• Title/Summary/Keyword: visual distance

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Comparative Analysis on the Visual Body Proportion of Girls in Middle and High School

  • Kim, Soon-Boon;Lee, Hae-Ju
    • Fashion & Textile Research Journal
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    • v.4 no.6
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    • pp.534-543
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    • 2002
  • The purpose of this study was to identify the body proportions of girls in middle and high school who have been a major sales target of clothing manufacturers and thus to provide the basic information on the proportion of human body, which is essential for manufacturer to produce clothing and for individual consumers to select right apparels to wear and purchase. The subjects were 133 girls in middle school and 141 girls in high school. As measuring instruments, the Martin's anthropometer, tapelines, and belts for marking waistline were used. In order to analyze the data, t-test and factor analysis were used. The measurement of vertical distance between vertex and measuring points, showed a significant difference between the high school group and middle school group in every item. In the comparison of eight head proportion between the two groups, middle school students had 7.2 head proportion while girls in high school had 6.9 head proportion in detail. The factor analysis of major divided body parts of the two groups indicated that waist-hip and hip-crotch, constituting lower trunk together, vertex-apex nasi, and apex nasi-back neck point, constituting head together, back neck point-spina scapula and spina scapula-waist, constituting posterior of upper body together, and mentum-bust point and bust point-waist, constituting anterior of upper body together, were in inverse proportion.

Tele-operated Control of an Autonomous Mobile Robot Using a Virtual Force-reflection

  • Tack, Han-Ho;Kim, Chang-Geun;Kang, Shin-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.244-250
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    • 2003
  • In this paper, the relationship between a slave robot and the uncertain remote environment is modeled as the impedance to generate the virtual force to feed back to the operator. For the control of a tele-operated mobile robot equipped with camera, the tele-operated mobile robot take pictures of remote environment and sends the visual information back to the operator over the Internet. Because of the limitation of communication bandwidth and narrow view-angles of camera, it is not possible to watch the environment clearly, especially shadow and curved areas. To overcome this problem, the virtual force is generated according to both the distance between the obstacle and robot and the approaching velocity of the obstacle. This virtual force is transferred back to the master over the Internet and the master(two degrees of freedom joystick), which can generate force, enables a human operator to estimate the position of obstacle in the remote environment. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. This force reflection improves the performance of a tele-operated mobile robot significantly.

Performance of Internet DGPS Using Active X Control (Active X 컨트롤을 이용한 인터넷 DGPS 구현)

  • 강준묵;이용욱;이은수;조성호
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.04a
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    • pp.37-44
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    • 2003
  • The aim of this research was performance of Web-based real time DGPS using MS visual basic 6.0 Active X control. This system supported the navigation of rover by transmitting the DGPS correction information of base station via internet and monitored the moving of rover by displaying the corrected results received from rover as well as permitting Web users monitoring for rover. The Web-based DGPS server and the client system using MS visual basic 6.0 Active X control for DGPS displayed on Web-browser with the pre analysis was constructed and the system loading test via Web-browser was performed after debugging this system through the static GPS test and publishing it on Web. Also, the wireless internet DGPS test on Web by changing the distance between a base station and a rover was carried out. As the result of the test, the real time DGPS could be performed by transmitting the correction message which calculated from the server system to the client system continually. The rover could be managed by displaying the location information which received from the client system. Other users also could monitor the rover by connecting with this system via internet in real time.

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Aurally Relevant Analysis by Synthesis - VIPER a New Approach to Sound Design -

  • Daniel, Peter;Pischedda, Patrice
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.05a
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    • pp.1009-1009
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    • 2003
  • VIPER a new tool for the VIsual PERception of sound quality and for sound design will be presented. Requirement for the visualization of sound quality is a signal analysis modeling the information processing of the ear. The first step of the signal processing implemented in VIPER, calculates an auditory spectrogram by a filter bank adapted to the time- and frequency resolution of the human ear. The second step removes redundant information by extracting time- and frequency contours from the auditory spectrogram in analogy to contours of the visual system. In a third step contours and/or auditory spectrogram can be resynthesised confirming that only aurally relevant information were extracted. The visualization of the contours in VIPER allows intuitively to grasp the important components of a signal. Contributions of parts of a signal to the overall quality can be easily auralized by editing and resynthesising the contours or the underlying auditory spectrogram. Resynthesis of time contours alone allows e.g. to auralize impulsive components separately from the tonal components. Further processing of the contours determines tonal parts in form of tracks. Audible differences between two versions of a sound can be visually inspected in VIPER through the help of auditory distance spectrograms. Applications are shown for the sound design of several interior noises of cars.

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Effects of View Elements and Window Luminance on Occupants' Seating Preference in a Living Room (창밖의 조망요소와 창면휘도가 재실자의 착석 선호위치에 미치는 영향)

  • Lim, Eunok;Kim, Jeong Tai
    • KIEAE Journal
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    • v.12 no.6
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    • pp.123-128
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    • 2012
  • A window increases the lighting quality of a space by allowing daylight into the space, and maintains visual contact with the outside. Moreover, the window with a preferred view provides many benefits such as psychological satisfaction, occupants' health and improved environmental quality. This study aimed to investigate how view elements and window luminance influence occupants' seating preference in a living room. The experiment was carried out in a mock-up model with thirty-two subjects (17 men and 15 women). The nine seating positions in a living room have different view such as natural view (trees or sky) and man-made view (paving and roof top). Subjects were asked to select a position in the room where they felt most visual comfort. Simultaneously Photolux 2.1 software was used to analyze the window luminance. The experiment results indicated that subjects prefer to be seated near a window and feel comfort in a seating overlooking the trees and sky. This would indicate that the natural elements of the view and a distance to the window affect seating preference to the occupants.

Internet-based Teleoperation of a Mobile Robot with Force-reflection (인터넷 환경에서 힘반영을 이용한 이동로봇의 원격제어)

  • 진태석;임재남;이장명
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.8
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    • pp.585-591
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    • 2003
  • A virtual force is generated and fed back to the operator to make the teleoperation more reliable, which reflects the relationship between a slave robot and an uncertain remote environment as a form of an impedance. In general, for the teleoperation, the teleoperated mobile robot takes pictures of the remote environment and sends the visual information back to the operator over the Internet. Because of the limitations of communication bandwidth and narrow view-angles of camera, it is not possible to watch certain regions, for examples, the shadow and curved areas. To overcome this problem, a virtual force is generated according to both the distance between the obstacle and the robot and the approaching velocity of the obstacle w.r.t the collision vector based on the ultrasonic sensor data. This virtual force is transferred back to the master (two degrees of freedom joystick) over the Internet to enable a human operator to estimate the position of obstacle at the remote site. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. It is demonstrated by experiments that this collision vector based haptic reflection improves the performance of teleoperated mobile robot significantly.

Development of an Analysis Tool for Production Time for Components Machined by Turning (선삭 가공 부품의 생산 시간 분석 툴 개발)

  • Jin-Woo Choi
    • Design & Manufacturing
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    • v.18 no.2
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    • pp.51-56
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    • 2024
  • In this study, a tool was developed for analyzing production lead time in turning operations. It is expected to help to reduce machining time and to identify, for example, tool change intervals. The tool was developed using Visual Basic.Net and features a user-friendly graphical user interface (GUI) that allows users to easily input cutting conditions and calculate the usage time and feeding distance for each cutting tool based on a G-code program. Object-oriented programming techniques were also used to encapsulate and classify complex logic, thereby efficiently organizing and managing the functions and data structures of this analysis tool. The analysis tool provides various outputs. It calculates the use time of each detailed process of the turning operation, the use time of each tool, the use time of each type of feeding, and also generates the data needed for cutting time analysis, which can be visualized in charts. The analysis tool developed in this study is expected to significantly contribute to improving the efficiency of manufacturing processes and increasing productivity, particularly, in the manufacturing of components requiring massive material removal, such as aircraft parts.

Radiation-training system with a custom survey-meter mock-up in a browser-based mixed reality environment

  • Hiroyuki Arakawa;Toshioh Fujibuchi;Kosuke Kaneko;Yoshihiro Okada;Toshiko Tomisawa
    • Nuclear Engineering and Technology
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    • v.56 no.6
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    • pp.2428-2435
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    • 2024
  • Training for radiation protection and control requires a visual understanding of radiation, which cannot be perceived by the human senses. Trainees must also master the effective use of measuring instruments. Traditionally, such training has exposed trainees to radiation sources. Here, we present a novel e-training strategy that enables safe, exposure-free handling of a radiation measuring tool called a survey meter. Our mixed reality radiation-training system merges the physical world with a digital one. Collaborating with a mixed reality headset (HoloLens 2), this system constructs a mock-up of a survey meter in real-world space. The HoloLens 2 employs a browser-based application to visualize radiation and to simulate/share the use of the survey meter, including its physical movements. To provide a dynamic learning experience, the system adjusts the survey-meter mock-up readings according to the operator's movements, distance from the radiation source, the response time of survey meter, and shielding levels. Through this approach, we expect that trainees will acquire practical skills in interpreting survey-meter readings and gain a visual understanding of radiation in real-world situations.

The momentary movement of soft contact lens by blinking : The change of movement depending on wearing time (손목에 의한 소프트콘택트렌즈의 순간적인 움직임 : 착용시간의 증가에 따른 움직임의 변화)

  • Park, Sang-Il;Lee, Youn Jin;Lee, Heum-Sook;Park, Mijung
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.1
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    • pp.1-7
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    • 2007
  • To investigate the momentary movement pattern of soft contact lens(SCL) depending on wearing time, eight types of soft contact lenses were worn by 10 normal subjects and the momentary movements of SCLs were estimated using by high speed camera(FASTCAM ultima 1024). When the momentary movements of SCLs in the cornea between blinkings were compared after 15 min wearing, the vertical movements of all eight SCLs were about 2 times larger than the horizontal movement but the extent of these movement difference was a function of kinds of SCLs. The momentary moving distance of SCL varied from the kinds of SCLs, which A and B lens, daily wear lens, moved significantly larger distance compared with other SCLs. The momentary movements between blinkings decreased significantly after 8hr wear of SCLs. The extents were different when SCLs were compared with each other, which the reduction range of horizontal and vertical movement was 24.6~60.0% and 20.4~94.3%, respectively. The A, B and C lenses which had relatively higher water content showed the larger movement reduction after SCL wear. This results suggest that wearing SCL for some hours decreases the movement of SCl, which can induce the change of tear flow.

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Various Factors giving impacts on the Visual Impairment in schoolchildren (초등학생들의 시력장애에 영향을 미치는 요인)

  • Kim, Jeoung Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.2
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    • pp.79-85
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    • 2000
  • This study was investigated the refractive state and the analysis of ametropic frequency among schoolchildren who were the three grade in W elementary school in Suwon. Total 488eye (244 persons) were examined by the trial-lens set and the questionary. Through Trial-Lens set verification, several factors related to ametropic frequency were obtained as the following. Among the 244 persons, the students who wear spectacles or need to wear spectacles were 27.3%, among the 27.3% students, the students who have low visual acuity below 0.3 were 6.3%. The ametropia eyes among the total eyes were 27.3%. Among ametropic eyes, myopia and hyperopia were 25.4% and 1.9%. Among the total ametropic errors were low refractive error were 71.4%, and middle refractive error were 28.6%. In ratio myopic frequency, it was statistically related to the refractive errors with the environments factors such as reading distance & habits, T.V watching distance. Among the students belonged to below 0.7 visual acuity, the wear spectacles students were 63.3%. The ratio of anisometropia was 3.4%.

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