• Title/Summary/Keyword: visual frame

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The Investigation of the Wearing Spectacles Rate of Middle School Students in Jeju Islands (제주도 지역 중학생의 안경착용률 조사)

  • Kang, In-San;Choi, Ji-Young;Song, Yun-Young
    • Journal of Korean Ophthalmic Optics Society
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    • v.11 no.3
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    • pp.231-240
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    • 2006
  • This study conducts a questionnaire survey of 492 middle school students in Jeju islands about the rate of using glasses/contact lens, the place and time of visual acuity test, the period of changing the glasses, the purchase price, the mason to change the glasses, the interrelationship between wearing spectacles and residential district, etc. The results are as follows: 1. 45.33% of the object of investigation use the glasses or contact lens to correct their visual acuity. Among them, the student who wears only glasses is 93.27%, the student who wears glasses and contact lens together is 5.83%, the student who wears only contact lens is 0.90%. 2. As for the period of changing his(her) glasses, below 6 month is 20.18%, from 6 month to one year is 52.02%, from one year to two years is 20.18% and more than two years is 7.62%. 3. As for the purchase price to change his(her) glasses, below 30,000won is 13.45%, from 30,000won to 50,000won is 43.50%, from 50,000won to 70,000won is 23.77%, from 70,000won to 100,000won is 15.25% and more than 100,000won is 4.03%. 4. As for the reason of changing his(her) glasses, cause of change of visual acuity is 55.16%, by broken frame and lens is 27.35%, as want to just change his(her) spectacles is 14.80% and as the others is 2.69%. 5. As for the relative importance in purchasing glasses, the student who thinks more frame is 16.59%, the student who thinks more lens is 67% and the student who thinks both frame and lens is 58.74%. 6. As for the frist time of visual acuity test, 1 grade of elementary school is 37.2%, 3 grade of elementary school is 12.56%, 4 grade of elementary school is 11.66% and 6 grade of elementary school is 11.66%. 7. As for the place of visual acuity test to determine the Dptr. of glasses which wear now, opitican's shop is 57.85% and ophthalmic clinic is 42.15%. 8. As for the frist time of wearing the glasses or contact lens for correct his(her) visual acuity, the most of answer(21.97%) is at 6 grade of elementary school. 9. As for the reason why does not wear the glasses or contact lens though his(her) naked binocular vision is below 0.8, as does not feel any difficulty in daily life is 62.5%, as know that the more wear, the more decrease his(her) visual acuity is 15.65%, by economical circumstance is 6.24% and as not good externally is 15.63%, respectively.

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Neuro-Net Based Automatic Sorting And Grading of A Mushroom (Lentinus Edodes L)

  • Hwang, H.;Lee, C.H.;Han, J.H.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1993.10a
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    • pp.1243-1253
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    • 1993
  • Visual features of a mushroom(Lentinus Edodes L) are critical in sorting and grading as most agricultural products are. Because of its complex and various visual features, grading and sorting of mushrooms have been done manually by the human expert. Though actions involved in human grading looks simple, a decision making undereath the simple action comes form the results of the complex neural processing of the visual image. And processing details involved in the visual recognition of the human brain has not been fully investigated yet. Recently, however, an artificial neural network has drawn a great attention because of its functional capability as a partial substitute of the human brain. Since most agricultural products are not uniquely defined in its physical properties and do not have a well defined job structure, a research of the neuro-net based human like information processing toward the agricultural product and processing are widely open and promising. In this pape , neuro-net based grading and sorting system was developed for a mushroom . A computer vision system was utilized for extracting and quantifying the qualitative visual features of sampled mushrooms. The extracted visual features and their corresponding grades were used as input/output pairs for training the neural network and the trained results of the network were presented . The computer vision system used is composed of the IBM PC compatible 386DX, ITEX PFG frame grabber, B/W CCD camera , VGA color graphic monitor , and image output RGB monitor.

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A Study on VR Game Production Techniques to Improvement of Visual Immersion (시각적 몰입감 향상을 위한 VR 게임 제작 기법 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.457-462
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    • 2021
  • This study is about production techniques that can improve visual immersion in VR games. First, we reviewed the theory of VR games, current status, visual and immersion through prior work, and selected samples to extract key components that can improve visual immersion in VR games. and, VR games were produced and developed by applying the concept of COVID-19, which is currently popular around the world. As a result, the resolution of technical Element's, frame rate, viewing angle, brightness of lighting, design quality, and Contextual Element's storytelling, background, directing, color, texture, interest and fun because is Significant results that can induce and improve immersion were obtained, and in the end, smooth gameplay was realized. Through this research process and results, it is expected that it will be a basic data in the field of production and development of VR games that can induce and improve users' visual immersion in the future.

Efficient Video Service Providing Methods for Mobile of Indoor AP Terminals (실내 AP간 단말 이동에 따른 효율적인 동영상 서비스 제공 방안)

  • Hong, Sung-Hwa;Kim, Byoung-Kug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.585-587
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    • 2022
  • The visual motivation between AP devices is NTP-based visual motivation through the access of the Internet through the internal wired LAN, but this has several seconds of visual difference in hundreds of milliseconds (msec) depending on the network. The frame for the output of the video will vary depending on the application, but usually 24 (image) frames are output to the screen in one second. Therefore, the visual synchronization between peripheral devices can be performed through the adjacent moving camera device, not the wired method. The programming method of generating API for synchronization command when creating an application for visual synchronization and delivering it to AP through MAC may differ from the time in synchronization command according to the environment of the operating system at the transmission side and the situation of the buffer queue of the MAC. Therefore, as a method to solve this problem, the renewal of visual information in the device driver terminal controlling MAC can be much more effective.

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A development of the simple camera calibration system using the grid type frame with different line widths (다른 선폭들로 구성된 격자형 교정판을 이용한 간단한 카메라 교정 시스템의 개발)

  • 정준익;최성구;노도환
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.371-374
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    • 1997
  • Recently, the development of computer achieves a system which is similar to the mechanics of human visual system. The 3-dimensional measurement using monocular vision system must be achieved a camera calibration. So far, the camera calibration technique required reference target in a scene. But, these methods are inefficient because they have many calculation procedures and difficulties in analysis. Therefore, this paper proposes a native method that without reference target in a scene. We use the grid type frame with different line widths. This method uses vanishing point concept that possess a rotation parameter of the camera and perspective ration that perspect each line widths into a image. We confirmed accuracy of calibration parameter estimation through experiment on the algorithm with a grid paper with different line widths.

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A Simple One-pass Variable Rate Control Method for Fixed-Size Storage Systems

  • Kyungheon Noh;Jeong, Seh-Woong;Park, Jeahong;Byeungwoo Jeon
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.289-292
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    • 2002
  • This paper provides a frame-layer method for controlling bit rate of compressed video data in real time. Our approach is easy to operate and can store encoded video data in real time without deteriorating the quality of an image. To provide ameliorated and consistent visual quality, a new concept named SOP (Set Of Pictures) and a new quantization parameter variation control algorithm based on a second-order rate-distortion model 〔2〕 are introduced. The total bit-budget is allocated efficiently to cope with unpredictable recording time by using the proposed algorithm and it is distributed to each frame. In the end, we show improved and consistent video quality with experimental results obtained from C-model of a MPEG-4 (simple-profile) encoder.

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A Study on VOB Encoding for Implementing DVD-Video System (DVD-Video구현을 위한 VOB Encoding에 관한 연구)

  • 장형일;박인규
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.923-926
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    • 1998
  • 비디오 스트림과 오디오 스트림 그리고 제어신호등의 서로 다른 종류의 digital data 들을 저장 또는 전송하기 위해서는 하나의 스트림으ㅗ 통합하기 위해 다중화 과정을 거쳐야 한다. 이러한 다중화 과정에서 가장 중요한 문제점은 하나로 묶여진 일련의 스트림을 원래의 순차대로 복원해주는 동기화 문제이고, DVD-Video에서는 MPEG2 system를 이용한 동기방식을 사용한다. 본 논문은 DVD 규격에 맞추어 Microsoft의 Visual C++5.0을 이용하여 software로 VOB를 구현하였다. 입력 스트림은 MPEG2로 압축된 비디오스트림과 최대 8개의 5.1채널 AC3 오디오스트림이고 각 스트림은 frame단위로 구성이 된다. 이 frame들을 단위로 time stamp가 부여되며 time stamp의 비교에 의해 우선 순위를 부여하여 encoding을 하게된다. 그리고 같은 time stamp를 가졌을 경우 발생하는 encoding 순서의 문제는 스트림별로 미리 우선 순위를정함으로써 해결했다.

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A Frame Skipping Transfer Algorithm based on Network Load (네트워크 부하 기반 프레임 생략 전송 알고리즘)

  • 정홍섭;박규석
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1209-1218
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    • 2003
  • To guarantee client buffer stabilization and visual quality, the VOD service that provides real time video titles on requirements of numerous users, needs a mechanism which transfers frames with dropping or skipping algorithm by network condition. In this paper, we show an algorithm that transfers withdrawed skipped MPEG frames(I, P, B frame) from disk to client dependent on network load. Moreover, we verify through a simulation that adaptive dealing on network load can reduce the network load and stabilize client receiving buffer.

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Body Segmentation using Gradient Background and Intra-Frame Collision Responses for Markerless Camera-Based Games

  • Kim, Jun-Geon;Lee, Daeho
    • Journal of Electrical Engineering and Technology
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    • v.11 no.1
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    • pp.234-240
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    • 2016
  • We propose a novel framework for markerless camera-based games. By using a visual camera, our method may yield robust human body segmentation with high performance comparable to the segmentation using depth cameras. The edges of human bodies are detected by subtracting gradient backgrounds, and human body regions are segmented by the operations based on mathematical morphology. Collisions between detected regions and virtual objects are determined by finding the colliding time using intra-frame positions of virtual objects. Experimental results show that the proposed method may produce robust segmentation of human bodies, thereby and the collision responses are more accurate than previous methods. Therefore, the proposed framework can be widely used in camera-based games requiring high performance.

Robust Target Model Update for Mean-shift Tracking with Background Weighted Histogram

  • Jang, Yong-Hyun;Suh, Jung-Keun;Kim, Ku-Jin;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1377-1389
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    • 2016
  • This paper presents a target model update scheme for the mean-shift tracking with background weighted histogram. In the scheme, the target candidate histogram is corrected by considering the back-projection weight of each pixel in the kernel after the best target candidate in the current frame image is chosen. In each frame, the target model is updated by the weighted average of the current target model and the corrected target candidate. We compared our target model update scheme with the previous ones by applying several test sequences. The experimental results showed that the object tracking accuracy was greatly improved by using the proposed scheme.