• 제목/요약/키워드: virtual unit moments

검색결과 3건 처리시간 0.016초

Nonlinear analyses of steel beams and arches using virtual unit moments and effective rigidity

  • Koubova, Lenka;Janas, Petr;Markopoulos, Alexandros;Krejsa, Martin
    • Steel and Composite Structures
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    • 제33권5호
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    • pp.755-765
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    • 2019
  • This study examined geometric and physical nonlinear analyses of beams and arches specifically from rolled profiles used in mining and underground constructions. These profiles possess the ability to create plastic hinges owing to their robustness. It was assumed that displacements in beams and arches fabricated from these profiles were comparable with the size of the structure. It also considered changes in the shape of a rod cross-section and the nonlinearities of the structure. The analyses were based on virtual unit moments, effective flexural rigidity of used open sections, and a secant method. The use of the approach led to a solution for the "after-critical" condition in which deformation increased with decreases in loads. The solution was derived for static determinate beams and static indeterminate arches. The results were compared with results obtained in other experimental tests and methods.

휴대장치용 새로운 자기 스프링 액추에이터의 해석 (Analysis of Novel Magnetic-Spring Actuators for Portable Units)

  • 한인환
    • 대한기계학회논문집A
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    • 제28권12호
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    • pp.1942-1949
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    • 2004
  • SLA(Scanned Linear Array) is a portable display unit for implementing next-generation virtual realities, utilizes a design that light generated by a line of LEDs is reflected from the rapidly oscillating mirror to generate a raster display. Reaction forces generated by the motions of the mirror and counter-balance mass cancel each other at the device base, reducing vibration. Metal leaf springs have been extensively applied in such portable units. Magnetic springs have been developed and adopted that can replace the metal spring and can avoid many disadvantages of metal springs. We model and analyze the dynamics of the structure with magnetic springs and present the simulation and experimental analysis results, which can be utilized for identifying and eliminating possible problem sources in removing shaking forces and moments, and oscillating the mirror at the required amplitude and frequency. Finally, we present the improved novel magnetic actuator model which can be applied in portable display units.

Analysis of Break in Presence During Game Play Using a Linear Mixed Model

  • Chung, Jae-Yong;Yoon, Hwan-Jin;Gardne, Henry J.
    • ETRI Journal
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    • 제32권5호
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    • pp.687-694
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    • 2010
  • Breaks in presence (BIP) are those moments during virtual environment (VE) exposure in which participants become aware of their real world setting and their sense of presence in the VE becomes disrupted. In this study, we investigate participants' experience when they encounter technical anomalies during game play. We induced four technical anomalies and compared the BIP responses of a navigation mode game to that of a combat mode game. In our analysis, we applied a linear mixed model (LMM) and compared the results with those of a conventional regression model. Results indicate that participants felt varied levels of impact and recovery when experiencing the various technical anomalies. The impact of BIPs was clearly affected by the game mode, whereas recovery appears to be independent of game mode. The results obtained using the LMM did not differ significantly from those obtained using the general regression model; however, it was shown that treatment effects could be improved by consideration of random effects in the regression model.