• Title/Summary/Keyword: visual compensation

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Measurement of Level of Stereoscopic Visual Fatigue for User Discomfort Improvement (사용자 불편함 개선을 위한 입체 영상 피로도 지수 측정)

  • Kim, Jong-Hak;Kim, Jueng-Hun;Ham, Hun-Ho;Cho, Jun-Dong
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.10
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    • pp.20-24
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    • 2011
  • As various 3D contents have been developed recently, number of users who use 3D glasses in the cinema or their house has increased. However, since a stereoscopic image causes visual fatigue, developers also advise children and pregnant against watching it for hours. In this paper, we proposed measurement of level of visual fatigue degree by analyzing histogram obtained from a disparity-map. We used binocular disparity approach which is a fundamental factor occurred by a stereoscopic image. This research can be used as an user discomfort improvement method by referring to a stereoscopic image producing and compensation. To obtain a disparity-map, our proposed method used a census algorithm which is suitable for real-time processing.

Fast Motion Estimation Technique using Efficient Prediction of Motion Vectors (움직임 벡터의 효율적 예측을 이용한 고속 움직임 추정 기법)

  • Kim, Jongho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.945-949
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    • 2009
  • This paper proposes an enhanced motion estimation that is one of core parts affecting the coding performance and visual quality in video coding. Although the full search technique, which is the most basic method of the motion estimation, presents the best visual quality, its computational complexity is great, since the search procedures to find the best matched block with each block in the current frame are carried out for all points inside the search area. Thus, various fast algorithms to reduce the computational complexity and maintain good visual quality have been proposed. The PMVFAST adopted the MPEG-4 visual standard produces the visual quality near that by the full search technique with the reduced computational complexity. In this paper, we propose a new motion vector prediction method using median processing. The proposed method reduces the computational complexity for the motion estimation significantly. Experimental results show that the proposed algorithm is faster than the PMVFAST and better than the full search in terms of search speed and average PSNR, respectively.

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Robot Manipulator Visual Servoing via Kalman Filter- Optimized Extreme Learning Machine and Fuzzy Logic

  • Zhou, Zhiyu;Hu, Yanjun;Ji, Jiangfei;Wang, Yaming;Zhu, Zefei;Yang, Donghe;Chen, Ji
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2529-2551
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    • 2022
  • Visual servoing (VS) based on the Kalman filter (KF) algorithm, as in the case of KF-based image-based visual servoing (IBVS) systems, suffers from three problems in uncalibrated environments: the perturbation noises of the robot system, error of noise statistics, and slow convergence. To solve these three problems, we use an IBVS based on KF, African vultures optimization algorithm enhanced extreme learning machine (AVOA-ELM), and fuzzy logic (FL) in this paper. Firstly, KF online estimation of the Jacobian matrix. We propose an AVOA-ELM error compensation model to compensate for the sub-optimal estimation of the KF to solve the problems of disturbance noises and noise statistics error. Next, an FL controller is designed for gain adaptation. This approach addresses the problem of the slow convergence of the IBVS system with the KF. Then, we propose a visual servoing scheme combining FL and KF-AVOA-ELM (FL-KF-AVOA-ELM). Finally, we verify the algorithm on the 6-DOF robotic manipulator PUMA 560. Compared with the existing methods, our algorithm can solve the three problems mentioned above without camera parameters, robot kinematics model, and target depth information. We also compared the proposed method with other KF-based IBVS methods under different disturbance noise environments. And the proposed method achieves the best results under the three evaluation metrics.

K-Retinex Algorithm for Fast Back-Light Compensation (역광 사진의 빠른 보정을 위한 Retinex 알고리즘의 성능 개선)

  • Kang, Bong-Hyup;Jeon, Chang-Won;Ko, Han-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.2 s.314
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    • pp.126-136
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    • 2007
  • This paper presents an enhanced algorithm for compensating the visual quality in back-light image. Current cameras do not represent all details of scene into human's eye. Saturation and underexposure are common problems in back-light image. Retinex algorithm, derived from Land's theory on human visual perception is known to be effective in enhancing the contrast. However, its weaknesses are long processing time and low contrast of bright area in back-light scene because of compensating the details of dark area. In this paper, K-Retinex algorithm is proposed to reduce the processing time and enhance the contrast in both dark and bright area. To show the superiority of proposed algorithm, we compare the processing time, local standard deviation and contrast per pixel of each area above.

Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

Seam Carving based Occlusion Region Compensation Algorithm (심카빙 기반 가려짐 영역 보상 기법)

  • An, Jae-Woo;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.573-583
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    • 2011
  • In this paper, we propose an occlusion compensation algorithm which is used for virtual view generation. In general, since occlusion region is recovered from neighboring pixels by taking the mean value or median value of neighbor pixels, the visual characteristics of a given image are not considered and consequently the accuracy of the compensated occlusion regions is not guaranteed. To solve these problem, we propose an algorithm that considers primary visual characteristics of a given image to compensate the occluded regions by using seam carving algorithm. In the proposed algorithm, we first use Sobel mask to obtain the edge map of a given image and then make it binary digit 0 or 1 and finally thinning process follows. Then, the energy patterns of original and thinned edge map obtained by the modified seam carving method are used to compensate the occlusion regions. Through experiments with many test images, we verify that the proposed algorithm performed better than conventional algorithms.

A study on the comparing visual images between the Real garment and the 3D garment simulation of flare skirts (플레어 스커트의 실제착의와 가상착의 이미지 비교)

  • Kim, Hyun-Ah;Ryu, Hyo-Seon;Lee, Joo-Hyun;Nam, Yun-Ja
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.385-394
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    • 2011
  • The purpose of this research is to compare and analyze visual images between the Real garment and the 3D garment simulation with the various fabrics of flare skirts and to analyze the correlation between mechanical properties and visual images. The picture images (printed on paper) of the Real garment and the 3D garment simulation of experimental flare skirts were shown to the evaluation group of women in their 20s majoring in clothing and textiles, and were evaluated by questionnaires with 32 adjectives. SPSS Version 12.0 statistics program was utilized to analyze data. Factor analysis, One Way ANOVA, T-test and Duncan test were used to investigate visual effect of the Real garment and the 3D garment simulation. As the result of conducting factor analysis on the visual appearance, the images were driven with five factors: 'drapeability', 'attractive', 'body compensation', 'bulkiness', 'activeness'. Visual images were significantly related with mechanical properties of various fabrics, and the visual images between 3D garment simulations and real garment differed with various fabrics and their mechanical properties. Visual images of silk and polyester group, cotton, linen and wool group were significantly related with weight and thickness of kinds of fabrics.

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Multiresolution Wavelet-Based Disparity Estimation for Stereo Image Compression

  • Tengcharoen, Chompoonuch;Varakulsiripunth, Ruttikorn
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1098-1101
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    • 2004
  • The ordinary stereo image of an object consists of data of left and right views. Therefore, the left and right image pairs have to be transmitted simultaneously in order to display 3-dimentional video at the remote site. However, due to the twice data in comparing with a monoscopic image of the same object, it needs to be compressed for fast transmission and resource saving. Hence, it needs an effective coding algorithm for compressing stereo image. It was found previously that compressing left and right frames independently will achieve the compression ratio lower than compressing by utilizing the spatial redundancy between both frames. Therefore, in this paper, we study the stereo image compression technique based on the multiresolution wavelet transform using varied disparity-block size for estimation and compensation. The size of disparity-block in the stereo pair subbands are scaling on a coarse-to-fine wavelet coefficients strategy. Finally, the reference left image and residual right image after disparity estimation and compensation are coded by using SPIHT coding. The considered method demonstrates good performance in both PSNR measures and visual quality for stereo image.

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A Study on the On-Line Fuzzy ULTC Controller Design Based on Multiple Load Center Points (다중 부하중심점에 기반한 온라인 퍼지 ULTC 제어기 설계에 대한 연구)

  • Ko, Yun-Seok
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.12
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    • pp.514-521
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    • 2006
  • The existing ULTC operation control strategy based on the measured data deteriorates the voltage compensation capability making the efficient corresponding to the load variation difficult by following the fixed load center point voltage. Accordingly, this paper proposes a new on-line fuzzy ULTC controller based on the designed multiple load center points which can improve the voltage compensation capability of ULTC and minimize voltage deviation by moving in real-time the load center point according to the load variation to an adequate position among the multiple load center points designed using the clustering technique. The Max-Min distance technique is adopted as the clustering technique for the decision of multiple load points from measured MTr load current and PTr voltage, and the minimum distance classifier is adopted for the decision of fuzzy output membership function. To verify the effectiveness of the proposed strategy, Visual C++ MFC-based simulation environments is developed. Finally, the superiority the proposed strategy is proved by comparing the fuzzy ULTC operation control results based on multiple load center points with the existing ULTC operation control results based on fixed load center point using the data for three day.

Video Coding Using Wavelet Decomposition for Very Low Bit - rate Networks (초저속 전송 네트웍을 위한 웨이브릿 변환을 이용한 비디오 코딩)

  • Oh, Hwang-Seok;Lee, Heung-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2629-2639
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    • 1997
  • The video coding for very low bit-rate has recently received considerable attention, but the conventional coding schemes with block based transform suffer from the blocky effect for the constraints of limited bit-rate. In this paper, we present a video coding system based on wavelet transform and multiresolution motion estimation/compensation for very low bit-rate video. The proposed scheme uses the wavelet transform which is flexible to represent non-stationary image signals and adaptable to the human visual characteristics. The wavelet transformed coefficients are coded by various coding modes in accordance with the sum of absolute error after motion estimation/compensation in wavelet decomposed domain. And simple buffer control technique is applied to handle constant image quality. It is shown that the presented scheme has more acceptable image quality without blocky effects than conventional block based transform video coding.

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