• Title/Summary/Keyword: vision-based technology

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Application of Geo-Segment Anything Model (SAM) Scheme to Water Body Segmentation: An Experiment Study Using CAS500-1 Images (수체 추출을 위한 Geo-SAM 기법의 응용: 국토위성영상 적용 실험)

  • Hayoung Lee;Kwangseob Kim;Kiwon Lee
    • Korean Journal of Remote Sensing
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    • v.40 no.4
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    • pp.343-350
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    • 2024
  • Since the release of Meta's Segment Anything Model (SAM), a large-scale vision transformer generation model with rapid image segmentation capabilities, several studies have been conducted to apply this technology in various fields. In this study, we aimed to investigate the applicability of SAM for water bodies detection and extraction using the QGIS Geo-SAM plugin, which enables the use of SAM with satellite imagery. The experimental data consisted of Compact Advanced Satellite 500 (CAS500)-1 images. The results obtained by applying SAM to these data were compared with manually digitized water objects, Open Street Map (OSM), and water body data from the National Geographic Information Institute (NGII)-based hydrological digital map. The mean Intersection over Union (mIoU) calculated for all features extracted using SAM and these three-comparison data were 0.7490, 0.5905, and 0.4921, respectively. For features commonly appeared or extracted in all datasets, the results were 0.9189, 0.8779, and 0.7715, respectively. Based on analysis of the spatial consistency between SAM results and other comparison data, SAM showed limitations in detecting small-scale or poorly defined streams but provided meaningful segmentation results for water body classification.

A Study on the establishment of IoT management process in terms of business according to Paradigm Shift (패러다임 전환에 의한 기업 측면의 IoT 경영 프로세스 구축방안 연구)

  • Jeong, Min-Eui;Yu, Song-Jin
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.151-171
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    • 2015
  • This study examined the concepts of the Internet of Things(IoT), the major issue and IoT trend in the domestic and international market. also reviewed the advent of IoT era which caused a 'Paradigm Shift'. This study proposed a solution for the appropriate corresponding strategy in terms of Enterprise. Global competition began in the IoT market. So, Businesses to be competitive and responsive, the government's efforts, as well as the efforts of companies themselves is needed. In particular, in order to cope with the dynamic environment appropriately, faster and more efficient strategy is required. In other words, proposed a management strategy that can respond the IoT competitive era on tipping point through the vision of paradigm shift. We forecasted and proposed the emergence of paradigm shift through a comparative analysis of past management paradigm and IoT management paradigm as follow; I) Knowledge & learning oriented management, II) Technology & innovation oriented management, III) Demand driven management, IV) Global collaboration management. The Knowledge & learning oriented management paradigm is expected to be a new management paradigm due to the development of IT technology development and information processing technology. In addition to the rapid development such as IT infrastructure and processing of data, storage, knowledge sharing and learning has become more important. Currently Hardware-oriented management paradigm will be changed to the software-oriented paradigm. In particular, the software and platform market is a key component of the IoT ecosystem, has been estimated to be led by Technology & innovation oriented management. In 2011, Gartner announced the concept of "Demand-Driven Value Networks(DDVN)", DDVN emphasizes value of the whole of the network. Therefore, Demand driven management paradigm is creating demand for advanced process, not the process corresponding to the demand simply. Global collaboration management paradigm create the value creation through the fusion between technology, between countries, between industries. In particular, cooperation between enterprises that has financial resources and brand power and venture companies with creative ideas and technical will generate positive synergies. Through this, The large enterprises and small companies that can be win-win environment would be built. Cope with the a paradigm shift and to establish a management strategy of Enterprise process, this study utilized the 'RTE cyclone model' which proposed by Gartner. RTE concept consists of three stages, Lead, Operate, Manage. The Lead stage is utilizing capital to strengthen the business competitiveness. This stages has the goal of linking to external stimuli strategy development, also Execute the business strategy of the company for capital and investment activities and environmental changes. Manege stage is to respond appropriately to threats and internalize the goals of the enterprise. Operate stage proceeds to action for increasing the efficiency of the services across the enterprise, also achieve the integration and simplification of the process, with real-time data capture. RTE(Real Time Enterprise) concept has the value for practical use with the management strategy. Appropriately applied in this study, we propose a 'IoT-RTE Cyclone model' which emphasizes the agility of the enterprise. In addition, based on the real-time monitoring, analysis, act through IT and IoT technology. 'IoT-RTE Cyclone model' that could integrate the business processes of the enterprise each sector and support the overall service. therefore the model be used as an effective response strategy for Enterprise. In particular, IoT-RTE Cyclone Model is to respond to external events, waste elements are removed according to the process is repeated. Therefore, it is possible to model the operation of the process more efficient and agile. This IoT-RTE Cyclone Model can be used as an effective response strategy of the enterprise in terms of IoT era of rapidly changing because it supports the overall service of the enterprise. When this model leverages a collaborative system among enterprises it expects breakthrough cost savings through competitiveness, global lead time, minimizing duplication.

Smart Electric Mobility Operating System Integrated with Off-Grid Solar Power Plants in Tanzania: Vision and Trial Run (탄자니아의 태양광 발전소와 통합된 전기 모빌리티 운영 시스템 : 비전과 시범운행)

  • Rhee, Hyop-Seung;Im, Hyuck-Soon;Manongi, Frank Andrew;Shin, Young-In;Song, Ho-Won;Jung, Woo-Kyun;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
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    • v.7 no.2
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    • pp.127-135
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    • 2021
  • To respond to the threat of global warming, countries around the world are promoting the spread of renewable energy and reduction of carbon emissions. In accordance with the United Nation's Sustainable Development Goal to combat climate change and its impacts, global automakers are pushing for a full transition to electric vehicles within the next 10 years. Electric vehicles can be a useful means for reducing carbon emissions, but in order to reduce carbon generated in the stage of producing electricity for charging, a power generation system using eco-friendly renewable energy is required. In this study, we propose a smart electric mobility operating system integrated with off-grid solar power plants established in Tanzania, Africa. By applying smart monitoring and communication functions based on Arduino-based computing devices, information such as remaining battery capacity, battery status, location, speed, altitude, and road conditions of an electric vehicle or electric motorcycle is monitored. In addition, we present a scenario that communicates with the surrounding independent solar power plant infrastructure to predict the drivable distance and optimize the charging schedule and route to the destination. The feasibility of the proposed system was verified through test runs of electric motorcycles. In considering local environmental characteristics in Tanzania for the operation of the electric mobility system, factors such as eco-friendliness, economic feasibility, ease of operation, and compatibility should be weighed. The smart electric mobility operating system proposed in this study can be an important basis for implementing the SDGs' climate change response.

A Study on the Construction of Near-Real Time Drone Image Preprocessing System to use Drone Data in Disaster Monitoring (재난재해 분야 드론 자료 활용을 위한 준 실시간 드론 영상 전처리 시스템 구축에 관한 연구)

  • Joo, Young-Do
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.143-149
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    • 2018
  • Recently, due to the large-scale damage of natural disasters caused by global climate change, a monitoring system applying remote sensing technology is being constructed in disaster areas. Among remote sensing platforms, the drone has been actively used in the private sector due to recent technological developments, and has been applied in the disaster areas owing to advantages such as timeliness and economical efficiency. This paper deals with the development of a preprocessing system that can map the drone image data in a near-real time manner as a basis for constructing the disaster monitoring system using the drones. For the research purpose, our system is based on the SURF algorithm which is one of the computer vision technologies. This system aims to performs the desired correction through the feature point matching technique between reference images and shot images. The study area is selected as the lower part of the Gahwa River and the Daecheong dam basin. The former area has many characteristic points for matching whereas the latter area has a relatively low number of difference, so it is possible to effectively test whether the system can be applied in various environments. The results show that the accuracy of the geometric correction is 0.6m and 1.7m respectively, in both areas, and the processing time is about 30 seconds per 1 scene. This indicates that the applicability of this study may be high in disaster areas requiring timeliness. However, in case of no reference image or low-level accuracy, the results entail the limit of the decreased calibration.

Calculation of Compensation to Parcels for Land Alternation Considering the Range of Adjoining Zone to Road (접도구역 구간을 고려한 토지이동 대상필지 보상비 산정)

  • LEE, Geun-Sang;CHOI, Myeong-Hei;CHOI, Yun-Woong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.2
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    • pp.16-27
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    • 2015
  • The parcels of land alteration by existing manual work was very inefficient in terms of time and costs. Especially it caused many difficulty in estimating compensation since the work didn't take into account the range of adjoining zone to road. This study selected Gimje City of Jeollabuk-Do as a study site and could analyze the numbers and areas of parcels of land alteration considering the range of adjoining zone to road based on cadastral maps and wide road layers from new address system. Also this study applied a fuzzy membership function according to occupation ratio to road, and analyzed compensation by the range of adjoining zone to road using individual public land price information of the parcels for land alternation. Especially, the change aspect of public and private parcels could be investigated by the range of adjoining zone to road according to the fuzzy membership function. And this study could provide very efficient data in determining the priority of the parcels for land alternation through calculating compensation of the parcels for land alternation by Eup Myeong Dong according to the range of adjoining zone to road.

A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment (가상 현실 게임 환경에서의 가상 손 제어를 위한 사용자 손 인식 방법)

  • Kim, Boo-Nyon;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.49-56
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    • 2010
  • In this paper, we propose a control method of virtual hand by the recognition of a user's hand in the virtual reality game environment. We display virtual hand on the game screen after getting the information of the user's hand movement and the direction thru input images by camera. We can utilize the movement of a user's hand as an input interface for virtual hand to select and move the object. As a hand recognition method based on the vision technology, the proposed method transforms input image from RGB color space to HSV color space, then segments the hand area using double threshold of H, S value and connected component analysis. Next, The center of gravity of the hand area can be calculated by 0 and 1 moment implementation of the segmented area. Since the center of gravity is positioned onto the center of the hand, the further apart pixels from the center of the gravity among the pixels in the segmented image can be recognized as fingertips. Finally, the axis of the hand is obtained as the vector of the center of gravity and the fingertips. In order to increase recognition stability and performance the method using a history buffer and a bounding box is also shown. The experiments on various input images show that our hand recognition method provides high level of accuracy and relatively fast stable results.

The raise the efficiency of game graphics design education using game engine : In focus of Unity3D and Torque (게임엔진 활용으로 게임 그래픽 교육 효율성 제고: 유니티3D(Unity3D)와 토크(Torque) 엔진을 중심으로)

  • Kim, Chee-Hoon;Park, Sung-Il
    • Cartoon and Animation Studies
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    • s.29
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    • pp.151-172
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    • 2012
  • Game production education in a university is very important because it is the stage for completing a game education course as well as for determining a future of game industry. In order to perform various experience and creative learning, it should be able to effectively use a computer infrastructure representing the knowledge and information society for the purpose of obtaining and re-processing information necessary for game production through prediction of directions of game industry as well information technology. This research is focused on an effective game engine education for students whom want to become game graphics designers. The purpose of this study is to draw a lesson of game production utilizing game engines and it enables practice-focused class for game production. It also allows the class participant to manufacture prototypes without support from game programmers for their outcomes of works planned during the game production class. The theoretical background of game production compared and analyzed exemplary game engines. Based on the result, the study selected Unity 3D engine and conducted the research on the background where the Unity engine has been selected and its characteristics. In addition, this study provided an example of game production utilizing a game engine, and also described the details of actual realization. This study selected Torque3D with the Unity in order to identify the purpose of this study and efficiency of learning. Thus, the previous situation is that the class remained in making a game plan during the course of game production project and, students whose major is not game programming. Now, it is necessary for students to make many efforts to make a game in an active and positive attitude by utilizing a game engine beyond the previous method of class.

A Study on the Development of Bamboo Decorating Tiles (죽세장식타일 개발 연구)

  • 조규춘
    • Archives of design research
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    • v.14 no.4
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    • pp.117-126
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    • 2001
  • A new functional meaning has been given as natural resource to bamboo through reanalysis. Bamboo products contributed to creating added-value of pro-environment. In this study, a potential efficiency and vision of bamboo products and crafts are presented. As bamboo plywood and bamboo decorating paper were developed followed by academic and technological support, an activation of markets has been pursued and bamboo pattern tiles for new furniture was developed. This study examined kinds and characteristics of bamboo and processing of raw material and how to express with the material. Through advanced technology, it identified traditional functions and technological mistakes and analysed domestic and overseas applications to enhance utility of plywood made of bamboo. Bamboo pattern tiles were developed for decorating of furniture doors based on bamboo pattern paper. For patterns, 'tortoise, cranes, and deer'meaning eternity and new millenium among Ten Korean Longevity Animals are simply and lively represented. Series of the sun and mountain use effects of bamboo pieces to present bright images and to maximize quality of bamboo. A pattern of '卍'incorporates mystery of the cosmos and meaning of temples together with traditional patched wrapping cloth, Arirang and Chilgyopannori for beautiful ornamentation. Bamboo decorating tiles are made through accumulation of technologies by a cooperation with industries of bamboo equipment and production of furniture in Damyang Bamboo Products Complex. Processing of raw materials is peformed with equipment of Damyang. Development of samples and production and delivery of bamboo goods are handled in Design Venture of Chosun University Chamber. Developed goods decorating doors of furniture are in sale by an order from furniture industries.

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Study on Political Factors for Innovating Textile and Fashion Industry in Northern Gyeonggi Province (경기북부 섬유패션산업 혁신을 위한 필요 정책요인 분석연구)

  • Yoon, Chang-Ju;Hwang, Chan-Gyu;Kwon, Hun-Gong;Won, Moon-Ye
    • Journal of Convergence for Information Technology
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    • v.8 no.1
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    • pp.253-263
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    • 2018
  • Textile fashion industry is a core foundation industry, having the majority of companies with 10 or more workers, in Northern Gyeonggi Province. however the industry is mostly comprised of small unit-stream enterprises, orders are greatly reduced due to lately accelerated overseas expansion of medium/large-sized vendors and the growth-inhibiting vicious circle has being set in, as this situation causes the reduction of investment. For resolving the problems, this study proposes required political factors and concrete policy proposals by designing AHP research model(4 layers and 36 elements), based on grasp of the transitional aspect of industrial scale and business environment through analysis of various industrial statistics, preceding research such as related literature search and (industrial/academic/R&D/government) specialist opinion investigation, and then calculating relative importance and priority of each factor(element) within each layer. And for raising usefulness and availability of the research result by concretely suggesting the vision, strategies, core tasks and detailed projects in which the research model and deduced result are reflected.

A Comparative Study of Image Classification Method to Detect Water Body Based on UAS (UAS 기반의 수체탐지를 위한 영상분류기법 비교연구)

  • LEE, Geun-Sang;KIM, Seok-Gu;CHOI, Yun-Woong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.3
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    • pp.113-127
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    • 2015
  • Recently, there has been a growing interest in UAS(Unmanned Aerial System), and it is required to develop techniques to effectively detect water body from the recorded images in order to implement flood monitoring using UAS. This study used a UAS with RGB and NIR+RG bands to achieve images, and applied supervised classification method to evaluate the accuracy of water body detection. Firstly, the result for accuracy in water body image classification by RGB images showed high Kappa coefficients of 0.791 and 0.783 for the artificial neural network and minimum distance method respectively, and the maximum likelihood method showed the lowest, 0.561. Moreover, in the evaluation of accuracy in water body image classification by NIR+RG images, the magalanobis and minimum distance method showed high values of 0.869 and 0.830 respectively, and in the artificial neural network method, it was very low as 0.779. Especially, RGB band revealed errors to classify trees or grasslands of Songsan amusement park as water body, but NIR+RG presented noticeable improvement in this matter. Therefore, it was concluded that images with NIR+RG band, compared those with RGB band, are more effective for detection of water body when the mahalanobis and minimum distance method were applied.