• Title/Summary/Keyword: virtual sensors

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Augmented Reality and Virtual Reality Technology Trend for Unmanned Arial Vehicles (무인항공기를 위한 증강/가상현실 기술 동향)

  • Bang, J.S.;Lee, Y.H.;Lee, H.J.;Lee, G.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.117-126
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    • 2017
  • With the advances of high-performance, lightweight hardware components and control software, unmanned aerial vehicles (UAVs) have expanded in terms of use, not only for military applications but also for civilian applications. To complete their task at a remote location, UAVs are generally equipped with a camera, and various sensors and types of hardware devices can be attached according to the particular task. When UAVs capture video images and transmit them into the user's interface, augmented reality (AR) and virtual reality (VR) technologies as a user interface may have advantages in controlling the UAV. In this paper, we review AR and VR applications for UAVs and discuss their future directions.

Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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Filterless and Sensorless Commutation Method for BLDC Motors

  • Rad, Shahin Mahdiyoun;Azizian, Mohammad Reza
    • Journal of Power Electronics
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    • v.18 no.4
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    • pp.1086-1098
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    • 2018
  • This study presents a new sensorless commutation method for brushless direct current motors to replace Hall sensor signals with virtual Hall signals. The importance of the proposed method lies in the simultaneous elimination of the phase shifter and the low-pass filters, which makes the method simple and cost-effective. The method removes high ripple switching noises from motor terminals, thereby decreasing motor losses. The proposed method utilizes unfiltered line voltages with notches caused by current commutation. Hence, specific sign signals are defined to compensate for the effects of commutation noise. The proposed method is free from phase delay that originates from low-pass filters. The method directly produces virtual Hall signals, and thus, it can be interfaced with low-cost commercial commutation integrated circuits based on Hall sensors. Simulation and experimental results show the effectiveness and validity of the proposed method.

On-line dyamic hand gesture recognition system for virtual reality using elementary component classifiers (기본 요소분류기를 이용한 가상현실용 실시간 동적 손 제스처 인식 시스템의 구현에 관한 연구)

  • 김종성;이찬수
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.9
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    • pp.68-76
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    • 1997
  • This paper presents a system which recognizes dynamic hand gestures for virtual reality(VR). A dynamic hand gesture is a method of communication for a computer and human who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the same form of a gestrue produced by two persons with their hands may not have the same numerical values which are obtained through electronic sensors. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

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A Simulation/Monitoring System for the Navigation Control System in Bimodal-tram (바이모달트램의 자동운전시스템을 위한 시뮬레이션/모니터링 시스템 구현)

  • Choi, Jong-Sun;Kim, Dong-Min;Ryu, Je;Ryu, Hee-Moon;Byun, Yeun-Sub
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1061-1067
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    • 2010
  • In this paper, we propose a simulator for testing of the Navigation Control System(NCS) in Bimodal-tram. NCS uses values of all sorts of sensors installed in vehicle to decide current position, and to control speed and steering of vehicle to go to a next position. Major functions of simulator are input processing of the driver and generation of virtual sensor data and driving profile(navigation path, magnetic information), and the NCS function. Virtual sensor data is generated according to output data from the NCS, driving profile and input processing of the driver, and monitoring systems is operated separatedly to confirm of NCS operation. This paper discusses about the implementation of the simulator, and analyzes and evaluates the simulation results.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Real-time Marker-free Motion Capture System to Create an Agent in the Virtual Space (가상 공간에서 에이전트 생성을 위한 실시간 마커프리 모션캡쳐 시스템)

  • 김성은;이란희;박창준;이인호
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.199-202
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    • 2002
  • We described a real-time 3D computer vision system called MIMIC(Motion interface f Motion information Capture system) that can capture and save motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and hee using feature information and makes 3D human model having 20 joints. This virtual human model mimics the motion of an actor in real-time. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture system.

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The model of wide-area intelligent information portal for the next generation e-government (차세대 전자정부의 지능형 광역정보포털 모델)

  • Choi, Chun-Sung;Noh, Kyoo-Sung;Cho, Hyun-Joo;Cho, Jae-Wan
    • Journal of Digital Convergence
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    • v.5 no.2
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    • pp.59-70
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    • 2007
  • Recently, rising of the convergence of technologies such as IT, GIS, GPS, and Sensors is developing the new information environment which enables man-to-man, man-to-object and object-to-object to exchange information anywhere and anytime. The Korean government has made great efforts to implement the virtual government with development of the next generation technologies continually and dynamically. These efforts for implementing e-government can be summarized by the citizen centered, integrated services, the customized personalization, the intellectual services, and the integration and cooperation between each offices for providing those services. Therefore, we wish to present the model of wide-area intelligent information systems which can provide services to form the future of this virtual government with GIS infrastructure in this study.

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Virtual reality-based rehabilitation training program using bio-signals and gyro sensors (생체 신호와 자이로 센서를 이용한 가상현실 기반의 재활 훈련 프로그램)

  • Lee, Jaejun;Kim, Ung Gyu;Nasir, Atiqah Binti Muhammad;Lee, Young Jin
    • Annual Conference of KIPS
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    • 2017.11a
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    • pp.1031-1033
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    • 2017
  • 본 논문에서는 EMG(Electromyogram) 신호 기반의 재활 치료용 VR(Virtual Reality) 플랫폼을 제안한다. EMG 신호는 근육의 움직임을 확인할 수 있는 생체 신호로, EMG 신호를 활용하면 근육에 직접적인 움직임이 없어도 환자의 행동 의도를 확인할 수 있다. 본 논문에서는 EMG 신호를 이용하여 환자의 근육 움직임을 확인하며, 해당 움직임을 나타내는 VR 콘텐츠에 대한 제안과 실제 제작 콘텐츠를 소개한다. 실험 결과는 실제 근육 움직임에 대한 인식률을 확인하였다.

Technology Development Trends of Displays for Implementation of Hyper-Realistic Augmented Reality/Virtual Reality (초실감 AR/VR 구현을 위한 디스플레이 기술 개발 동향)

  • Byun, C.W.;Lee, H.K.;Cho, H.S.;Cho, N.S.;Lee, J.K.
    • Electronics and Telecommunications Trends
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    • v.32 no.6
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    • pp.48-56
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    • 2017
  • Augmented reality/virtual reality(AR/VR) technology has a very long research history, beginning in the 1860s. As of the CES of 2016, the expectations regarding the commercialization of AR/VR technology have increased, incurring the interest of many people. AR/VR technologies will be established as a part of our everyday life, such as smartphones, by combining the breakthrough developments of displays, semiconductors, sensors, and various content development technologies. However, until recently, the results of innovative technological developments and market growth had not been reported. In this article, we analyze these trends by focusing on display technologies, and discuss future directions.