• Title/Summary/Keyword: virtual states

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Structural analysis of cracked R.C. members subjected to sustained loads and imposed deformations

  • Mola, F.;Gatti, M.C.;Meda, G.
    • Structural Engineering and Mechanics
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    • v.11 no.6
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    • pp.637-650
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    • 2001
  • A structural analysis of cracked R.C. members under instantaneous or sustained loads and imposed displacements is presented. In the first part of the paper the problem of deriving feasible moment-curvature diagrams for a long term analysis of R.C. sections is approached in an exact way by using the Reduced Relaxation Function Method in state I uncracked and the method suggested by CEB in state II cracked. In both states the analysis of the main parameters governing the problem has shown that it is possible to describe the concrete creep behaviour in an approximate way by using the algebraic formulation connected to the Effective Modulus Method. In this way the calculations become quite simple and can be applied in design practice without introducing significant errors. Referring to continuous beams, the structural analysis is then approached in a general way, applying the Force Method and the Principle of Virtual Works. Finally, considering single members, the structural analysis is performed by means of a graphical procedure based on the application of feasible moment-rotation diagrams which allow to easily solve various structural problems and to point out the most interesting aspects of the long term behaviour of cracked R.C. members with rigid or elastically deformable redundant restraints.

Design and Implementation of a Framework for Automatically Generating Control and Monitoring Software

  • Yoo, Dae-Sung;Sim, Min-Suck;Park, Sung-Ghue;Kim, Jong-Hwan;Yi, Myeong-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.932-935
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    • 2004
  • In this paper, we present a framework that is easy to develop, modify, maintain and extend a control and monitoring software for any kinds of instruments. The presented framework is composed of three XML documents (IID, MAP, and CMIML) and two tools (Virtual Instrument Wizard, Generator). Interface information about behaviors and states of instruments is written on IID. Mapping information between the interface information in IID and API of a real instrument driver is written on MAP. Finally information about control and monitoring software is written on CMIML. IID, MAP and CMIML are written with XML format to provide common usage and platform independence of the suggested framework. VI Wizard generates CMIML (platform independent intermediate document) using IID and existing CMIML, and Generator generates source code of a control and monitoring software (platform dependent code) automatically using CMIML and MAP. The suggested framework that automatically generates control and monitoring software based on GUI provides easy development and maintenance. Also, reusability can be increased by reusing platform independent software description documents.

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Animating Reactive Motions for Physics-Based Character Animation (물리기반 캐릭터 애니메이션을 위한 반응 모션 생성 기법)

  • Jee, Hyun-Ho;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.420-425
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    • 2008
  • The technique for synthesizing reactive motion in real-time is important in many applications such as computer games and virtual reality. This paper presents a dynamic motion control technique for creating reactive motions in a physically based character animation system. The leg to move in the next step is chosen using the direction of external disturbance forces and states of human figures and then is lifted though joint PD control. We decide the target position of the foot to balance the body without leg cross. Finally, control mechanism is used to generate reactive motion. The advantage of our method is that it is possible to generate reactive animations without example motions.

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Punching Motion Generation using Reinforcement Learning and Trajectory Search Method (경로 탐색 기법과 강화학습을 사용한 주먹 지르기동작 생성 기법)

  • Park, Hyun-Jun;Choi, WeDong;Jang, Seung-Ho;Hong, Jeong-Mo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.969-981
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    • 2018
  • Recent advances in machine learning approaches such as deep neural network and reinforcement learning offer significant performance improvements in generating detailed and varied motions in physically simulated virtual environments. The optimization methods are highly attractive because it allows for less understanding of underlying physics or mechanisms even for high-dimensional subtle control problems. In this paper, we propose an efficient learning method for stochastic policy represented as deep neural networks so that agent can generate various energetic motions adaptively to the changes of tasks and states without losing interactivity and robustness. This strategy could be realized by our novel trajectory search method motivated by the trust region policy optimization method. Our value-based trajectory smoothing technique finds stably learnable trajectories without consulting neural network responses directly. This policy is set as a trust region of the artificial neural network, so that it can learn the desired motion quickly.

Fatigue Life Prediction of Non-Load-Carrying Cruciform Welded Joint using Master S-N Curve based on Structural Stress Approach (구조응력기반 마스터 피로 선도를 이용한 하중 비전달형 십자 필렛 용접조인트의 피로예측)

  • Kwak, Si-Young
    • Journal of Welding and Joining
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    • v.33 no.6
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    • pp.49-54
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    • 2015
  • Welding process is of importance to assemble products or structures, but also the process is structural weakness due to stress concentration in welding joint. The fatigue design of welded joint requires time & labor consuming fatigue test because the fatigue life is various according to the depth of joint, joint type and load type etc. In fatigue design codes, they guide to classify welding joints with their shape( BS7608, IIW Documents) and provide fatigue assessment information. In terms of numerical method for fatigue analysis, it is also difficult to decide the stress peak in joint because of mesh sensitivity which means that stress value is varies with element type or size on stress concentration zone. Hot-spot method is used generally, but Battelle of United States proposed Master S-N Curve based on structural stresses converted by mechanical equilibrium theory. In this research, we extracted master S-N curve from Battelle's fatigue test DB including test data of various welding joints to apply on Non-Load-Carrying cruciform Joint. Comparing fatigue results between the case of using normal stress and case of structural stress cor the cruciform Joint, The suggested Battelle method showed successive results.

Timed Petri-nets Modeling and Performance Evaluation of Modular Cell TFT-LCD Manufacturing System (모듈러 셀 TFT-LCD 제조시스템의 시간 페트리네트 모델링과 성능평가)

  • Lee, Sang-Moon;Jang, Seok-Ho;Kang, Sin-Jun;Woo, Kwang-Bang
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.10
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    • pp.1303-1310
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    • 1999
  • In this paper, the Timed Petri-Nets(TPN) modeling of Modular Cell Manufacturing Systems(MCMS) was investigated to overcome the limit of batch mode operation, which has been one of the most popular manufacturing types to produce an extensive industrial output and to be able to adopt to suitable and quickly changing manufacturing environments. A model of the MCMS was developed in reference to the actual TFT-LCD manufacturing system. TFT-LCD manufacturing system is not mass-productive in batch mode, but it operates in the form of MCMS which consists of a sequence of several cells with four processes of operation, including those of color filter(C/F), TFT, cell, and module. The cell process is further regrouped in those of Front-End and Back-End. For the Back-End cell process, it is reconstructed into a virtual model, consisting of three cells. The TPN modeling encompasses those properties, such as states and operations of machines, the number of buffers, and the processing time. The performance of the modeling was further examined in terms of scheduling system. The productivity in each cells was examined with respect to the change of failure rate of the cell machines and Automatic Guided Vehicles(AGV) using simulation by TPN.

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An Evolution Model of Rumor Spreading Based on WeChat Social Circle

  • Wang, Lubang;Guo, Yue
    • Journal of Information Processing Systems
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    • v.15 no.6
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    • pp.1422-1437
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    • 2019
  • With the rapid development of the Internet and the Mobile Internet, social communication based on the network has become a life style for many people. WeChat is an online social platform, for about one billion users, therefore, it is meaningful to study the spreading and evolution mechanism of the rumor on the WeChat social circle. The Rumor was injected into the WeChat social circle by certain individuals, and the communication and the evolution occur among the nodes within the circle; after the refuting-rumor-information injected into the circle, subsequently,the density of four types of nodes, including the Susceptible, the Latent, the Infective, and the Recovery changes, which results in evolving the WeChat social circle system. In the study, the evolution characteristics of the four node types are analyzed, through construction of the evolution equation. The evolution process of the rumor injection and the refuting-rumor-information injection is simulated through the structure of the virtual social network, and the evolution laws of the four states are depicted by figures. The significant results from this study suggest that the spreading and evolving of the rumors are closely related to the nodes degree on the WeChat social circle.

Dynamic Load Balancing and Network Adaptive Virtual Storage Service for Mobile Appliances

  • Ong, Ivy;Lim, Hyo-Taek
    • Journal of Information Processing Systems
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    • v.7 no.1
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    • pp.53-62
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    • 2011
  • With the steady growth of mobile technology and applications, demand for more storage in mobile devices has also increased. A lightweight block-level protocol, Internet Advanced Technology Attachment (iATA), has been developed to deliver a cost-effective storage network solution for mobile devices to obtain more storage. This paper seeks to contribute to designing and implementing Load Balancing (LB), Network Monitoring (NM) and Write Replication (WR) modules to improve the protocol's scalability and data availability. LB and NM modules are invoked to collect system resources states and current network status at each associate node (server machine). A dynamic weight factor is calculated based on the collected information and sent to a referral server. The referral server is responsible to analyze and allocate the most ideal node with the least weight to serve the client. With this approach, the client can avoid connecting to a heavily loaded node that may cause delays in subsequent in-band I/O operations. Write replication is applied to the remaining nodes through a WR module by utilizing the Unison file synchronization program. A client initially connected to node IP A for write operations will have no hindrances in executing the relevant read operations at node IP B in new connections. In the worst case scenario of a node crashing, data remain recoverable from other functioning nodes. We have conducted several benchmark tests and our results are evaluated and verified in a later section.

A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences (노안 체험용 VR게임 개발과 체험 효과 분석)

  • Kim, KyungSik;Lee, YoonJung
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.123-134
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    • 2019
  • This study has the purpose of experiencing the presbyopia indirectly through VR games to understand the inconvenience caused by presbyopia to old people and experiencing also common eye diseases(cataract, glaucoma) to accomplish awareness of the eye health. Using VIVE, 3 mini VR games have been developed. Their effects have been analyzed by comparing states of before and after the experiments. By experiencing the developed VR games, most participants have understood sufficiently the symptoms and inconveniences of presbyopia as well as related diseases, especially high on glaucoma. The relative high scores of usabilities of the games on learning of manipulation, satisfiability, pressure and speed showed good possibility to be developed for better serious games.

The Symbolism Embodied in the Expo Emblem-Based on Victor Turner's Symbolic Theory

  • Yongfeng Liu
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.238-248
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    • 2023
  • This study aims to examine the symbolism of the emblems of World Expositions by using Victor Turner's symbolic theory as a research method, and to reveal the symbolic types behind them by classifying the emblem designs of different periods and themes. The research object is 12 comprehensive World's Fair emblems from the 1939 New York World's Fair in the United States to the 2025 Osaka World's Fair in Japan, as identified by Bureau International des Expositions. The research method mainly adopts documentary research to collect historical information and theoretical frameworks related to the design of World's Fair emblems. In the analysis process, Victor Turner's symbolic sign theory is used as the main analytical framework to link the design elements of emblems to their relevance to specific societies and cultures in order to reveal the themes, values and ideas represented by the emblem symbolism. The results of the study show that the design of the Expo emblem uses different symbols, including material symbols, behavioral symbols, sensory symbols, natural symbols, social symbols and virtual symbols, to convey the core concepts, themes and values of the Expo. Through different types of symbols, the Expo emblem shows a wide range of concerns about technology and the future, mankind and the world, nature and ecology, and society and innovation. The symbolic design of the emblem plays an important role in conveying the core concept and theme of the Expo.