• 제목/요약/키워드: virtual track

검색결과 104건 처리시간 0.76초

Real-Time Hand Pose Tracking and Finger Action Recognition Based on 3D Hand Modeling (3차원 손 모델링 기반의 실시간 손 포즈 추적 및 손가락 동작 인식)

  • Suk, Heung-Il;Lee, Ji-Hong;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • 제35권12호
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    • pp.780-788
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    • 2008
  • Modeling hand poses and tracking its movement are one of the challenging problems in computer vision. There are two typical approaches for the reconstruction of hand poses in 3D, depending on the number of cameras from which images are captured. One is to capture images from multiple cameras or a stereo camera. The other is to capture images from a single camera. The former approach is relatively limited, because of the environmental constraints for setting up multiple cameras. In this paper we propose a method of reconstructing 3D hand poses from a 2D input image sequence captured from a single camera by means of Belief Propagation in a graphical model and recognizing a finger clicking motion using a hidden Markov model. We define a graphical model with hidden nodes representing joints of a hand, and observable nodes with the features extracted from a 2D input image sequence. To track hand poses in 3D, we use a Belief Propagation algorithm, which provides a robust and unified framework for inference in a graphical model. From the estimated 3D hand pose we extract the information for each finger's motion, which is then fed into a hidden Markov model. To recognize natural finger actions, we consider the movements of all the fingers to recognize a single finger's action. We applied the proposed method to a virtual keypad system and the result showed a high recognition rate of 94.66% with 300 test data.

A study on the effect of introducing EBS AR production system on content (EBS AR 실감영상 제작 시스템 도입이 콘텐츠에 끼친 영향에 대한 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • 제7권4호
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    • pp.711-719
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    • 2021
  • EBS has been producing numerous educational contents with traditional virtual studio production systems since the early 2000s and applied AR video production system in October 2020, twenty-years after. Although the basic concept of synthesizing graphic elements and actual image in real time by tracking camera movement and lens information is similar to the previous one but the newly applied AR video production system contains some of advanced technologies that are improved over the previous ones. Marker tracking technology that enables camera movement free and position tracking has been applied that can track the location stably, and the operating software has been applied with Unreal Engine, one of the representative graphic engines used in computer game production, therefore the system's rendering burden has been reduced, enabling high-quality and real-time graphic effects. This system is installed on a crane camera that is mainly used in a crane shot at the live broadcasting studio and applied for live broadcasting programs for children and some of the videos such as program introductions and quiz events that used to be expressed in 2D graphics were converted to 3D AR videos which has been enhanced. This paper covers the effect of introduction and application of the AR video production system on EBS content production and the future development direction and possibility.

Development of Interface Inspection System for On-board Signal Equipment (열차 차상신호 인터페이스 검사 시스템 개발)

  • Park, Jae-Young;Lim, In-Taek
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제15권4호
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    • pp.2324-2329
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    • 2014
  • The inspection of distance to go train control system conducted only when train is in main line or inspecting line, that affects low work efficiency and hazard elements to safe operation. Before or after train operation, the interface test between on-board and wayside signal system must be conducted. In this paper, onboard signal interface inspection system based on the real-time automatic analysis of onboard system status information that is transmitted to the wayside system and the operation status check of the onboard signal device operates as a virtual train information that is transmitted to the onboard system have been proposed. And after building the inspection system to the inspecting track of Daejeon Subway Line 1, Panam Depot, the verification algorithm of proposed interface test and the results was presented. therefore, it has enhanced work efficiency to do not carry train operation of a half hour in test line to test on-board system.

A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
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    • 제19권6호
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    • pp.1027-1032
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    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.

AIOPro: A Fully-Integrated Storage I/O Profiler for Android Smartphones (AIOPro: 안드로이드 스마트폰을 위한 통합된 스토리지 I/O 분석도구)

  • Hahn, Sangwook Shane;Yee, Inhyuk;Ryu, Donguk;Kim, Jihong
    • Journal of KIISE
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    • 제44권3호
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    • pp.232-238
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    • 2017
  • Application response time is critical to end-user response time in Android smartphones. Due to the plentiful resources of recent smartphones, storage I/O response time becomes a major key factor in application response time. However, existing storage I/O trace tools for Android and Linux give limited information only for a specific I/O layer which makes it difficult to combine I/O information from different I/O layers, because not helpful for application developer and researchers. In this paper, we propose a novel storage I/O trace tool for Android, called AIOPro (Android I/O profiler). It traces storage I/O from application - Android platform - system call - virtual file system - native file system - page cache - block layer - SCSI layer and device driver. It then combines the storage I/O information from I/O layers by linking them with file information and physical address. Our evaluations of real smartphone usage scenarios and benchmarks show that AIOPro can track storage I/O information from all I/O layers without any data loss under 0.1% system overheads.

A Study on Driver's Psychological Responses to VMS Traffic Information Using Driving Simulator (가상주행 실험을 통한 VMS 교통정보의 이용자 심리적 반응에 관한 연구)

  • Lim, Joon-Bum;Hong, Ji-Yeon;Lee, Soo-Beom;Jung, Sung-Hwa;Hwang, Jung-Rae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • 제9권3호
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    • pp.20-29
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    • 2010
  • The variable message sign(VMS) is a representative traffic information service medium which has the largest users and is provided and operated by a governmental agency. In this paper, we focused on psychological responses of individuals who use VMS traffic information in the light of the need for VMS to provide user-oriented service. A total of t재 scenarios were plotted to conduct our experiment on a virtual test track. A stress index analysis on VMS location, the first scenario, showed the lowest stress value at the point of 1.5 kilometers before the exit. A stress index analysis on the contents of VMS information (communication, time, and speed), the second scenario, showed the lowest stress value at time information.

Design of a Tracking & Recall Management System for Implantable Devices (이식형 의료기기의 추적 및 회수 관리를 위한 통합전산관리시스템 설계)

  • Park, Soon-Mahn;Yoo, Sun-Kook
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • 제48권5호
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    • pp.74-80
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    • 2011
  • Medical implant devices are one of the targets of the US's Food & Drug Administration (FDA) for tracking in case of a serious adverse event since they are directly connected to the lives of patients. The US law stipulates that the public health agency shall order implantable device makers to track their product down to the patient level if a serious adverse event has occurred or defects have been discovered; in reality, however, the agency can pass on the responsibility for tracking or recalling faulty devices to the manufacturers or use mass media. This article proposes an efficient tracking and recall management system and examines four main virtual scenarios based on such. This research seeks to suggest a system that enables FDA to perform accurate and prompt tracking and recall management for patients' enhanced safety.

Study on Obstacle Deflector of a Railway Vehicle Using Tension-type Energy Absorbers (인장형 에너지흡수부재를 이용한 철도차량용 장애물제거기 연구)

  • Kim, Hongeik;Kim, Jinsung;Kwon, Taesoo;Jung, Hyunseung
    • Journal of the Korean Society for Railway
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    • 제20권2호
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    • pp.173-181
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    • 2017
  • The obstacle deflector sweeps obstacles off the track or absorbs crash energy with an energy absorber to prevent derailment of a train and to minimize damage and casualties after an accident. In this study, an obstacle deflector and its operational mechanism were designed with a tension-type energy absorber and a 4-bar linkage system. Also, a test method was suggested and verified with FEA (Finite Element Analysis) and UTM (Universal Test Machine) for testing of the static load and energy absorbing ability according to EN 15227 regulations. Through this study, an obstacle deflector that meets the EN 15227 standard was designed and a test method was suggested to adjust the collapse load easily and to verify it experimentally according to the design and verification procedure of the obstacle deflector.

Effect of Design variables of Rail Surface Measuring Device on Acoustic Roughness and Spectral Analysis (레일표면 측정장치의 설계변수가 음향조도 스펙트럼 분석에 미치는 영향)

  • Jeong, Wootae;Jeon, Seungwoo;Jeong, Dahae;Choi, Han Shin
    • Journal of the Korean Society for Railway
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    • 제20권4호
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    • pp.440-447
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    • 2017
  • Spectrum level for the acoustic roughness of wheels and rail surface should be periodically maintained under the limitation of ISO to reduce rolling noise of railway vehicles. Thus, in maintaining railway track, displacement sensor-based measuring devices are broadly used to measure the surface roughness and to perform spectral analysis. However, these measuring devices cause unexpected measuring errors since the displacement sensors are fixed at moving platforms and the main frame produces pitching motion during measurement. To increase the accuracy of the measured values, this paper has investigated the effects of design variables such as wheel base, additional wheels, and elastic deformation of wheels on the surface roughness and acoustic roughness spectrum.

Verification of the usefulness of smartphone for wrist swing motion in VR environments (VR 환경에서 손목 스윙 동작에 대한 스마트폰의 유용성 검증)

  • Lee, Chung-Jae;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong
    • Journal of Korea Game Society
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    • 제17권3호
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    • pp.53-62
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    • 2017
  • VR content manipulation equipment is not easy for individuals to access because it requires high prices. Especially, in the case of a system for tracking the motion of the user among the VR contents, a separate optical sensor device using an infrared camera is generally used. The disadvantage of the optical sensor equipment is that the measurable range is dependent on the measurement direction when tracking the rotation motion when using only a single device. In order to solve the above problems, this paper shows that the inertial sensor of the smartphone, which is generally owned by the public, can track the rotational motion of the user regardless of the measurement direction . The system using the LeapMotion is used as the reference system, and the system using the smart phone is defined as the evaluation system, and the usability of the evaluation system is verified by comparing the user satisfaction of the two systems.