• Title/Summary/Keyword: virtual system

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3D Graphics Visualization and Context Information Service for a Virtual Tourist System

  • Nguyen, Congdu;Le, Minh Tuan;Yoon, Dae-Il;Kim, Hae-Kwang
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.47-52
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    • 2007
  • In this paper, we present a virtual tourist system with realtime 3D visualization and the assistance of context information service. Our system enables a visitor to take a discovering tour on a virtual environment from a remote client by following navigator or by self-navigating. During the tour, the system provides immersive 3D graphics contents while supporting relevant information to the visitors corresponding to their positions in the virtual environment. When the visitors interact with interested objects, the context information service will also support introduction information for presenting about the objects. The introduction information based on text format is represented by a comfortable way-audio conversion to visitors in different languages depended on their preferences using TTS(Text-To-Speak) tool.

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Design of Reality object and Virtual object control System using EEG (뇌파를 이용한 현실과 가상 오브젝트 제어시스템 설계)

  • Shim, Jae-Youn;Min, Jun-Sik
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.91-98
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    • 2021
  • In this paper, we propose the system that simultaneously controls objects in virtual reality and objects in real environments using brain waves. We propose a system that measures brain waves to grasp the user's concentration and quantifies them to raise or lower virtual and real objects. We implemented a web-based virtual reality system and an embedded system based on a raspberry pi for test of design. It was confirmed that the control of virtual and real objects is possible using BCI. The result was that it was possible to develop various contents using this.

Towards Designing Human Interactions for Learning Support System using Virtual Reality Technology

  • Iwane, Noriyuki
    • International journal of advanced smart convergence
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    • v.3 no.1
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    • pp.11-14
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    • 2014
  • We have been designing human interactions for some learning support system or education system. The design is based on a symbol grounding model. The model is applicable to many learning domains using virtual reality technology. The design policy is simple and compact. In order to realize the policy we use/reuse some devices from the viewpoint of virtual reality. This paper introduces basic ideas and explains several example cases based on the idea.

PC based Immersive Virtual Environment(PIVE) System by Recognizing Human Motion (인체 동작 인식을 통한 PC 기반의 몰입 형 가상 환경 시스템)

  • Oh Young-Il;Jo Kyoung-Hwan;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.103-112
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    • 2006
  • In this paper, we propose a PC based immersive virtual environment system with expandability and compatibility in contrary to existing immersive virtual environment(IVE) systems which have been implemented by supercomputer or special computing system. The application based on commercial personal compute may have two major advantage: one is variety of resources, the other is user-friendly interface. This system intends to offer easy contact to IVE system, realistic images, and convenience. Also, the system can handle various virtual reality at real-time and make it easier to interface existing complicated haptic device. Geometric techniques are adopted to calculate and visualize the physical phenomenon to speed up the computing time. The proposed implementation method of PC based immersive virtual environment system is implemented to the example in which user move around inside of and interact with virtual office environment wearing data glove, behavior recognition devices, and HMD.

Evaluation on the Improvement of Equilibrium Sense Using a Virtual Bicycle System (가상 자전거 시스템을 이용한 평형감각 증진의 평가)

  • Jeong S.H.;Piao Y.J.;Jeon Y.Y.;Lee S.M.;Kwon T.K.;Hong C.U.;Kim N.G.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1954-1957
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    • 2005
  • A quantitative evaluation of postural balance training using a virtual reality bicycle system was performed. In the experiment, the effectiveness of virtual reality bicycle system on postural balance training was analyzed with four male subjects in their twenties. The parameters measured during cycling were cycling time, average velocity, number of times subject deviated from path, and weight shift. Those parameters were evaluated for the quantification of the extent of control. We also measured the parameters on postural control capability after 5th trial and 10th trial in a balance testing system with a force plate to find out the effectiveness of the training. In the balance test with force plate, it was found out that the weight shift was almost zero and the deviation from the target trace reduced significantly after the training with the virtual cycle. The result showed that the virtual bicycle system was an effective system as a rehabilitation training device.

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The Effect of Training Using Virtual Reality System on Sitting Balance and Activities of Daily Living for the Patient with Spinal Cord Injury (가상현실 시스템(Virtual Reality System)을 이용한 훈련이 척수손상환자의 앉기 균형 및 일상생활동작에 미치는 영향)

  • Chung, Jae-Hoon
    • The Journal of Korean Physical Therapy
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    • v.21 no.2
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    • pp.31-38
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    • 2009
  • Purpose: This study was examined the effect of training using a Virtual Reality System on the sitting balance and Activities of Daily Living for patients with a spinal cord injury. Methods: The subjects were divided into an experimental (6 persons) and control group (5 persons). The experimental group trained the 5 programs, three times per week for 6 weeks using the Virtual Reality System and five days for week using conventional physical therapy. The control group trained five days for a week using conventional physical therapy. Results: The difference in the mean Spinal Cord Independence Measurement (SCIM) score in the experimental and control groups was increased to 8.33 and 6.60 (p=0.79), respectively. The difference in the mean functional reaching test in experimental and control group increased to 4.21 and 1.09 (p=0.25), respectively. The difference in the mean sitting time in experimental and control group increased to 41.05 and 10.33 (p=0.66), respectively. There was a difference in the mean of all variances but these differences were not statistically significant. Conclusion: These results suggest that training using the Virtual Reality System increased the SCIM, functional reaching test and sitting time in people with a spinal cord injury.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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User Acceptance Enablers according to the types of identity on Virtual Community

  • Han, In-Goo;Kim, Min-Soo;Lee, Hyoung-Yong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2004.11a
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    • pp.375-383
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    • 2004
  • Despite the fact that virtual communities on the Internet have been growing at an exponential rate in recent years, little research has been done on the characteristics of virtual communities. In order to better understand and manage the activities of virtual communities, a theoretical model is proposed in this paper. The objective of this paper is to clarify the factors as they are related to the Technology Acceptance Model. In particular the relationship among identities, trust, and other factors are hypothesized. Using the Technology Acceptance Model, this research showed that the importance of identity and trust in virtual communities. The members of virtual communities interact continuously and share an identity. According to the identity type, different ways of stimulating the members are necessary in order to facilitate participation in activities of virtual communities. The virtual communities of a more utilitarian identity are more sensitive to trust in members than trust in the service provider, and members of a more utilitarian identity are inclined to exchange information with each other.

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A Study on Utilization of NTRIP Data Delivery and Virtual RINEX from Seoul Metro Government Network-RTK System (서울특별시 네트워크 RTK 시스템의 NTRIP 데이터 전송 및 Virtual RINEX의 활용)

  • Gwak, In-Sun;Nam, Dae-Hyun;Kwon, Jay-Hyoun
    • Spatial Information Research
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    • v.18 no.5
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    • pp.1-11
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    • 2010
  • Since January 2009, Seoul Metro Government(SMG) is operating own Network RTK Systems connecting four(4) GNSS Reference Stations which are installed inside Seoul Metro City area. SMG is currently providing VRS data service via wireless internet for Network-RTK and RINEX data observed from GNSS Reference Stations. This paper will discuss utilization of data available from SMG Network-RTK System for various applications, and present the test results on practicalities of Virtual RINEX data. For the utilization of data available from SMG Network- RTK system, 1)NTRIP data delivery of GNSS realtime observables streaming and converting to RINEX at receiving side, 2) monitoring deformation of bulky structures using GNSS observation were discussed. In addition to those discussion, 3) broadcasting VRS correction data for job site via radio modem after acquiring such correction data on-line using NTRIP based GNSS Internet Radio from SMG Network-RTK System were introduced. For the test results on practicalities of Virtual RINEX data, 1) the post-processing results of the GNSS observation data on a certain point with GNSS Reference Station data have been compared to the post-processing results of Virtual RINEX data on the same point generated from SMG Network-RTK System, and 2) VRS RTK positioning results for a certain point and post-processing results of Virtual RINEX data for the point were compared. The results showed only a few mm difference, and the high possibility for using Virtual RINEX data for post-processing applications.

Developing the multi-virtual PMU & virtual FEP for testing of a Wide Area Monitoring and Control System (광역감시 및 제어 시스템 테스트를 위한 다중 가상 PMU & 가상 FEP 개발)

  • Kim, Jin-Hwan;Kim, Ji-Young;Lee, Joung-Youn;Kim, Sang-Tae
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.346-347
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    • 2011
  • In this paper, it is about virtual PMU and FEP are developed for developing the WAMAC(Wide Area Monitoring and Contorol) Test-Bed System. The Virtual PMU and FEP can be test in the WAMAC testbed for fully pretesting before developing WAMAC system. In the case studies, sever CPU tested the memory by the virtual PMUs and WAMAC Test-Bed syetem design is showed by using the virtual PMU and FEP.

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