• 제목/요약/키워드: visual distance

검색결과 733건 처리시간 0.029초

A Study on Quantitative Analysis Method of Museum Architecture Arrangement - Focused on Space Syntax and Visibility Graph Analysis - (뮤지엄건축 공간배치의 정량적 분석방법에 관한 연구 -공간구문론(Space Syntax)과 가시장분석(Visibility Graph Analysis)을 중심으로 -)

  • Park, Chong-Ku;Lee, Sung-Hoon
    • Korean Institute of Interior Design Journal
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    • 제18권4호
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    • pp.97-104
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    • 2009
  • This thesis analyzed arrangement and mixture method of function elements, which are getting more important in museum planning. It used quantitative method, Space Syntax and Visibility Graph Analysis tool to analyze five case museums. Through this analysis, advantages and disadvantages of two methods were derived and case museums' arrangement and mixture attributes were grasped. Results of the analysis were derived differently by two kinds of plan form which were room to room type and open type. Open typed museum recorded similar graphs of Integration, Visual Integration and Visual Connectivity. Since whole space structures were relatively simple and structure of exhibition halls were opened, the results of Space Syntax and Visibility Graph Analysis had similar graphs. Room to room typed museum showed differences in Integration, Visual Integration and Visual Connectivity. In the result, the most accessible space was lobby and Mediation Space became the center of visibility. Also, the exhibition hall, where the opening of room to room typed exhibition hall was penetrated visually, became a center of visibility. Lobby space, which was close to entrance, had the highest Visibility Connectivity. As Space Syntax could analyze the museum as whole space structure, Space Syntax showed strength in room to room typed museum analysis compared to open typed museum analysis which has relatively simple structure. Visibility Graph Analysis could expect the flow of exhibit distance including visibility analysis unlike the flow of exhibit distance with space arrangement. The exhibition hall, which secures the sight to penetration of an opening, couldn't be analyzed in existing Space Syntax. However, it became the biggest advantages in Visibility Graph Analysis of room to room typed museum. Visibility Graph Analysis derived detailed results in exhibit arrangement so it will be the useful method not only for architecture but also for planning of exhibit arrangement in open typed museum. Through this study, various possibilities on Quantitative Analysis Method of Museum Architecture could be verified. However, the analysis still has limitation of second dimension. Therefore, diverse and liberal following study will be expected to accomplish.

User Evaluation of Encountered Type Haptic System with Visual-Haptic Co-location (시각 - 촉각 일치된 마중형 햅틱 제시 시스템의 사용자 평가)

  • Cha, Baekdong;Bae, Yoosung;Choi, Wonil;Ryu, Jeha
    • Journal of the HCI Society of Korea
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    • 제14권2호
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    • pp.13-20
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    • 2019
  • For encountered haptic display systems among the virtual training systems for industrial safety, visual-haptic co-location is required for natural interaction between virtual and real objects. In this paper, we performed the user evaluation of the immersive VR haptic system which implement some level of visual-haptic co-location through a careful and accurate calibration method. The goal of the evaluation is to show that user performance (reaction time and distance accuracy) for both environments is not significantly different for certain tasks performed. The user evaluation results show statistically significant differences in reaction time but the absolute difference is less than 1 second. In the meantime, the distance accuracy shows no difference between the virtual and the actual environments. Therefore, it can be concluded that the developed haptic virtual training system can provide inexpensive industrial safety training in place of costly actual environment.

The Effect of Visual and Auditory Feedback Combined with Theraband Exercise in Rounded Shoulder Posture (세라밴드 운동이 포함된 시각 및 청각 피드백이 둥근 어깨 자세에 미치는 영향)

  • Choi, Jae-Pil;Cho, Yong-Jae;Kang, Na-Yoon;Kim, Hyo-Suk;Kim, Tae-Ho;Hong, Joung-Min;Kim, Min-Hee
    • PNF and Movement
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    • 제19권1호
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    • pp.31-42
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    • 2021
  • Purpose: The purpose of this study was to investigate the effect of visual and auditory feedback combined with theraband exercise in rounded shoulder posture. Methods: There were 43 adults with rounded shoulder posture who had a distance of 2.5 cm or more from the posterolateral of the acromion to the table in the supine position that participated. The participants were randomly divided into four groups: those with visual feedback from the lateral view (visual feedback; VFB, n = 11) provided, those with auditory feedback of praise (auditory feedback; AFB, n = 10) provided, those with visual feedback and auditory feedback (visual auditory feedback; VAFB, n = 11) provided, and those without any feedback (control group; CON, n = 11). Theraband exercise with or without feedback was carried out three times per week for three weeks. To confirm the effect of theraband exercise with visual feedback and auditory feedback on pain, range of motion (ROM), posture, and psychological variables were measured before and after exercise in participants with rounded shoulder posture. Results: The VAFB group showed significant differences in pain, ROM, posture, and psychological variables when compared before and after treatment. However, the differences among the VAFB, VFB, AFB, and CON groups were significant in the ROM of abduction, the New York Posture Rating, and the scapular index. Conclusion: In conclusion, theraband exercise combined with visual feedback from the lateral view and auditory feedback by praise improved rounded shoulder posture. Moreover, auditory feedback was more significant statistically than visual feedback.

General Numerical Calculation Method for Paraxial Zoom Loci of Zoom Lenses with Finite Object Distance by Using Gaussian Bracket Method (가우스 괄호법을 이용한 유한 물점을 갖는 줌 렌즈에 대한 일반적인 수치해석적 근축광선 줌 궤적 추적)

  • Lee, Do-Kyung;Yoo, Nam-Jun;Jo, Jae-Heung;Ryu, Jae-Myung;Kang, Geon-Mo;Lee, Hae-Jin
    • Korean Journal of Optics and Photonics
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    • 제20권3호
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    • pp.156-165
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    • 2009
  • We theoretically derive the set of general paraxial zoom locus equations for all zoom lens systems with finite object distance, including the infinite object distance case, by using the Gaussian bracket method and matrix representation of paraxial ray tracing. We make the zoom locus program by means of a numerical calculation method according to these equations in Visual Basic Language. Consequently, the solutions of this method can be consistently and flexibly used in all types of zoom lens in the step of initial design about zoom loci. Finally, in order to verify the justification and usefulness of this method, we show that two examples, such as $M_{4a}$ and $M_{4h}$ types of 4 groups, and one example, $M_{5n}$ type of 5 groups, which are very complicated zoom lens systems, can be rapidly and diversely traced through various interpolations by using this program.

CONSIDERATION OF THE RELATION BETWEEN DISTANCE AND CHANGE OF PANEL COLOR BASED ON AERIAL PERSPECTIVE

  • Horiuchi, Hitoshi;Kaneko, Satoru;Sato, Mie;Ozaki, Koichi;Kasuga, Masao
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.695-698
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    • 2009
  • Three-dimensional (3D) shape recognition and distance recognition methods utilizing monocular camera systems have been required for field of virtual-reality, computer graphics, measurement technology and robot technology. There have been many studies regarding 3D shape and distance recognition based on geometric and optical information, and it is now possible to accurately measure the geometric information of an object at short range distances. However, these methods cannot currently be applied to long range objects. In the field of virtual-reality, all visual objects must be presented at widely varying ranges, even though some objects will be hazed over. In order to achieve distance recognition from a landscape image, we focused on the use of aerial perspective to simulate a type of depth perception and investigated the relationship between distance and color perception. The applicability of our proposed method was demonstrated in experimental results.

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An Adjacency Effect in Auditory Distance and Loudness Judgments

  • Min, Yoon-Ki;Lee, Kanghee
    • The Journal of the Acoustical Society of Korea
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    • 제19권3E호
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    • pp.33-39
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    • 2000
  • This study investigated whether the adjacency principle. demonstrated in a perceived visual space, can be applied to auditory space. In order to demonstrate an auditory adjacency principle, multiple sound sources were varied in direction and distance in an acoustically absorbant space. Specifically, a NEAR sound source was located 10° to the left of the listener's midline at a distance of 2 meters; a FAR sound source was located 10° to the right at a distance of 5 meters. These sources served as perceptual reference points with respect to the localization of three test sounds, all at a distance of 3 meters. Two of three test sounds were directionally closer to the NEAR and FAR reference sounds, respectively. The other was between the reference sources directionally. The listener was asked to judge the perceived distances and the loudness of the three test sounds and the two reference sounds. The results indicated that the apparent distances of the test sounds were most determined by the disparity of distance between each test sound and the reference sound most directionally adjacent to it. Therefore, the findings offer evidence that the adjacency principle can be applied to the auditory space.

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Content-Based Video Retrieval Algorithms using Spatio-Temporal Information about Moving Objects (객체의 시공간적 움직임 정보를 이용한 내용 기반 비디오 검색 알고리즘)

  • Jeong, Jong-Myeon;Moon, Young-Shik
    • Journal of KIISE:Software and Applications
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    • 제29권9호
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    • pp.631-644
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    • 2002
  • In this paper efficient algorithms for content-based video retrieval using motion information are proposed, including temporal scale-invariant retrieval and temporal scale-absolute retrieval. In temporal scale-invariant video retrieval, the distance transformation is performed on each trail image in database. Then, from a given que교 trail the pixel values along the query trail are added in each distance image to compute the average distance between the trails of query image and database image, since the intensity of each pixel in distance image represents the distance from that pixel to the nearest edge pixel. For temporal scale-absolute retrieval, a new coding scheme referred to as Motion Retrieval Code is proposed. This code is designed to represent object motions in the human visual sense so that the retrieval performance can be improved. The proposed coding scheme can also achieve a fast matching, since the similarity between two motion vectors can be computed by simple bit operations. The efficiencies of the proposed methods are shown by experimental results.

Robust Visual Odometry System for Illumination Variations Using Adaptive Thresholding (적응적 이진화를 이용하여 빛의 변화에 강인한 영상거리계를 통한 위치 추정)

  • Hwang, Yo-Seop;Yu, Ho-Yun;Lee, Jangmyung
    • Journal of Institute of Control, Robotics and Systems
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    • 제22권9호
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    • pp.738-744
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    • 2016
  • In this paper, a robust visual odometry system has been proposed and implemented in an environment with dynamic illumination. Visual odometry is based on stereo images to estimate the distance to an object. It is very difficult to realize a highly accurate and stable estimation because image quality is highly dependent on the illumination, which is a major disadvantage of visual odometry. Therefore, in order to solve the problem of low performance during the feature detection phase that is caused by illumination variations, it is suggested to determine an optimal threshold value in the image binarization and to use an adaptive threshold value for feature detection. A feature point direction and a magnitude of the motion vector that is not uniform are utilized as the features. The performance of feature detection has been improved by the RANSAC algorithm. As a result, the position of a mobile robot has been estimated using the feature points. The experimental results demonstrated that the proposed approach has superior performance against illumination variations.

Assessing Landscape Impacts of Apartment Complex on Suburban Hilly Openspace; Multilateral Approach by Analysis of Physical Landscape Variables and Eye Fixation Movements (도시주변 능선녹지를 배경으로 하는 아파트 경관의 시각적 영향 - 물리적 경관변수 및 와시점분석에 의한 다각적 접근-)

  • Choi, Yun;Cho, Tong-Buhm
    • Journal of the Korean Institute of Landscape Architecture
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    • 제22권2호
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    • pp.81-103
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    • 1994
  • In recent years, the visual characteristics of natural open space and greenbelt surrounding the urban landscapes have been changed with sprawling of residential areas and highrised residential buildings. Since these natural areas being the background element of residential areas are topographically sloped mountains in many cities. It is easy to be seen in the distance and it is important to preserve these areas as a visual infrastructure of the urban landscape. The purposes of this study are to extract the factors of landscape impact evaluation for these areas and to clarify the physical landscape variables representing these factors, and to infer the visual-perceptional relationships between image and landscape variables. As results, conceptional three factors were extracted with semantic differential evaluation to classified 18 landscape slide, and three regression models were established with factor score of landscapes and physical variables measured in photographs. On the basis of these relationships, visual-perceptional characteristics were discussed by analyzing the data form eye-movement recording to each of landscapes. The factors of "spatial unfolding of backdropped hilly greenspace", "horizontal quence of residential buildings", and "landscape complexity" prove to be important. And it prove important variables of "skyline of mountainous ridge" and "visual edge of building structure" in regression models and eye fixation movements.

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Real -time Observation on Airborne Particles with Visual Impactor (입자의 실시간 관측이 가능한 임팩터의 설계 및 성능해석)

  • 육세진;안강호
    • Journal of Korean Society for Atmospheric Environment
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    • 제19권1호
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    • pp.67-76
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    • 2003
  • Recently consideration of health and interest on bio aerosols have been growing steadily. In this study, inertial impactor, which can be used to collect airborne particles and bio aerosols, was newly devised for real-time observation on the particles collected on impaction plate. and named Visual Impactor. Flow field and particle trajectory in the space between nozzle and impaction plate was analyzed numerically, and the collection effciencies were calculated. Calibration and performance evaluation of the Visual Impactor was conducted with polydisperse aerosols generated from 0.1% sodium chloride solution. Cut-off diameter from numerical simulation was in good agreement with that from experimental results. Because of particle bounce and particle deposition on nozzle tip due to short jet-to-plate distance, the collection efficiencies from numerical and experimental analyses were different slightly. Visual Impactor was used to collect airborne particles, and the features of collected particles could be seen in real-time. Airborne particles in different weather conditions (fine, cloudy, and rainy) were sampled and compared one another The features of collected airborne particles were dependent strongly upon relative humidity. In addition, with hours elapsing, shapes and colors of collected particles were changed by evaporation and surface tension, etc.