• Title/Summary/Keyword: virtual track

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Development of Simulation System For Real-Time Location Tracking In Global Shipping Logistics (글로벌 해운물류 실시간 위치 추적 시뮬레이션 시스템 개발)

  • Park, Byung-Kwon;Choi, Hyung-Rim;Kim, Chae-Soo;Lee, Kang-bae;Park, Min-Seon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1235-1242
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    • 2015
  • In global shipping logistics, it is important for users to keep track of the location of their continuously moving cargos. Analyzing the GPS data stream coming from the tag which is attached to the cargo, we are able to keep track of the cargo location in terms of going into or out of a certain logistics area using the information of the spatial relationship change between the tag and the logistics area. In this paper, we propose a simulation system for measuring the precision and false alarm rate of the cargo location tracking algorithm which generates spatial events over the global logistics areas. Due to the difficulty of experiment with a real tag, we developed a tag emulator to create a virtual tag which operates exactly like a real tag. We show the cargo location tracking system works correctly with the tag emulator which communicates with it using the same protocol as the real tag.

A Study on the Comparison of Real Time GNSS Satellite Surveying Methods (실시간 GNSS 위성측량기법의 비교연구)

  • Lee, Yong-Chang
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4D
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    • pp.579-586
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    • 2008
  • In this study, it was evaluated that the 3D tracking accuracy of basketball zone track line by real time GNSS satellite positioning methods which are VRS (Virtual Reference System), DGPS (Marine Differential GPS) and PP (Point Positioning) methods. The results of comparison between three methods over horizontal track of basketball zone, VRS, DGPS and PP methods showed ${\pm}$ several cm, ${\pm}$ m, and ${\pm}$ 2m horizontal position accuracy compared with real size respectively. And also, the grade and height deviation of the checking points on basketball zone by VRS method is very similar to the real grade and height, but results by DGPS and PP methods showed big variation and deviation in each case. We expected that VRS method using GNSS reference network will be a very useful tool compared with single based RTK method in real time accurate positioning such as precision construction fields, especially.

Lane Detection for Adaptive Control of Autonomous Vehicle (지능형 자동차의 적응형 제어를 위한 차선인식)

  • Kim, Hyeon-Koo;Ju, Yeonghwan;Lee, Jonghun;Park, Yongwan;Jeong, Ho-Yeol
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.4
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    • pp.180-189
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    • 2009
  • Currently, most automobile companies are interested in research on intelligent autonomous vehicle. They are mainly focused on driver's intelligent assistant and driver replacement. In order to develop an autonomous vehicle, lateral and longitudinal control is necessary. This paper presents a lateral and longitudinal control system for autonomous vehicle that has only mono-vision camera. For lane detection, we present a new lane detection algorithm using clothoid parabolic road model. The proposed algorithm in compared with three other methods such as virtual line method, gradient method and hough transform method, in terms of lane detection ratio. For adaptive control, we apply a vanishing point estimation to fuzzy control. In order to improve handling and stability of the vehicle, the modeling errors between steering angle and predicted vanishing point are controlled to be minimized. So, we established a fuzzy rule of membership functions of inputs (vanishing point and differential vanishing point) and output (steering angle). For simulation, we developed 1/8 size robot (equipped with mono-vision system) of the actual vehicle and tested it in the athletics track of 400 meter. Through the test, we prove that our proposed method outperforms 98 % in terms of detection rate in normal condition. Compared with virtual line method, gradient method and hough transform method, our method also has good performance in the case of clear, fog and rain weather.

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Merging of Satellite Remote Sensing and Environmental Stress Model for Ensuring Marine Safety (해상안전을 확보하기 위한 인공위성 리모트센싱과 환경부하모델의 접목)

  • 양찬수;박영수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2003.05a
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    • pp.192-197
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    • 2003
  • A virtual vessel traffic control system is introduced to contribute to prevent a marine accident, e.g. ship collision or stranding. from happening. The system that comes from VTS limitaions, consists of both data acquisition by satellite remote sensing and a simulation of traffic environment stress (here, INOUE model used) based on the satellite data. Remotely sensed data cab be used to provide timely and detailed information about the marine safety, including the location, speed and direction of ships, and help us operate vessels safely and efficiently. If in the future, e.g. 5-minute after, environmental stress values that a ship may encounter on a voyage can be available, proper actions can be taken to prevent accidents. It lastly can be shown that JERS satellite data are used to track ships and extract their information.

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The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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Proposal for a Sensory Integration Self-system based on an Artificial Intelligence Speaker for Children with Developmental Disabilities: Pilot Study

  • YeJin Wee;OnSeok Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1216-1233
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    • 2023
  • Conventional occupational therapy (OT) is conducted under the observation of an occupational therapist, and there are limitations in measuring and analyzing details such as degree of hand tremor and movement tendency, so this important information may be lost. It is therefore difficult to identify quantitative performance indicators, and the presence of observers during performance sometimes makes the subjects feel that they have to achieve good results. In this study, by using the Unity3D and artificial intelligence (AI) speaker, we propose a system that allows the subjects to steadily use it by themselves and helps the occupational therapist objectively evaluate through quantitative data. This system is based on the OT of the sensory integration approach. And the purpose of this system is to improve children's activities of daily living by providing various feedback to induce sensory integration, which allows them to develop the ability to effectively use their bodies. A dynamic OT cognitive assessment tool for children used in clinical practice was implemented in Unity3D to create an OT environment of virtual space. The Leap Motion Controller allows users to track and record hand motion data in real time. Occupational therapists can control the user's performance environment remotely by connecting Unity3D and AI speaker. The experiment with the conventional OT tool and the system we proposed was conducted. As a result, it was found that when the system was performed without an observer, users can perform spontaneously and several times feeling ease and active mind.

A Location Tracking Strategy with Spatial Locality in Personal Communication Networks (개인휴대 통신망에서 공간적 국부성을 이용한 위치추적 방법)

  • Lee, Jong-Min;Kwon, Bo-Seob;Maeng, Seung-Ryoul
    • The KIPS Transactions:PartC
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    • v.10C no.2
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    • pp.191-198
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    • 2003
  • Location tracking is used to keep track of the location information of a mobile terminal in an idle state for a call setup between mobile terminals. In this paper, we introduce a new location tracking strategy that utilizes spatial locality to have better performance than a movement based location tracking strategy. We reduce a lot of unnecessary location updates by updating the location information of a mobile terminal using the virtual movement path, which is generated after removing spatial localities in the actual movement path. Simulation results show that the proposed strategy greatly reduces the overall location tracking cost.

Cooperative Surveillance and Boundary Tracking with Multiple Quadrotor UAVs (복수 쿼드로터 무인기를 이용한 협업 감시 및 경계선 추종)

  • Lee, Hyeon Beom;Moon, Sung Won;Kim, Woo Jin;Kim, Hyoun Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.423-428
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    • 2013
  • This paper investigates a boundary tracking problem using multiple quadrotor UAVs to detect and track the boundary of physical events. We set the boundary estimation problem as a classification problem of the region in which the physical events occur, and employ SVL (Support Vector Learning). We also demonstrate a velocity vector field which is globally attractive to a desired closed path with circulation at the desired speed and a virtual phase for stabilizing the collective configuration of the multiple quadrotors. Experimental results with multiple quadrotors show that this study provides good performance of the collective boundary tracking.

Trajectory Tracking Performance Analysis of Underwater Manipulator for Autonomous Manipulation

  • Chae, Junbo;Yeu, Taekyeong;Lee, Yeongjun;Lee, Yoongeon;Yoon, Suk-Min
    • Journal of Ocean Engineering and Technology
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    • v.34 no.3
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    • pp.180-193
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    • 2020
  • In this study, the end-effector tracking performance of a manipulator installed on a remotely operated vehicle (ROV) for autonomous underwater intervention is verified. The underwater manipulator is an ARM 7E MINI model produced by the ECA group, which consists of six joints and one gripper. Of the six joints of the manipulator, two are revolute joints and the other four are prismatic joints. Velocity control is used to control the manipulator with forward and inverse kinematics. When the manipulator approaches a target object, it is difficult for the ROV to maintain its position and posture, owing to various disturbances, such as the variation in both the center of mass and the reaction force resulting from the manipulator motion. Therefore, it is necessary to compensate for the influences and ensure the relative distance to the object. Simulations and experiments are performed to track the trajectory of a virtual object, and the tracking performance is verified from the results.