• 제목/요약/키워드: visual message

검색결과 151건 처리시간 0.028초

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • 대한인간공학회지
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    • 제31권1호
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

Presence 서비스를 포함한 SIP 기반의 다자간 컨퍼런스 시스템의 설계 및 구현 (Design and Implementation of SIP-based Multi-party Conference System Including Presence Service)

  • 정영면;고세령;장춘서;조현규
    • 한국콘텐츠학회논문지
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    • 제5권2호
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    • pp.257-266
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    • 2005
  • 인터넷과 컴퓨터 기술의 발전으로 다자간에 실시간 회의를 진행할 수 있는 컨퍼런스(Conference) 서비스에 대한 관심이 높아지고 있다. 본 논문에서는 SIP(Session Initiation Protocol)를 기반으로 하여 presence 서비스를 포함한 음성과 영상 회의가 가능한 컨퍼런스 시스템을 설계 및 구현하였다. 이를 위해 구성한 시스템의 요소는 컨퍼런스 UA(User Agent)의 기능을 가진 사용자 시스템과 Presence 서버 및 컨퍼런스 서버이다. Presence 서비스는 SIP PUBLISH 메시지를 이용한 Publication 방식을 사용하여 사용자들 간의 다양한 상태 정보 파악과 컨퍼런스로의 초청 및 참여가 쉽도록 구현하였다. 다자간의 연결 설정 및 관리를 담당하는 컨퍼런스 서버에는 컨퍼런스 이벤트 패키지(Conference Event Package)를 포함시켜 동적으로 변화하는 컨퍼런스 정보 및 참여자의 정보를 SIP의 등록(Subscription)과 알림(Notification) 기능을 통해 제공하도록 하였다.

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디지털 패션영상에 나타난 가상성 연구 (Virtuality in Digital Fashion Images)

  • 김향자;김영삼
    • 한국의류학회지
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    • 제39권2호
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토 (A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet)

  • 김상운;오지영
    • 전자공학회논문지S
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    • 제36S권7호
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    • pp.71-80
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    • 1999
  • 수화 통신은 이종 언어간의 통신 수단으로 사용될 수 있다. 이 논문에서는 3차원 모델을 이용하여 한-일간 수화 통신 시스템을 구현하여 그 가능성을 실험하였다. 실시간 통신을 위하여 통신 시스템을 클라이언트/서버 구조로 하였으며, 지적 통신방식을 도입하였다. 각 클라이언트에 3차원 모델을 준비하여 놓고, 실제의 수화영상 대신에 애니메이션 생성을 위한 파라미터 만을 전송하였다. 클라이언트에서 입력된 문장은 서버로 전송되어 한국 또는 일본 수화 파라미터로 변환한 다음 다시 클라이언트로 전송되어 수화 애니메이션으로 재생된다. 또한 자연스러운 수화 애니메이션을 위하여 감정 표현과 가변 프레임 방식 및 3차 스플라인 보간식을 이용하였다. 실험을 위한 통신 시스템은 윈도우 플랫폼에서 Visual $C^{++}$ 와 Open Inventor 라이브러리를 이용하여 구현하였다. 실험 결과 제안 시스템이 언어의 장벽을 넘을 수 있는 비언어 통신수단으로 이용될 수 있는 가능성을 보였다.

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영상 커뮤니케이션의 시각과 청각의 연관성에 관한 연구 (A Study on Relation of Visual/Auditory Factors in Video Communication.)

  • 함기훈;정성환;조동민
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2009년도 추계학술대회
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    • pp.111-114
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    • 2009
  • 멀티미디어(Multimedia) 시대에 있어 메시지(Message)를 통한 사회적 상호작용, 즉 커뮤니케이션 (Communication)은 시각적인 요소, 색채, 형태, 시간, 움직임 뿐 만 아니라 청각적인 요소도 메시지를 전달하는 표현요소로 자리 잡고 있다. 왜냐하면 시각이나 청각 어느 하나만으로 메시지를 전달할 때보다 시 청각을 조화시켜 메시지를 전달 할 경우에 인지도가 훨씬 높기 때문이다. 그리하여 본 연구는 영상 커뮤니케이션이 가지고 있는 시 청각적 요소들의 연관성을 찾고자 하였다. 오늘날 TV 이나 영화 인터넷 등등의 멀티미디어에서 우리는 정보전달과 설득의 영상 메시지들을 쉽게 접할 수 있다. 그 중에 특히 영상메시지의 역할을 극적으로 나타낼 수 있는 광고영상에 속한 시각적 요소 타이포그래피와 청각적 요소 사운드를 통해서 시 청각적 요소의 연관성에 대해 연구하였다. 먼저 다양한 광고영상을 소구방법과 내용에 따른 분류를 통해 분야별로 나누고 그 분야에 따른 시 청각요소의 사용 빈도와 유형을 조사하였다. 타이포그래피는 전달방법에 따라, 사운드는 사용 유형에 따라 나누어 빈도와 유형을 조사하였다. 영상의 시각요소와 청각요소의 적절한 사용이 수용자로 하여금 선호도 및 인지도에 높은 효과가 있다는 분석 결과를 가지고 국내와 국외 광고영상의 시 청각요소의 분포도를 조사, 분석하였다. 그리하여 향후 효과적인 영상 커뮤니케이션의 역할을 하기 위해 시 청각요소의 연관성을 고려한 효율적인 광고영상 제작방향을 제시하고자 한다.

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리더의 스타일에 표현된 패션 폴리틱스 현상이 대중문화에 미치는 영향 (The Influence of Popular Culture in the Fashion Politics Phenomenon of Leader)

  • 김미경
    • 패션비즈니스
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    • 제16권5호
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    • pp.88-105
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    • 2012
  • The purpose of this study is to examine the influence of popular culture in fashion politics phenomenon of leader. As study methods the literature study concerning fashion phenomenon and nature of popular culture were used for theoretical background and visual data from magazine, news paper, and internet were used for exploratory study. The results of this study are as follows. First, fashion politics phenomenon of leader in fashion merchandising through the marketing strategy is characterized as commercial profit. These characteristics enable the fashion industry and popular culture affect the formation to provide opportunity. Second, the fashion politics phenomenon of leader projected through mass media are the fashion icons and strong role models that are copied by consumers, conformity the popular, set a powerful fashion trend. The conformity by the mechanism of the interaction of the public will contribute to the formation of popular culture. Third, Semotics symbolism expressed in the fashion politics phenomenon of the leader, the intended message is communicated to the public by creating a positive image. Positive image of the leader of the public support and acceptance is the power to create.

A Narrative Strategy of Storytelling Advertising Videos: Heineken's Case

  • Byun, Chan-Bok
    • 한국조리학회지
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    • 제22권1호
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    • pp.9-18
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    • 2016
  • The purpose of this paper was to explore the narrative strategy of storytelling advertisement videos for a beer brand Heineken. Heineken was one of the most active advertisers who had made very impressive ad videos. The author selected five story driven advertisement videos which had been most frequently watched by Internet viewers. Those were "The Insider", "Odyssey 2011", "Heineken lip gross", "Italy Activation Milan AC vs. Real Madrid", "the Match". The five selected videos have 90 second running time. The target videos were repeatedly watched and the expected key image cuts and key verbal copies were captured as well. To categorize the narrative structure and key copies of each video, Fog, Budtz & Yakaboylu's four element model of storytelling and Gustav Freytag's three act structure or five stage model of a plot were exploited as underlying theories. Most of the ad videos had clear boundary between or among the stages of the plot and used emotional appeals including humor and sexual appeals. This paper found that the target videos used visual rhetorics to enhance the viewers' persuasion and comprehension. It also revealed that the target videos took advantage of football match as an emotional engagement to get ad viewers closely banded with Heineken.

모션그래픽을 이용한 감성 커뮤니케이션의 연구 -TV광고를 중심으로- (A Study on the Communication of Emotion by using Motion Graphics -Based on TV Commercial Message)

  • 이승훈
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.312-316
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    • 2006
  • 오늘날에는 많은 영상 디지털 미디어들이 존재한다. 영상 디지털 미디어들은 수신자와 송신자 사이의 커뮤니케이션을 긴밀하게 한다. 영상디지털 미디어의 발전은 인터넷과 통신미디어를 통한 광범위한 영상커뮤니케이션을 가능하게 하였다. 이러한 영상 디지털 미디어의 발전은 시각적 정보전달과 시간적 단축을 가져왔다 영상 디지털 미디어는 광고라는 간접 매개체 형태로 생산자와 소비자를 연결해준다. 영상 디지털 미디어의 발전은 모션그래픽이라는 분야를 창출해 냈다. 모션그래픽의 발전은 영상에서의 수많은 영상기법과 효과를 가능하게 하였다. 이러한 광고 영상들은 소비자의 소비욕구를 자극하여 감성커뮤니케이션적인 작용 또한 수행하고 있다. 본 연구에서 논자는 영상 표현 기법의 한 분야인 모션그래픽 광고가 감성커뮤니케이션에 미치는 영향과 작용을 사례연구를 통하여 연구하고자 한다.

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A Study on the Disaster Prevention Design- Based Safety Signs in School Zone

  • Noh, Hwang-Woo;Oh, Chi-Gyu
    • International Journal of Contents
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    • 제13권2호
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    • pp.50-56
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    • 2017
  • The number of accidents in school zone is decreasing than before with the introduction of strengthening traffic safety policy since January 2011, but the danger still exists. The School zone sign is widely known to have much effect in protecting children from risks of traffic accidents, but design improvement is being demanded to improve a sense of safety and legibility of safety signs in School zone due to the lack of understanding on the safety signs in crosswalk and School zone. This study analyzed differences in shape and color of existing safety signs through a case analysis of traffic developed countries as America, England, Japan, and Germany and suggested improvement plans for drivers to clearly perceive the school zone. For improvement methods, this study suggested the importance of delivering definite and unified warning message for school zone to drivers by using indication sign and caution sign together, and to use yellow, a safety color, and to unify the safety sign into triangle shape that symbolizes warning and caution to conform the international standards. Actual design production and experiment through improvement plans are needed in the future, and it is expected to secure safety of children and to provide international standardization of safety signs in school zone.

Spatial Error Concealment Technique for Losslessly Compressed Images Using Data Hiding in Error-Prone Channels

  • Kim, Kyung-Su;Lee, Hae-Yeoun;Lee, Heung-Kyu
    • Journal of Communications and Networks
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    • 제12권2호
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    • pp.168-173
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    • 2010
  • Error concealment techniques are significant due to the growing interest in imagery transmission over error-prone channels. This paper presents a spatial error concealment technique for losslessly compressed images using least significant bit (LSB)-based data hiding to reconstruct a close approximation after the loss of image blocks during image transmission. Before transmission, block description information (BDI) is generated by applying quantization following discrete wavelet transform. This is then embedded into the LSB plane of the original image itself at the encoder. At the decoder, this BDI is used to conceal blocks that may have been dropped during the transmission. Although the original image is modified slightly by the message embedding process, no perceptible artifacts are introduced and the visual quality is sufficient for analysis and diagnosis. In comparisons with previous methods at various loss rates, the proposed technique is shown to be promising due to its good performance in the case of a loss of isolated and continuous blocks.