysis parameters can be set in the Excel interface, including waveguide input mode and frequency. After completion of the design, field solutions at user-specified positrons can be extracted to the output files in complex number form.

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A Study on Modifiable Design in Knit Fashion (가변적 니트 패션디자인 연구)

  • Yoon, Jeong-A;Lee, Youn-Hee
    • Journal of the Korean Society of Costume
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    • v.60 no.10
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    • pp.88-99
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    • 2010
  • The purpose of this study is to express visual and functional diversity through modifiable design, and to suggest a methodological model. With this view, this study was aimed to departmentalize the case of knitwear in modifiable design of clothes and propose the possibility of variable knit fashion through make the most of knit's characteristics. Four wearable physical clothes using the most of flexible knits' characteristics were made for this study based on the modifiable design on the expressive tendency and analysis of plasticity. The following results were obtained. First, as modifiable knit design can create effects of several dresses in visual aspect and functional aspect, so it has practicality and functionality. Because modifiable clothes required wearer's participation, this have amusement that give enjoyment and freshness to wearer. Second, in mode of wearing, flexibility of knit is suitable character to open & close and change of wearing position. In manipulation, a prearranged plan for line of clothes and good choice of subsidiary materials are important. Third, the characteristics of knits allow using and mixing with different pattern and materials on the two sides of the same cloths except for the some of the parts. Moreover, there is no unraveled thread on the part of knits margin against woven, so it has the broad applicable range for the changeable design. Finally, the form and function, a prearranged plan for modifiable design of clothes have all contributed in creating new structure and patterns in design.

Implementation of an Object -Oriented Simulator for the Signal Control of Multiple Crossroads (복합교차로의 신호제어를 위한 객체지향 시뮬레이터 구현)

  • Han, Byeong-Jun;Kim, Jong-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.719-726
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    • 1999
  • 본 논문은 교통 신호 제어 알고리즘들의 성능을 비교하기 위한 복합교차로 시뮬레이터를 구현하였다. 기존의 교통 시뮬레이터들은 단일교차로를 대상으로 하거나 텍스트 모드로 동작하는 경우가 많았다. 논문의 시뮬레이터는 Visual C++의 MFC 라이브러리를 사용하여 n $\times$ n 형태를 갖는 복합교차로에 적합하도록 객체지향적으로 구현되었으며, 성능 비교를 위하여 제어 알고리즘들을 별개의 윈도우에서 처리하기 쉽도록 MDI 방식을 사용하였다. 개발한 시뮬레이터는 그래프 윈도우와 맵 윈도우의 편리한 사용자 인터페이스, 논리시간 설정을 통한 다목적 시뮬레이션, 다양한 성능평가 출력 등의 특징을 갖는다. Abstract In this paper, we implemented a multiple crossroad simulator to evaluate the performance of the traffic signal control algorithms. Most of existing traffic simulators were operated in text-mode or at a single intersection. We developed the object-oriented simulator suitable for multiple crossroads with n $\times$ n intersections by using MFC (Microsoft Foundation Class) library in Visual C++. The simulator was implemented by using MDI (Multiple Document Interface) scheme in order to process both control algorithms in separate windows respectively. Our simulator has the following features: user friendly interface with graph window and map window, multi-purpose simulations by setting logical time, and various forms of performance evaluation.

Development of a functional game device and Contents for improving of brain activity through finger exercise (뇌활동 증진을 위한 손가락 운동용 기능성 게임 장치 및 콘텐츠 개발)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1384-1390
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    • 2012
  • It is well known that the exercising and stimulating of fingers have an important bearing on the brain. We take note of the fact and develope a game device for improving one's health and brain ability in respect of the education and training. Especially, we develope the device focused on the balanced exercising of five finger for improving brain function. The game device is possible to used in two-ways, namely online and off-line mode. In online mode, the device is connected with other visual devices such as smart phone and smart TV and communicated with Bluetooth and it is used as a MMI(multi-modal interface) device. Whereas, in off-line mode the game device works independently and it makes possible to enjoy auditorial and tactual games without video images for promotion of brain activity and emotional cultivation. For certification of the device, we implement two games(a fishing game for off-line mode and a shooting game for online mode) for people of all age, especially good for the elderly. It is usable as a game device to offering the elderly a great help for preventing impairment of the cognitive functions.