• 제목/요약/키워드: vision-based technology

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Vehicle Localization Method for Lateral Position within Lane Based on Vision and HD Map (비전 및 HD Map 기반 차로 내 차량 정밀측위 기법)

  • Woo, Rinara;Seo, Dae-Wha
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.5
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    • pp.186-201
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    • 2021
  • As autonomous driving technology advances, the accuracy of the vehicle position is important for recognizing the environments around driving. Map-matching localization techniques based on high definition (HD) maps have been studied to improve localization accuracy. Because conventional map-matching techniques estimate the vehicle position based on an HD map reference dataset representing the center of the lane, the estimated position does not reflect the deviation of the lateral distance within the lane. Therefore, this paper proposes a localization system based on the reference lateral position dataset extracted using image processing and HD maps. Image processing extracts the driving lane number using inverse perspective mapping, multi-lane detection, and yellow central lane detection. The lane departure method estimates the lateral distance within the lane. To collect the lateral position reference dataset, this approach involves two processes: (i) the link and lane node is extracted based on the lane number obtained from image processing and position from GNSS/INS, and (ii) the lateral position is matched with the extracted link and lane node. Finally, the vehicle position is estimated by matching the GNSS/INS local trajectory and the reference lateral position dataset. The performance of the proposed method was evaluated by experiments carried out on a highway environment. It was confirmed that the proposed method improves accuracy by about 1.0m compared to GNSS / INS, and improves accuracy by about 0.04m~0.21m (7~30%) for each section when compared with the existing lane-level map matching method.

Design and Implementation of Mobile Vision-based Augmented Galaga using Real Objects (실제 물체를 이용한 모바일 비전 기술 기반의 실감형 갤러그의 설계 및 구현)

  • Park, An-Jin;Yang, Jong-Yeol;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.85-96
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    • 2008
  • Recently, research on augmented games as a new game genre has attracted a lot of attention. An augmented game overlaps virtual objects in an augmented reality(AR) environment, allowing game players to interact with the AR environment through manipulating real and virtual objects. However, it is difficult to release existing augmented games to ordinary game players, as the games generally use very expensive and inconvenient 'backpack' systems: To solve this problem, several augmented games have been proposed using mobile devices equipped with cameras, but it can be only enjoyed at a previously-installed location, as a ‘color marker' or 'pattern marker’ is used to overlap the virtual object with the real environment. Accordingly, this paper introduces an augmented game, called augmented galaga based on traditional well-known galaga, executed on mobile devices to make game players experience the game without any economic burdens. Augmented galaga uses real object in real environments, and uses scale-invariant features(SIFT), and Euclidean distance to recognize the real objects. The virtural aliens are randomly appeared around the specific objects, several specific objects are used to improve the interest aspect, andgame players attack the virtual aliens by moving the mobile devices towards specific objects and clicking a button of mobile devices. As a result, we expect that augmented galaga provides an exciting experience without any economic burdens for players based on the game paradigm, where the user interacts with both the physical world captured by a mobile camera and the virtual aliens automatically generated by a mobile devices.

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Developing Stereo-vision based Drone for 3D Model Reconstruction of Collapsed Structures in Disaster Sites (재난지역의 붕괴지형 3차원 형상 모델링을 위한 스테레오 비전 카메라 기반 드론 개발)

  • Kim, Changyoon;Lee, Woosik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.33-38
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    • 2016
  • Understanding of current features of collapsed buildings, terrain, and other infrastructures is a critical issue for disaster site managers. On the other hand, a comprehensive site investigation of current location of survivors buried under the remains of a building is a difficult task for disaster managers due to the difficulties in acquiring the various information on the disaster sites. To overcome these circumstances, such as large disaster sites and limited capability of rescue workers, this study makes use of a drone (unmanned aerial vehicle) to effectively obtain current image data from large disaster areas. The framework of 3D model reconstruction of disaster sites using aerial imagery acquired by drones was also presented. The proposed methodology is expected to assist fire fighters and workers on disaster sites in making a rapid and accurate identification of the survivors under collapsed buildings.

Searching for Driving Forces in Construction Industry: Lessons Learned from Driving Forces in 6T Industries (건설산업 성장엔진 발굴을 위한 6T 산업 성장엔진 비교분석 연구)

  • Kim Han-Soo;Seo Hee-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.398-401
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    • 2003
  • Along with rapid changes and increasing competitions of the global market, a country with advanced technology can gain competitiveness edges. The Korean government recently announced 'Strategic Plan for the Next Generation Driving Forces Industry' in order to respond this global challenges. However, it appears that the construction industry has been put out from the discussions. It can be argued that considering the size and contributions of the industry to the national economy, driving engines for the industry should be considered and identified. The objective of this paper is to propose the criteria of driving engines for the construction industry based on the analysis of the common characteristics of 6T industries' driving forces as recently announced.

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On the on and off line integrated marketing strategy for retail firms empirical models for BAROKOSA (유통기업의 온-오프라인 통합마케팅 전략 -(주)Barokosa 사례를 중심으로-)

  • Kim Chang-Ho
    • The Journal of Information Technology
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    • v.6 no.3
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    • pp.151-168
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    • 2003
  • The present paper attempts to describe on and off line integrated marketing and develop an empirical model for distribution industry. The focus is given on the small and medium size retail and service area. With both empirical case studies and literature review, we aim to develop empirical cases and propose a desirable marketing strategy for specific firms : BAROKOSA is pursues cooperation in wholesale business on the internet. For the purpose of the cooperative and integrated marketing of on and off line business, first of all, the firms should establish a clear target and share vision and mission for their directions. We suggest the following guidelines: (i) customer-based decision making, (ii) thoroughly cooperative competition, (iii) confidence in their work and business, (iv) courage to live up to action and (v) innovation to lead change.

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Detecting and Counting People system based on Vision Sensor (비전 센서 기반의 사람 검출 및 계수 시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.1
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    • pp.1-5
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    • 2013
  • The number of pedestrians is considered essential information which can be used to control a person who makes a entrance or a exit into a building. The number of pedestrians, also, can be used to help to manage pedestrian traffic and the volume of pedestrian flow within the building. Due to the fact there is incorrect detection by occluded, shadows, and illumination, however, difficulty can arise in existing system which is for detection and counts of a person who makes a entrance or a exit into a building. In this paper, it is minimized that the change of illumination and the effect of shadow through the transmitted image from camera which is created and processed with great adaptability. The accuracy of the calculations can be increase as well by using Kalman Filter and Mean-Shift Algorithm in order to avoid overlapped counts. As a result of the test, it is proved that the count method that shows the accuracy of 95.4% should be effective for detection and counts.

Fast Hand-Gesture Recognition Algorithm For Embedded System (임베디드 시스템을 위한 고속의 손동작 인식 알고리즘)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1349-1354
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    • 2017
  • In this paper, we propose a fast hand-gesture recognition algorithm for embedded system. Existing hand-gesture recognition algorithm has a difficulty to use in a low performance system such as embedded systems and mobile devices because of high computational complexity of contour tracing method that extracts all points of hand contour. Instead of using algorithms based on contour tracing, the proposed algorithm uses concentric-circle tracing method to estimate the abstracted contour of fingers, then classify hand-gestures by extracting features. The proposed algorithm has an average recognition rate of 95% and an average execution time of 1.29ms, which shows a maximum performance improvement of 44% compared with algorithm using the existing contour tracing method. It is confirmed that the algorithm can be used in a low performance system such as embedded systems and mobile devices.

Real Time Gaze Discrimination for Computer Interface (컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Hwang, Suen-Ki;Kim, Moon-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.38-46
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    • 2010
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about $5^{\circ}$horizontally and $8^{\circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

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Shadow Removal based on Chromaticity and Brightness Distortion for Effective Moving Object Tracking (효과적인 이동물체 추적을 위한 색도와 밝기 왜곡 기반의 그림자 제거)

  • Kim, Yeon-Hee;Kim, Jae-Ho;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.4
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    • pp.249-256
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    • 2015
  • Shadow is a common physical phenomenon in natural images and may cause problems in computer vision tasks. Therefore, shadow removal is an essential preprocessing process for effective moving object tracking in video image. In this paper, we proposed the method of shadow removal algorithm using chromaticity, brightness distortion and direction of shadow candidate. The proposed method consists of two steps. First, removal process of primary shadow candidate region by using chromaticity, brightness and distortion. The second stage applies the final shadow candidate region to obtain a direction feature of shadow which is estimated by the thinning algorithm after calculating the lowest pixel position of the moving object. To verify the proposed approach, some experiments are conducted to draw a compare between conventional method and that of proposed. Experimental results showed that proposed methodology is simple, but robust and well adaptive to be need to remove a shadow removal operation.

Case Study on BSC System Implementation in Korean Public-Sector R&D Institution: Focused on K-Institute (정부출연연구기관 전략적 성과관리체계(BSC) 구축사례: K연구원을 중심으로)

  • Lim, Hwan;Rhim, Ho-Sun;Song, Yong-Il
    • Journal of Korea Technology Innovation Society
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    • v.11 no.4
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    • pp.639-670
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    • 2008
  • The BSC which was proposed by Kaplan and Norton, is being used as a general performance measurement tool in various firms and industries. BSC approach links strategic objectives with specific operation indices and it can efficiently evaluate the attainment of the goals of the firm. This study is a BSC based case of the government R&D institute which is staffed with knowledge experts in the research areas. In order to bring a major change to a public research organization and shape a strategy focused organization, it is essential to understand the proper methodology of the whole construction process of BSC from the mission of the institute through the establishment of vision and strategic direction, KPI building, and a strategy map set, to the implementation of the BSC monitoring system. By investigating the application process, in this research we intend to provides useful implications in the BSC construction process of public research agencies.

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