• Title/Summary/Keyword: virtual plane

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The 3D Geometric Information Acquisition Algorithm using Virtual Plane Method (가상 평면 기법을 이용한 3차원 기하 정보 획득 알고리즘)

  • Park, Sang-Bum;Lee, Chan-Ho;Oh, Jong-Kyu;Lee, Sang-Hun;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1080-1087
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    • 2009
  • This paper presents an algorithm to acquire 3D geometric information using a virtual plane method. The method to measure 3D information on the plane is easy, because it's not concerning value on the z-axis. A plane can be made by arbitrary three points in the 3D space, so the algorithm is able to make a number of virtual planes from feature points on the target object. In this case, these geometric relations between the origin of each virtual plane and the origin of the target object coordinates should be expressed as known homogeneous matrices. To include this idea, the algorithm could induce simple matrix formula which is only concerning unknown geometric relation between the origin of target object and the origin of camera coordinates. Therefore, it's more fast and simple than other methods. For achieving the proposed method, a regular pin-hole camera model and a perspective projection matrix which is defined by a geometric relation between each coordinate system is used. In the final part of this paper, we demonstrate the techniques for a variety of applications, including measurements in industrial parts and known patches images.

Virtual boundary element-equivalent collocation method for the plane magnetoelectroelastic solids

  • Yao, Wei-An;Li, Xiao-Chuan;Yu, Gui-Rong
    • Structural Engineering and Mechanics
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    • v.22 no.1
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    • pp.1-16
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    • 2006
  • This paper presents a virtual boundary element-equivalent collocation method (VBEM) for the plane magnetoelectroelastic solids, which is based on the fundamental solutions of the plane magnetoelectroelastic solids and the basic idea of the virtual boundary element method for elasticity. Besides all the advantages of the conventional boundary element method (BEM) over domain discretization methods, this method avoids the computation of singular integral on the boundary by introducing the virtual boundary. In the end, several numerical examples are performed to demonstrate the performance of this method, and the results show that they agree well with the exact solutions. So the method is one of the efficient numerical methods used to analyze megnatoelectroelastic solids.

A Gaze Tracking based on the Head Pose in Computer Monitor (얼굴 방향에 기반을 둔 컴퓨터 화면 응시점 추적)

  • 오승환;이희영
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.227-230
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    • 2002
  • In this paper we concentrate on overall direction of the gaze based on a head pose for human computer interaction. To decide a gaze direction of user in a image, it is important to pick up facial feature exactly. For this, we binarize the input image and search two eyes and the mouth through the similarity of each block ( aspect ratio, size, and average gray value ) and geometric information of face at the binarized image. We create a imaginary plane on the line made by features of the real face and the pin hole of the camera to decide the head orientation. We call it the virtual facial plane. The position of a virtual facial plane is estimated through projected facial feature on the image plane. We find a gaze direction using the surface normal vector of the virtual facial plane. This study using popular PC camera will contribute practical usage of gaze tracking technology.

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Twin-Image Elimination in In-line Digital Holography Microscope (In-line 디지털 홀로그래피 현미경에서 쌍둥이 상 제거연구)

  • Cho, Hyung-Jun;Yu, Young-Hun
    • Korean Journal of Optics and Photonics
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    • v.18 no.2
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    • pp.117-121
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    • 2007
  • A fundamental problem in the in-line digital holography microscope is that the real image and virtual image and zero-order image are not separated spatially. In this paper, we have eliminated the zero-order noise by an averaging method and the twin image is divided using a geometrical set-up in an in-line digital holographic microscope. The size of the virtual image depends on the distance between the objective lens and the hologram plane and on the distance between the hologram plane and the image plane. We found that the virtual image size is smallest when the distance between the objective lens and the hologram plane is equal to the back focal length of the objective lens. We could divide the virtual image and real image by controlling the distance between the hologram plane and the objective lens.

Useful Image Back-projection Properties in Cameras under Planar and Vertical Motion (평면 및 수직 운동하는 카메라에서 유용한 영상 역투영 속성들)

  • Kim, Minhwan;Byun, Sungmin
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.912-921
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    • 2022
  • Autonomous vehicles equipped with cameras, such as robots, fork lifts, or cars, can be found frequently in industry sites or usual life. Those cameras show planar motion because the vehicles usually move on a plane. Sometimes the cameras in fork lifts moves vertically. The cameras under planar and vertical motion provides useful properties for horizontal or vertical lines that can be found easily and frequently in our daily life. In this paper, some useful back-projection properties are suggested, which can be applied to horizontal or vertical line images captured by a camera under planar and vertical motion. The line images are back-projected onto a virtual plane that is parallel to the planar motion plane and has the same orientation at the camera coordinate system regardless of camera motion. The back-projected lines on the virtual plane provide useful information for the world lines corresponding to the back-projected lines, such as line direction, angle between two horizontal lines, length ratio of two horizontal lines, and vertical line direction. Through experiments with simple plane polygons, we found that the back-projection properties were useful for estimating correctly the direction and the angle for horizontal and vertical lines.

Modeling for the Natural Vibration Analysis of a Rotating Thin Ring (회전하는 얇은 링의 고유진동 해석을 위한 모델링)

  • Kim, Chang-Boo;Kim, Sehee
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.1 s.106
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    • pp.57-65
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    • 2006
  • In this paper, we present the principle of virtual work, from which the exact non-linear equations of motion of a rotating ring can be derived, by using the theory of finite deformation. For a thin ring of which the effect of variation in curvature across the cross-section is neglected, the radial displacement and the extensional stress are determined from the principle of virtual work at the steady state where the ring is rotating with a constant angular velocity. And also we formulate systematically the governing equations concerned to the in-plane vibrations and the out-of-plane vibrations at the disturbed state by using the principle of virtual work which is expressed with the disturbed displacements about the steady state. The formulated governing equations are classified by four models along the cases of considering or neglecting all or partly the secondary effects of flexural shear, rotary inertia, circumferential extension, and twist inertia. The natural vibrations of thin rings are analyzed, and its results are compared and discussed.

Modelling for the Natural Vibration Analysis of a Rotating Thin Ring (회전하는 얇은 링의 고유진동 해석을 위한 모델링)

  • Kim, Chang-Boo;Kim, Se-Hee
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.585-592
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    • 2005
  • In this paper, we present the principle of virtual work, from which the exact non-linear equations of motion of a rotating ring can be derived, by using the theory of finite deformation For a thin ring of which the effect of variation in curvature across the cross-section is neglected, the radial displacement and the extensional stress are determined from the principle of virtual work at the steady state where the ring is rotating with a constant angular velocity. And also we formulate systematically the governing equations concerned to the in-plane vibrations and the out-of-plane vibrations at the disturbed state by using the principle of virtual work which is expressed with the disturbed displacements about the steady state. The formulated governing equations are classified by four models along the cases of considering or neglecting all or partly the secondary effects of flexural shear, rotary inertia, circumferential extension, and twist inertia. The natural vibrations of thin rings are analyzed, and its results are compared and discussed.

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A Real-time Plane Estimation in Virtual Reality Using a RGB-D Camera in Indoors (RGB-D 카메라를 이용한 실시간 가상 현실 평면 추정)

  • Yi, Chuho;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.319-324
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    • 2016
  • In the case of robot and Argument Reality applications using a camera in environments, a technology to estimate planes is a very important technology. A RGB-D camera can get a three-dimensional measurement data even in a flat which has no information of the texture of the plane;, however, there is an enormous amount of computation in order to process the point-cloud data of the image. Furthermore, it could not know the number of planes that are currently observed as an advance, also, there is an additional operation required to estimate a three dimensional plane. In this paper, we proposed the real-time method that decides the number of planes automatically and estimates the three dimensional plane by using the continuous data of an RGB-D camera. As experimental results, the proposed method showed an improvement of approximately 22 times faster speed compared to processing the entire data.

A New Curve Modeling Tool with the Acoustic Reflection for the Virtual Spatial Conceptual Sketch (가상 공간 개념 스케치를 위한 음향 반향을 포함하는 새로운 곡선 모델링 도구)

  • Choi, Sang-Min;Kim, Hark-Su;Chai, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.281-289
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    • 2009
  • In this paper, a new interaction technique with the virtual single or dual acoustic reflection tablet is proposed to support the perception of depth cue and implement the effective spatial input systems of reducing the depth errors in general spatial sketching tasks. And several experiments show that the virtual wall with acoustic reflections can be thought of as a meaningful feedback for the plausible virtual conceptual design. By using the proposed idea, the degree of agreement to the target model is increased by 35% due to the single acoustic reflection tablet in the constant depth plane. In the slanted plane, the degree of agreement is increased by 8% due to the dual acoustic reflection compared to the single acoustic reflection and the degree of agreement is increased by 15% on the curved vase.

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Study on the Implementation of a Virtual Switch using Intel DPDK (Intel DPDK를 이용한 가상스위치의 구현에 관한 연구)

  • Jeong, Gab-Joong;Choi, Kang-Il
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.211-218
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    • 2015
  • This paper describes the implementation of the accelerated virtual switch using Intel DPDK(Data Plane Development Kit), and evaluates the virtual network functions of the virtual switch which is one of the most important components to build a virtual network for cloud computing. Nowadays, new information service platforms are appeared from the interconnection of intelligent IT systems like IoT(Internet of Things). And many companies want to use the new service platform for their new application service. The companies can apply there new service early which needs small investment and responses adaptively to the fast change of consumer environment. Using cloud computing technology, the new business service can be introduced as a commercial IT service for the time to market. In this study, an implementation and investigation were performed for the accelerated virtual switch, called Intel DPDK virtual switch, which is using multi processors in network interface card for virtual network functions. It can be useful for Internet-oriented companies to leverage the new cloud service and businesses for its creativeness.