• Title/Summary/Keyword: virtual landmarks

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A Study on the describability of landmarks in route communication using virtual reality (가상현실을 이용한 루트 커뮤니케이션에서의 랜드마크의 설명 용이성(Describability)에 관한 연구)

  • 정진우
    • Archives of design research
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    • v.16 no.2
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    • pp.255-270
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    • 2003
  • The main goal of this study is to find the role of landmarks in route communication process and to explore the describability of landmarks, a linguistic factor of landmarks that was not noted frequently by previous wayfinding studies. Through analysis of landmarks in this study, the describability of landmarks was identified and this study hypothesized that the describability affects to the whole process of route communication. A virtual reality (VR) simulation test was conducted to examine the effect of the describability of landmarks in route communication. The independent variable was the describability of landmarks and landmarks. As dependent variables, the total time to find final destination and the number of errors were measured. Results showed that the describability of landmarks gives positive effect to the whole of route communication processes. Consequently, this study provides the solution of wayfinding problems in route communication and suggests the usage of landmarks as a prerequisite for planning spaces having the efficiency of wayfinding.

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A Study on Landmarks and Wayfinding in fire Emergency Spaces using Virtual Reality (가상현실을 이용한 화재공간에서 길찾기와 랜드마크에 관한 연구)

  • 정진우
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.119-128
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    • 2003
  • The goal of this study was to understand human behavior in reference to wayfinding during emergency situations. In an emergency situation, it is recommended that evacuees follow instructions about an available exit rather than finding their way on their own. Wayfinding studies suggest that landmarks affect entire route communication. Landmark analysis for this study Identified describability, e.g., name and simplicity of landmark features. A virtual reality (VR) simulation test was conducted to examine the effect of landmarks on wayfinding. The independent variables were landmarks, smoke. Results suggest that the describability of landmarks is a positive Influence to route communication. Findings from this study, however, Indicates that smoke condition did not significantly affect participants' wayfinding.

Development of Custom-made Suit Production System for the Interactive Garment Design Creation (대화식 의복 디자인 생성을 위한 맞춤양복제작 시스템 개발)

  • Kim, Kwang-Tae;Kim, Ki-Hyun;Park, Hyun-Woo;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.475-480
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    • 2008
  • In this paper, I will propose a Custom-made Suit Production System. The system does not only help the customers to edit and measure their size by creating the landmarks in the 2D human body images which is taken from the camera, but it also visualizes the virtual cloth by using the landmarks and the modeling data of the virtual cloth. In this system is a new technology for the digital and the automation which is not handmade way of using Custom-made Suit industry. It will be generally useful in the various contents of the clothing industry.

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A Comparison on the Reproducibility of Parametric Bodies Used in the Virtual Garment System

  • Choi, Hee Eun;Nam, Yun Ja;Kim, Hye Suk
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.266-274
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    • 2014
  • Parametric bodies reproduce the actual shape of human body parts and should be convenient for general users to change size to judge the visual fit of clothes on-line. In this study, three parametric bodies(i.e. I, C, D ) were compared to verify the accuracy of the provided body dimensions and reproducibility to a target model. To compare reproducibility, the 20s female standard virtual model developed for an apparel industry by Korean agency for technology and standards is used. The investigation of existing parameters showed that the numbers and kinds of parameters provided by each program were different with some errors in notation; in addition, some of virtual body dimensions went beyond the maximum allowable error. The result of changing each parametric body to the 20s female standard body showed that D, C, I in order produced better reproducibility for body dimensions. There were different levels of protrusion and concavity in the virtual cross sections and virtual longitudinal sections despite the small differences in body dimensions and cross sectional areas; in addition, some parametric body was not bilateral symmetry. The results of this study can be used as basic information in the standardization of a virtual model used in a virtual garment program.

Three-dimensional surgical accuracy between virtually planned and actual surgical movements of the maxilla in two-jaw orthognathic surgery

  • Hong, Mihee;Kim, Myung-Jin;Shin, Hye Jung;Cho, Heon Jae;Baek, Seung-Hak
    • The korean journal of orthodontics
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    • v.50 no.5
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    • pp.293-303
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    • 2020
  • Objective: To investigate the three-dimensional (3D) surgical accuracy between virtually planned and actual surgical movements (SM) of the maxilla in two-jaw orthognathic surgery. Methods: The sample consisted of 15 skeletal Class III patients who underwent two-jaw orthognathic surgery performed by a single surgeon using a virtual surgical simulation (VSS) software. The 3D cone-beam computed tomography (CBCT) images were obtained before (T0) and after surgery (T1). After merging the dental cast image onto the T0 CBCT image, VSS was performed. SM were classified into midline correction (anterior and posterior), advancement, setback, anterior elongation, and impaction (total and posterior). The landmarks were the midpoint between the central incisors, the mesiobuccal cusp tip (MBCT) of both first molars, and the midpoint of the two MBCTs. The amount and direction of SM by VSS and actual surgery were measured using 3D coordinates of the landmarks. Discrepancies less than 1 mm between VSS and T1 landmarks indicated a precise outcome. The surgical achievement percentage (SAP, [amount of movement in actual surgery/amount of movement in VSS] × 100) (%) and precision percentage (PP, [number of patients with precise outcome/number of total patients] × 100) (%) were compared among SM types using Fisher's exact and Kruskal-Wallis tests. Results: Overall mean discrepancy between VSS and actual surgery, SAP, and PP were 0.13 mm, 89.9%, and 68.3%, respectively. There was no significant difference in the SAP and PP values among the seven SM types (all p > 0.05). Conclusions: VSS could be considered as an effective tool for increasing surgical accuracy.

Development of Localization and Pose Compensation for Mobile Robot using Magnetic Landmarks (마그네틱 랜드마크를 이용한 모바일 로봇의 위치 인식 및 위치 보정 기술의 개발)

  • Kim, Bum-Soo;Choi, Byung-June;You, Won-Suk;Moon, Hyung-Pil;Koo, Ja-Choon;Choi, Hyouk-Ryeol
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.186-196
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    • 2010
  • In this paper, we present a global localization and position error compensation method in a known indoor environment using magnet hall sensors. In previous our researches, it was possible to compensate the pose errors of $x_e$, $y_e$, ${\theta}_e$ correctly on the surface of indoor environment with magnets sets by regularly arrange the magnets sets of identical pattern. To improve the proposed method, new strategy that can realize the global localization by changing arrangement of magnet pole is presented in this paper. Total six patterns of the magnets set form the unique landmarks. Therefore, the virtual map can be built by using the six landmarks randomly. The robots search a pattern of magnets set by rotating, and obtain the current global pose information by comparing the measured neighboring patterns with the map information that is saved in advance. We provide experimental results to show the effectiveness of the proposed method for a differential drive wheeled mobile robot.

Application of 3D Simulation Surgery to Orthognathic Aurgery : A Preliminary Case Study

  • Lim, Jung-Hwan;Kim, Hyun-Young;Jung, Young-Soo;Jung, Hwi-Dong
    • Journal of International Society for Simulation Surgery
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    • v.1 no.1
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    • pp.23-26
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    • 2014
  • The aim of this report is to evaluate accuracy using3D surgical simulationand digitally printedwafer in orthognathic surgery. 22-year-old female was diagnosed with mandibular prognathism and apertognathia based on 3D diagnosis using CT. Digital dentition images were taken by laser scanning from dental cast, and each STL images were integrated into one virtual skull using simulation software. Digitalized intermediate wafer was manufactured using CAD/CAM software and 3D printer, and used to move maxillary segment in real patient. Constructed virtual skull from 1 month postoperative CT scan was superimposedinto simulated virtual model to reveal accuracy. Almost maxillo-mandibular landmarks were placed in simulated position within 1 mm differences except right coronoid process. Thus 3D diagnosis, surgical simulation, and digitalized wafer could be useful method to orthognathic surgery in terms of accuracy.

A new Observation Model to Improve the Consistency of EKF-SLAM Algorithm in Large-scale Environments (광범위 환경에서 EKF-SLAM의 일관성 향상을 위한 새로운 관찰모델)

  • Nam, Chang-Joo;Kang, Jae-Hyeon;Doh, Nak-Ju Lett
    • The Journal of Korea Robotics Society
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    • v.7 no.1
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    • pp.29-34
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    • 2012
  • This paper suggests a new observation model for Extended Kalman Filter based Simultaneous Localization and Mapping (EKF-SLAM). Since the EKF framework linearizes non-linear functions around the current estimate, the conventional line model has large linearization errors when a mobile robot locates faraway from its initial position. On the other hand, the model that we propose yields less linearization error with respect to the landmark position and thus suitable in a large-scale environment. To achieve it, we build up a three-dimensional space by adding a virtual axis to the robot's two-dimensional coordinate system and extract a plane by using a detected line on the two-dimensional space and the virtual axis. Since Jacobian matrix with respect to the landmark position has small value, we can estimate the position of landmarks better than the conventional line model. The simulation results verify that the new model yields less linearization errors than the conventional line model.

Path finding via VRML and VISION overlay for Autonomous Robotic (로봇의 위치보정을 통한 경로계획)

  • Sohn, Eun-Ho;Park, Jong-Ho;Kim, Young-Chul;Chong, Kil-To
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.527-529
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    • 2006
  • In this paper, we find a robot's path using a Virtual Reality Modeling Language and overlay vision. For correct robot's path we describe a method for localizing a mobile robot in its working environment using a vision system and VRML. The robt identifies landmarks in the environment, using image processing and neural network pattern matching techniques, and then its performs self-positioning with a vision system based on a well-known localization algorithm. After the self-positioning procedure, the 2-D scene of the vision is overlaid with the VRML scene. This paper describes how to realize the self-positioning, and shows the overlap between the 2-D and VRML scenes. The method successfully defines a robot's path.

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A Path tracking algorithm and a VRML image overlay method (VRML과 영상오버레이를 이용한 로봇의 경로추적)

  • Sohn, Eun-Ho;Zhang, Yuanliang;Kim, Young-Chul;Chong, Kil-To
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.907-908
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    • 2006
  • We describe a method for localizing a mobile robot in its working environment using a vision system and Virtual Reality Modeling Language (VRML). The robot identifies landmarks in the environment, using image processing and neural network pattern matching techniques, and then its performs self-positioning with a vision system based on a well-known localization algorithm. After the self-positioning procedure, the 2-D scene of the vision is overlaid with the VRML scene. This paper describes how to realize the self-positioning, and shows the overlap between the 2-D and VRML scenes. The method successfully defines a robot's path.

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