• Title/Summary/Keyword: virtual instruments

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The Development of a Toolkit for Constructing Virtual Instruments to Augment User Interactions in Virtual Environments (가상환경에서 사용자 인터랙션을 지원하는 가상계기 설계 도구의 개발에 관한 연구)

  • Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.4
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    • pp.670-677
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    • 2007
  • Virtual instruments are the mobile software designed to help users navigate, measure hidden environmental properties, or support various user interactions in a virtual environment. Over the past few years, we have developed several virtual instruments for educational virtual environments. However, the process of constructing virtual instruments is often difficult and time consuming because it requires the developers to understand not only the virtual reality systems but also mobile computing platforms. In this paper, we Int identify a few requirements for the development of virtual instruments. Then, we introduce the VIST (Virtual Instrument Scripting Toolkit), specifically designed for reducing the effort of designing virtual instruments. Finally, we will illustrate some applications of using VIST and then discuss the future research directions.

Research on the Making Technology of Virtual Orchestral Instrument

  • Wang, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.77-87
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    • 2017
  • In this paper, we propose an analysis of the sound source of virtual orchestral music in detail by using the production technology of sampling and playback, and technical experiments and verification for the most advanced Hollywood Library series of timbre and the timbre production and control technology of Vienna instrument Pro and other softwares, to find their solutions and come up with the best timbre production method for orchestral music from the perspective of the specific design ideas of the productions of virtual orchestral instruments. The so-called virtual orchestral instruments are non-real orchestral instruments, which are based on the imitation of timbre of real orchestral instruments, processed and synthesized through the scientific and technological means, and produced by the use of electronic equipments or computers. The study of virtual timbre production technology is very important, and it is like the study of composers' creative techniques. Not only scientific and advanced timbre production methods can be obtained from the study, but also new ways of future timbre production are expected to be explored.

A Web-based 3D Virtual Reality Pavilion of Korean Traditional Music (웹 기반의 가상현실 3D 국악 박물관 제작)

  • Choi, Ji Ae;Shim, Jae Sun;Kim, Yoon Sang
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.1
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    • pp.65-68
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    • 2008
  • In this paper, a web-based 3D virtual reality (VR) pavillion of Korean Traditional Music was implemented. The VR pavillion is used for the virtual demonstration and experience of Korean Traditional Music, which provides the information as well as multimedia experience on eight instruments to users through internet. It provides eight web-pages and one an audio-visual classroom on the instruments.

A Study of Analysis about Virtual Musical Instruments' Timbre - Focused on Violin, Erhu, Haegeum - (가상악기의 음색 분석 연구 - 바이올린, 얼후, 해금을 중심으로 -)

  • Sung, Ki-Young;Lee, You-Jung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.219-227
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    • 2019
  • In this paper, we proactively looked at the structure and characteristics of each instrument in order to compare and analyze the sound colors of the western violin, chinese erhu and korean haegeum, which are representative bow string instruments. Also, many performers have simply been unable to fully explain how the violin is rich in pitch and the haegeum has a unique tone. Also, many performers thinks that violin sounds rich just because it has many overtones and have been unable to fully explain how haegeum makes unique tone. While previous research data show that most instruments are studied and published by analyzing their own frequencies or related cases of acoustic studies, this study provides a visual look how the harmonics composition, which determines musical instruments' timbres, consists of and suggests data specifically by analyzing each sound pressure of integer multiple overtones so that the structure of instruments' unique timbre can be understood. Based on this, we hope that it will be of considerable help to the development of virtual musical instruments of korean traditional instruments, which are relatively small compared to western virtual instruments, by reproducing instrument sounds through the synthesizers in the future.

Virtual Instrument Tone Comparisons Through Harmonics Analysis - Focused on Sogeum and Flute - (배음 분석을 통한 가상악기의 음색비교 - 소금과 플룻을 중심으로 -)

  • Sung, Ki-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.299-307
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    • 2020
  • Since 1964, research and improvement projects on Gugak instruments have been carried out to modernize, standardize, and scientificize them, but their inherent problems of Gugak instruments have failed to produce significant results. It seems that one of the main reasons for this is that the study of instrumental acoustics on Korean traditional instruments was not preceded. In Gugak orchestra, Sogeum used in concertos and solo music is a musical instrument that plays the similar role in Western orchestras due to its clear tone and high sound range. In this paper, the sound colors of Sogeum and flute, which sound similar, were analyzed through the their harmonics distribution and sound structures of the instruments. This showed that the overall tone was richer and softer than Sogeum, and that the tones of the two instruments sounded similar due to the similar composition of harmonics. In the future, it is hoped that musical instrument acoustical researches on various Gugak instruments will continue to help popularize and globalize Gugak instruments.

Graphical Programming Language : LabVIEW의 공학에의 응용

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.11 no.3
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    • pp.39-45
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    • 2002
  • The computer technology and internet have the potential to provide a highly interactive and powerful learning environment for engineering disciplines. Many academic courses that teach engineering subjects have already begun incorporating virtual instruments as teaching and learning tools. This paper introduces the concept of the virtual instrument and reports some of the LabVIEW software applications in several universities. Finally the paper contemplates the future trends on the remote laboratory via the internet for engineering education.

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Interactive virtual laboratory for unit operations and process systems engineering education in a Web environment (웹기반 화학 단위 공정 가상 실험시스템 개발)

  • 신동일;이경용;이의수
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.313-313
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    • 2000
  • Recently the number of lectures of offered as part of distance education courses is increasing due to the necessity of continuing education in this era of rapidly changing technologies. To promote this, Web-based distance education systems have been developed and put into practical use. To step further, we propose a virtual space, distance education platform called interactive virtual laboratory. The proposed system is expected to overcome many obstacles in performing the unit operations laboratory at the current setting. The server/client system implementation was programmed with ASP and Visual Basic. The availability of simple and efficient technological supports for dissemination and remote use of virtual lab systems supports more experimental practices regardless of the number of participating students and their locations. Variety of instruments, process equipments and lab procedures are being added to make it a complete package of virtual lab fur undergraduate unit operations course.

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Interactive Interface for Virtual Korean Percussion Instruments (인터렉티브 국악 타악기 인터페이스 제작 연구)

  • Han, Ki-Yul;Park, Sang-Bum;Kim, Jun
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1500-1506
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    • 2011
  • This paper is to propose for the production of a digital-based new interface for the percussion of samulnori which are drum, janggu, jing and kkwaenggwari. Newly designed interface is similar to a jing-shaped percussion, and it was designed to playall of four instruments from a single interface. Two batting sufaces, which are located both in front and at trunk of the interface, generate a hitting date creating when interface to be hit and a pressure data when to grip the handle by control unit located at the handle. The information generated is transmitted to a computer via a wireless communication, and then, the computer generate a synthesized sound based on the characteristic of each instrument.

Engineering Experiments and Practices on Measurement and Control using Graphical Program (그래피칼 프로그램을 이용한 계측 및 제어 공학 실험실습)

  • Ghaly, Mikhail;Choi, Seong-Joo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.65-71
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    • 2012
  • This paper introduces computer based practice for engineering education through using NI-ELVIS and virtual instruments of LabVIEW as application software. Different laboratory experiments "Labs" will be presented as convenient paradigms of adopting computer based practice for the efficacy of engineering education. Remote labs as web/internet or network-enabled controlled by remote server computer have been extensively used by a number of universities, national laboratories and companies for different kind of application around the globe. Overtime, as technology proceed in its progress, more developed techniques are being used particularly in the field of engineering education.

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Virtual Reality Image Shooting for Single Person Broadcasting with Multiple Smartphones

  • Budiman, Sutanto Edward;Lee, Suk-Ho
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.43-49
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    • 2019
  • Nowadays, one-person media broadcasting has become popular, and with the progress of this popularity, multimedia techniques which can support such broadcasting are also becoming more and more advanced. One of the most emerging multimedia technique used in this field is the virtual reality technology which sets the one-person media broadcasting environment as a virtual reality environment. However, as such an environment requires instruments of high cost, it is not easy for normal individuals to constitute such environments. Therefore, in this paper we propose how to construct virtual reality-like panoramas with a multiple of smartphones. For this purpose, we designed a special rig which can hold firmly 8 smartphone cameras which have overlapping view of the environment such that panorama stitching becomes possible. To reduce the computation cost, we precomputed the homography matrices, and used 1-D pointer structures to store the computed coordinate values.