• 제목/요약/키워드: visitors' motivation

검색결과 74건 처리시간 0.019초

생태관광지 유형별 탐방객 특성 및 자연환경 훼손에 대한 인식 비교 연구 (A Study on Visitors' Characteristics and Cognition in Regard to Damage of Nature Environment in Different Types of Ecotourism Destination)

  • 이호영;오충현
    • 한국환경생태학회지
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    • 제26권2호
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    • pp.264-272
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    • 2012
  • 본 연구는 생태관광지의 유형별 탐방객 특성을 파악하기위해 북한산둘레길, 우포늪, 지리산둘레길, 울진금강소나무 숲길을 대상으로 탐방객의 인구통계적 특성 및 여행동기, 훼손에 대한 인식 등을 분석하였다. 각 대상지를 방문한 탐방객들을 대상으로 1:1 면접조사를 통해 현장 설문조사를 실시하였다. 북한산둘레길의 경우 인근 주민들이 건강을 위해 찾는 빈도가 높고 생태관광객의 비율이 낮은 경향을 보였으며, 환경훼손에 대한 인식도 높지 않게 나타났다. 우포늪은 동료간의 친목을 다지기 위해 단체로 움직이는 탐방객 수가 많았고, 습지생태계의 관찰·체험, 탐조활동 등 생태관광 비율이 높게 나타났으며, 산악형에 비하여 물리적인 훼손요인이 많지 않아 훼손에 대한 탐방객들의 인식은 높지 않았다. 지리산둘레길은 생태관광객과 함께 일반 대중관광객과 자연관광객의 비율도 높게 나타났으며, 평지형 관광지보다 환경훼손에 대한 인식이 높았다. 울진금강소나무숲길의 경우 탐방을 제한함으로써 생태관광에 대한 인식이 높고 자연환경 보전의식이 높은 관광객들이 주로 방문하기 때문에 거의 모든 지표에서 다른 생태관광지에 비해 높은 값을 보였다. 관광지의 자연환경훼손이 우려되는 경우에 입장료 징수 또는 탐방예약제를 통해 관광객수를 조절하는 방안에 대해서는 대체적으로 긍정적으로 받아들이는 것으로 조사되었다.

요트관광산업의 활성화를 위한 소비자 선호도 및 인식도 조사 (Analyses of Consumer Preferences and Perceptions Regarding Activation of Yacht Tourism Industry)

  • 조우정
    • 한국항해항만학회지
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    • 제36권5호
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    • pp.401-407
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    • 2012
  • 본 연구는 요트관광산업 활성화를 위한 소비자의 요트관광 선호도와 활성화 방안에 대한 인식도 조사를 통해 요트관광 마케팅 전략수립과 보다 효과적인 요트관광 활성화 방안을 수립하는데 기초자료를 제공하기 위해 수행되었다. 이러한 연구목적을 달성하기 위해 본 연구에서는 B광역시 요트경기장과 해수욕장을 방문한 외부 방문객 및 시민 300명을 조사대상으로 선정해 현장에서 설문조사를 실시하여 다음과 같은 결론을 도출하였다. 첫째, 요트관광 상품 구매의사는 64%로 요트관광 수요는 낙관적이었으며, 지불가능 지출액은 일일기준 10만원 미만인 것으로 나타났다. 둘째, 소비자들의 요트관광에 대한 선호도는 요트체험 및 교육 중심 프로그램으로 주말이나 방학 및 휴가기간을 이용해 당일 또는 1박 2일 요트관광 상품을 선호하고 있었으며 요트관광의 목적은 여가 및 위락 그리고 선호 동행인은 가족 및 친구인 것으로 나타났다. 셋째, 소비자들의 요트관광 제약요인은 요트관광 비용, 시간소비형 관광활동 그리고 다양한 상품의 부재가 주요인이었으며, 선택요인은 관광비용, 연계관광 상품 그리고 요트관광 상품의 질인 것으로 파악되었다. 마지막으로 요트관광 활성화 방안 중에 요트관광 상품의 개발, 기반여건 조성 그리고 마케팅에 대한 중요성이 상대적으로 높게 나타났다.

경상북도 체험관광객의 참여 동기가 체험 관광프로그램 만족 및 참여 의사에 미치는 영향에 관한 연구 (A Study on the Impact of Motives for Participating in Gyeongsangbuk-do Experience Tourists on Satisfaction with Experiential Tourism Programs and Intention to Participate)

  • 이선민;김호석;강희석
    • 한국엔터테인먼트산업학회논문지
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    • 제15권4호
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    • pp.1-13
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    • 2021
  • 본 연구는 경상북도 관광 관계자들에게 체험 관광자원의 체험 관광프로그램 만족을 통하여 참여 의사를 활성화할 수 있는 제안점을 제시하고자 하였다. 따라서 본 연구의 시사점은 다음과 같다. 첫째, 코로나 시대에 체험관광객 참여 동기에 대한 항목을 교육적 동기, 체험적 동기, 문화적 동기, 친교적 동기의 4가지 요인과 체험 관광프로그램 만족, 참여 의사에 관한 연구가 시행되어 다양한 체험 관광프로그램의 형태들이 공존하는 코로나 시대에 관광객들의 체험 관광프로그램 참여하는 인식 변화를 형성해 나가는데 필수적인 조건임을 시사해 주고 있다. 둘째, 언택트 기술의 특성을 살린 비대면 서비스를 제공할 수 있는 안전에 대한 인식 전환이 가능한 소규모 체험 관광 공간으로 만들어 관광객들에게 상품 차별에 대한 독특한 매력성과 지역주민의 고객 응대를 제공할 적극적인 참여가 필요하다. 셋째, 코로나 시대에 관광활동의 제한적인 거시적 환경과 사회적 현상에 대한 인식, 비대면 체험 프로그램 도입과 서비스 확대를 통해서 지역체험 관광 명소 발굴 및 이미지에 대한 새로운 인식을 심어줄 수 있을 것이다. 넷째, 관광 기업을 찾는 체험관광객들에게 다양한 프로그램을 개발·발굴을 통해 관광산업의 활성화를 기대할 수 있을 것이다. 다섯째, 지역의 관광 사업 전반에 방문하는 관광객들에게 체험 관광프로그램 만족에 대한 의미부여를 통해 지역경제 활성화할 수 있을 것이다.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.