• Title/Summary/Keyword: visual design field

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Generation of a practical visual field for the design and evaluation (제품설계와 평가를 위한 시각영역의 생성)

  • 기도형
    • Journal of the Ergonomics Society of Korea
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    • v.14 no.1
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    • pp.59-67
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    • 1995
  • Depending upon the eye and head movement, the visual field is often classified into three categories ; stationary field, eye field and head and eye field. To investigate the effect of background condition on the size of the visual field, an experiment was conducted, in which the subject was instructed to search a target with distinct orientations. In each trial, a single target was presented on the perimeter modified to cover the range of 330 .deg. around the fixation point, with the visual angle subtended 1.4 .deg. vertically and horizontally. Nontarget density, meridian, size contrast and subject showed a significant effect on the visual field at .alpha. =0.01, where density was inversely proportional to the size of the visual field, and size contrast linearly proportional to the size of the visual field. The size of the visual field on horizontal axis was larger than that on vertical axis, and that on right and upper meridian was also larger than on left and lower meridian. The shape was found to be horizontally oriented oval and statistically asymmetric with respect to horizontal and vertical axes. In addition, the regression equations to predict the visual field on the given background condition were suggested. These results were expected to be used as a design guideline when arranging displays and controls on panels such as automobile display panels, cockpits, etc.

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A study on the development of job competency standards majoring in visual design -Focused on S University in Jiangsu Province, China - (시각디자인을 전공한 직업능력표준 개발에 관한 연구 -중국 장쑤성 S 대학을 중심으로-)

  • Zeng, Ying;Kim, Young-Sam
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.321-331
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    • 2022
  • In order for visual design graduates to meet corporate requirements, it is necessary to develop a complete ncs system in the field of visual design like developed countries. The purpose of this study is to analyze students' self-evaluation, corporate job needs, and school education methods, and to develop vocational competency standards in China's visual design by referring to the national vocational competency standards in Korean visual design. The research method is to analyze the education system of the Department of Visual Design at a university in Jiangsu Province, China, survey graduates of the Department of Visual Design, and develop national vocational standards in China by referring to job requirements of Chinese visual design companies. Analyzing this, the research results suggested a development plan for the national vocational competency standard in the field of visual design in China.

Generation of Visual Field Considering 8 Meridians and Background Conditions of Visual Tasks (시각작업의 배경 조건과 8개 Meridian을 고려한 시각영역의 생성)

  • Kee, Do-Hyung;Kim, Hyung-Su;Jung, Eui-S.;Kang, Dong-Seok
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.3
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    • pp.533-544
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    • 1997
  • Among numerous factors that have an effect on visual field, the effects of background condition on the size of the visual field were investigated to obtain more practical visual field that can be readily applicable to industrial settings. A visual experiment was conducted, in which the subject was instructed to search a target with distinct orientations. Size contrast, meridian, nontarget density, and subject's gender showed a significant effect on the size of the visual field at $\alpha=0.01$. The size of the visual field was linearly proportional to size contrast, and inversely proportional to density. Female's visual fields were found to be significantly larger than male subjects', The size of the visual field on horizontal axis was larger than that on vertical axis, and the size of the head & eye field on right meridian was also larger than that on left meridian. The shape was found to be horizontally oriented oval and statistically asymmetric with respect to horizontal and vertical axes. The regression equations to predict the visual fields on the given background condition were suggested. The visual fields suggested in this study would be valuable to the design of visual displays and the panel layout of various displays and controls.

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A Study on Protection of Visual Information Design by Arbitration (중재제도를 활용한 시각정보디자인 보호에 관한 연구)

  • Kim, Sung-Ryong;Kim, In-Kyung
    • Journal of Arbitration Studies
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    • v.26 no.1
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    • pp.53-72
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    • 2016
  • The importance of design is emphasized in many industries. It began to earn recognition as part of industry rather than the arts. In particular, utilization of visual information design including moving images, packaging, advertisement, publication, editorial and visual information processing is higher than others in the design field. However, disputes relating to intellectual property rights have been also increasing as it became known. Therefore, now is the time to consider and establish an effective dispute settlement system for the design industry. In this view, arbitration will be a suitable method for dispute settlement in visual information design because of characteristics such as confidentiality, professionalism, efficiency, economy and flexibility. However, Arbitration system is not well known to the people who work in this industry. Thus, in order to aggressively advertise the arbitration system, an arbitration institution has to appoint design experts as new arbitrators for domestic and international arbitration. Next, an arbitration institution needs to prepare the new and expediting rules with design field characterization. Finally, it has to plan to cooperate with all of the institutions and schools concerned.

A Study of Visual Field for Industrial Safety (산업 안전을 위한 시각영역에 관한 연구)

  • 윤훈용;심정훈
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.3
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    • pp.9-15
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    • 2002
  • Due to the inconsiderateness of human capability and inappropriate arrangement of display and control unit at the industrial site, the human error leads to a various accidents. This study was performed to investigate the visual range at the eye field and stationary field at the various angles with three different visual stimuli of alphabetic character, color slip and light-emitting diode. Three kinds of various alphabetic characters depending on length and breadth ratio (1:1, 3:5, 5:3) and three different colors (red, yellow, green) were used for the stimuli. Twenty-five subjects (11 males and 14 females) participated for this study. The results showed that female had wider visual range than male at the eye field, however no significant difference was found at the stationary field. The light-emitting diode had a widest visual range then color slip and characters are in order at the eye field and stationary field. For the character stimulus, the widest visual range was shown at length and breadth ratio of 1:1. The other ratios (3:5 and 5:3) showed no significant difference. The color of red had a widest visual range on the light-emitting diode, however, the color of yellow showed a widest visual range on the just color slip at the eye field. The result of this study would be valuable in applying to the design of visual display and the panel layout of control and displays in the industrial site.

A Study on the Characteristics of Design Utilizing a Visual Tactility -Focused on the Hair Design- (시각적 촉감을 활용한 디자인의 특성 연구 - 헤어 디자인을 중심으로 -)

  • Oh, Gang Su;Kim, Kyoungin
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.127-143
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    • 2017
  • In this study, we examine a variety of influences in the field of design and analysis about the value of visual tactile design. In hair design, through study on visual tactility, creative design inspiration in the field of hair design enables development of quality research. Research methods use Internet publications such as local and foreign data, analysis, and related research and book forms, such as network searches. library goes for consideration by a literature search. Contents of this study used review of the case and by visual tactility design, for this study, expressive characteristics by color, texture and form of hair design, from 2014-2017 trend shown in the last three years the expressions of visual tactility being used through the analysis of design by date of the case. Result of this study is, visual tactile design appearing in the areas of hair design, that are not of the rules that are active, abstract form, texture, described as a visual feel the promotion of effective, and light and high brightness is sweet tactile impression, high saturation was cold, dark color was hard and heavy, red system is warm and the blue system is cold sense. In general, design trend in hair for three years from 2014-2017, visual tactility in 2014 is a high saturation and unstructured also soft and bright colors. 2015 is on the overall shape, color, texture, hybrid design configuration is more. As of 2016, 2017 is curved and straight texture, appearance of the hybrid mix to maximize the visual tactility.

A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.160-165
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    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

An study on the Architectural Visual Identity of Apartment Plan (아파트 계획에 있어서 건축적 시각 아이덴티티에 관한 연구)

  • Lee, Dong-Ho;Lee, Seung-Jo;Lee, Kyoung-Hun;Kim, Yong-Seong
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.277-282
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    • 2003
  • The purpose of this study is to investigate the architectural visual identity, and scheme of conceptional extent of architectural visual identity through literature research and sample analysis by design factors for apartment design. Korea National Housing Corporation's Mapo apartment put first caterer which is continued about 30 years to solve shortage of houses by beginning and the impact of IMF and the price decontrol on second half in the 1990s have changed the housing status to commercial goods. Construction companies have introduced brand concept to satisfy consumer's appetite in production of house goods including apartment under market situation. Importance of visual identity in apartment design occupies has risen in heftily. However most companies are in condition of stay on two-dimensional application that uses symbol, logotype, and character assistance. Several high position construction companies are trying architectural visual identity, but those are applied in partial element and those are not going forward to systematic classification and synthetic visual identity plan within peculiarity of apartment complex. This study is to grasp plan and design tendency to acquire identity of design element of construction field and goods through design examination. In conclusion visual identity in apartment design is architectural visual identity on all of 2 dimensions and 3 dimension for application. Architectural visual identity is a language of form that prescribe identity about external appearance in combination with brand image.

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A Study on the Metaphor Analysis Metrics of Visual Trope

  • Kwon, Gi-Myung;Lee, Jin-Ho;Jo, Jun;Hibino, Haruo
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.77-88
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    • 2007
  • Visual trope is one of the important appealing methods of creativity to induce voluntary consumer participation. In many cases, it delivers a message using metaphors. To define the concepts of_metaphor, we investigated methods of expression and significance of metaphor itself and associated forms; in all: metaphor, analogy, catachresis, metonymy, and synecdoche. We also considered the structure of each form to propose a method of metricizing the metaphor Consequently, we found that the metaphor of a visual trope is a type of operation and development of codes. We suggested models for each form type and concept of metaphor through the evaluation of metaphor significance and case study. Metaphor significance forms mutually close relationships with codes of pragmatics, semantics, and syntax. We suggested a type of metrics or a guideline for an expression method and evaluation of a visual trope appropriate for a metaphor form type. Therefore and importantly, the following study presents unique, but manifold results that are also useful in the field of design.

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Visual Requirements of Port Design Simulators-A Comparative Study (항만설계 시뮬레이터의 영상정보 신뢰성 분석에 관한 연구)

  • ;Ian R. McCallum
    • Journal of the Korean Institute of Navigation
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    • v.15 no.3
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    • pp.25-33
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    • 1991
  • One of the main uses for ship simulators is I the field of port design, and an increasing number of simulators, of vary in degree s of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficient fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea.

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